[RELEASE] PuzzleOne
Quote from ultradude25 on August 8, 2008, 7:10 amWinRAR is free you know, so why not use it?
You will find it says that the trial has expired but if you just press close and it will let you keep using it.
http://www.rarlab.com/rar/wrar38b4.exe
Edit: Domination of Page 3! >:3
WinRAR is free you know, so why not use it?
You will find it says that the trial has expired but if you just press close and it will let you keep using it.
http://www.rarlab.com/rar/wrar38b4.exe
Edit: Domination of Page 3! >:3
Quote from monkeyman on August 8, 2008, 7:14 amfinally managed to complete this without jumping on the sign (thanks to that youtube video by inferne89... lol)
it quite dark when u first come out of the elevator.... shouldnt it be a bit lighter there?
on the irrelevant side: i managed to figure out how to destroy/get rid of any object (that i have come across so far [turrent, box, radio, spanner etc]) that u can carry... its weird... lol... dunno if anyone else has figured out how to do this...
finally managed to complete this without jumping on the sign (thanks to that youtube video by inferne89... lol)
it quite dark when u first come out of the elevator.... shouldnt it be a bit lighter there?
on the irrelevant side: i managed to figure out how to destroy/get rid of any object (that i have come across so far [turrent, box, radio, spanner etc]) that u can carry... its weird... lol... dunno if anyone else has figured out how to do this...
Quote from penapappa on August 8, 2008, 12:39 pmDid you complete it with portal from portal style like infernet did? if you did, try to comlete it with only those techniques that are used in normal portal maps (not advanced) And I tried to add chamber sign to emit light ( I copyed it from normal portal map, + all relays and triggers and toggles and autologics, but it is black when I play the map.
Yeah, I managed that winrar think out long time ago
EDIT: I solved sign problem
Did you complete it with portal from portal style like infernet did? if you did, try to comlete it with only those techniques that are used in normal portal maps (not advanced) And I tried to add chamber sign to emit light ( I copyed it from normal portal map, + all relays and triggers and toggles and autologics, but it is black when I play the map.
Yeah, I managed that winrar think out long time ago
EDIT: I solved sign problem
Quote from jimmyb on August 8, 2008, 11:11 pmIs this supposed to be a .bmz file, because I only get a zip file from the link.
Just extract everything (including the backup file) into the maps folder?
Yes / No ? Thanks.
Is this supposed to be a .bmz file, because I only get a zip file from the link.
Just extract everything (including the backup file) into the maps folder?
Yes / No ? Thanks.
Quote from Talgoran on August 9, 2008, 12:51 amWeird packaging/installation and texture problems aside...
Awesome map!
[spoiler]1) No GlaDOS for once! Woot!
2) Map with only one placeable portal that is still fun? More power to ya!
3) Really small but still really complicated = I like.I wasn't a fan of throwing boxes up there, since that was the only hit-or-miss gameplay in your map, but it worked.
I got a bit confused with the companion cube. I thought that since it was a companion cube, I'd need to bring it beyond the second door for some other area (since it's my companion!), so I was trying to figure out where to put it so that I could grab it later, and be able to leave the normal cube behind. I would have like if it was just another normal cube so that the player knows that neither one gets priority is more important.
Also: yeah...please push in the two signs more so the player can't jump on them to get up. I thought that since there were the up arrows next to the sign, that meant I had to jump on it.[/spoiler]
Overall: visually simple and pleasing map that had a couple of tiny issues, but had a strong puzzle foundation. I hope you make more of these small maps!
Weird packaging/installation and texture problems aside...
Awesome map!
Overall: visually simple and pleasing map that had a couple of tiny issues, but had a strong puzzle foundation. I hope you make more of these small maps!
Quote from penapappa on August 9, 2008, 2:38 amFor first question here is clue: use other cube to drop another cube to button.
For second question: It meant to be .bmz file. I don't know why you get zip.. if it is so extract everything into maps folder
And for great feedback: Thank you Yesterday I fix those signs, and now I add final details. maybe I make advanced too. Then I start to plan next puzzle. You can tell what elements you want to it. It maybe take little longer because now my holiday end and school begin.
But anyway, thanks you all for great feedback, I love make them more
Ooops I forgot to ask you couple thinks. First is: I made my elevator door close when I walk away from it and enable collision, but when I walk against door ingame, I stuck on to that area near elevator door, and it says, sever stuck blah blah blah... So is there way to fix that? And another: I added chamber sing, but how can I remove that "/19" after 1?
I tried all skins but it is in all of them..
For first question here is clue: use other cube to drop another cube to button.
For second question: It meant to be .bmz file. I don't know why you get zip.. if it is so extract everything into maps folder
And for great feedback: Thank you Yesterday I fix those signs, and now I add final details. maybe I make advanced too. Then I start to plan next puzzle. You can tell what elements you want to it. It maybe take little longer because now my holiday end and school begin.
But anyway, thanks you all for great feedback, I love make them more
Ooops I forgot to ask you couple thinks. First is: I made my elevator door close when I walk away from it and enable collision, but when I walk against door ingame, I stuck on to that area near elevator door, and it says, sever stuck blah blah blah... So is there way to fix that? And another: I added chamber sing, but how can I remove that "/19" after 1?
I tried all skins but it is in all of them..
Quote from monkeyman on August 9, 2008, 3:53 amnot sure if im still doing it right...
i [spoiler]used one cube to nudge the other cube around the glass wall onto the spot where the orange portal would open, then i put the other box on the button...[/spoiler]an advanced one would be kool, and cant wait for more chambers
maby u could extend the idea of having the button that destroys the box, and have a more complex puzzle which uses that technique in a different way...
not sure if im still doing it right...
i
an advanced one would be kool, and cant wait for more chambers
maby u could extend the idea of having the button that destroys the box, and have a more complex puzzle which uses that technique in a different way...
Quote from penapappa on August 9, 2008, 4:08 amwrong again here is another clue: leave the other cube up there, then jump down to make portal "to there". Then go back and do "that and that" and voila! I make walkthrough video today if you can't solve it.
and that button that destroy cube is good idea bu't I'm not sure have I skills to make it
wrong again here is another clue: leave the other cube up there, then jump down to make portal "to there". Then go back and do "that and that" and voila! I make walkthrough video today if you can't solve it.
and that button that destroy cube is good idea bu't I'm not sure have I skills to make it
Quote from Mek on August 9, 2008, 4:21 ampenapappa wrote:And another: I added chamber sing, but how can I remove that "/19" after 1?
I tried all skins but it is in all of them..You need to make your own chamber sign. The original ones are models with everything hard-coded there. However, you could possibly replace the textures in the model skins, but I have never done that, so I don't know the details.
I tried all skins but it is in all of them..
You need to make your own chamber sign. The original ones are models with everything hard-coded there. However, you could possibly replace the textures in the model skins, but I have never done that, so I don't know the details.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.