[RELEASE] Remmiz Test Chamber 1
Quote from Guitar on November 13, 2007, 2:27 pmIt was a good map. However, I ran across a few glitches on my first time around.
[spoiler]I got here and was about to fall down into the portal but got stuck so I fired a portal where the cursor was and it flung me HERE
It probably has to do with the brushes overlapping.
I also found the last maze bit to be confusing. I forgot the cube that I first got and couldn't get through the last door. I had to noclip to go back and get the other box. You do need 2 to get though right?[/spoiler]
It was a good map. However, I ran across a few glitches on my first time around.
Quote from Korjagun on November 13, 2007, 2:42 pmOh yeah, I forgot to mention... while I didn't have that problem myself, I did quickly notice that it's possible to get stuck in the room [spoiler]below the turret and the second cube; just open the door, put a portal on the other side and toss the cube through[/spoiler].
Oh yeah, I forgot to mention... while I didn't have that problem myself, I did quickly notice that it's possible to get stuck in the room
Quote from BlackSphinx on November 13, 2007, 3:45 pmVery good map. Found it very enjoyable, although on the easy side
Then again I'm a sucker for impossible stuff.
Very good map. Found it very enjoyable, although on the easy side
Then again I'm a sucker for impossible stuff.
Quote from Cyclone on November 13, 2007, 4:07 pmEasy?!? I've been stuck on that quad-fizzler puzzle for 45 minutes now. Can someone please give me a walkthrough, this is getting ridiculous.
Please help me out ASAP. Thanks.
Easy?!? I've been stuck on that quad-fizzler puzzle for 45 minutes now. Can someone please give me a walkthrough, this is getting ridiculous.
Please help me out ASAP. Thanks.
Quote from Astro on November 13, 2007, 4:35 pm[spoiler]use the portal in portal trick, simply throw down a portal and then fire the other portal into it and it will spawn it right next to it outside the field.[/spoiler]
Quote from BlackSphinx on November 13, 2007, 4:41 pmI will say it.
[spoiler]The button to open the door also clears the fizzlers. Stand on the button, and put a portal under the cube. At no moment is Portal into Portal required in this map.[/spoiler]
I will produce a video of beating this map.
I will say it.
I will produce a video of beating this map.
Quote from Cyclone on November 13, 2007, 4:44 pmThanks a million - I never would have thought to do the portal-in-portal, since I've always considered it a de facto exploit. And as for the button... wow, I really need to look around more.
The rest of the map is great, and very original. I especially liked the timed flinging puzzle. Looking forward to chamber 2! (There is going to be a chamber 2... right?)
Thanks a million - I never would have thought to do the portal-in-portal, since I've always considered it a de facto exploit. And as for the button... wow, I really need to look around more.
The rest of the map is great, and very original. I especially liked the timed flinging puzzle. Looking forward to chamber 2! (There is going to be a chamber 2... right?)
Quote from Remmiz on November 13, 2007, 5:02 pmCyclone wrote:The rest of the map is great, and very original. I especially liked the timed flinging puzzle. Looking forward to chamber 2! (There is going to be a chamber 2... right?)Yup I have a 2 hour long programming class every night and I pretty much spend that entire time drawing and thinking of puzzles for Portal maps lol
Guitar wrote:You do need 2 to get though right?[spoiler]Not necessarily. It is possible to retrieve the cube guarded by the turret without the other to block but it's a lot harder. You can then use that cube to open the door into the "main" room then backtrack to get the other one.[/spoiler]
Korjagun wrote:I did quickly notice that it's possible to get stuck in the room...That and the invisible brushes on the doors are the only two major bugs that irk me. Although, if you do this bug you can just kill yourself in the slime and the last autosave will put you not too far back.
I'm also working on creating a Challenge version which should be done soon (I am horrible at the steps so it's taking a bit of time to find the minimum). It will also contain an updated version of the non-challenge map to fix the bugs.
Yup I have a 2 hour long programming class every night and I pretty much spend that entire time drawing and thinking of puzzles for Portal maps lol
That and the invisible brushes on the doors are the only two major bugs that irk me. Although, if you do this bug you can just kill yourself in the slime and the last autosave will put you not too far back.
I'm also working on creating a Challenge version which should be done soon (I am horrible at the steps so it's taking a bit of time to find the minimum). It will also contain an updated version of the non-challenge map to fix the bugs.
Quote from BlackSphinx on November 13, 2007, 5:32 pmHere is the video of the gameplay of that map.
Great map again
Here is the video of the gameplay of that map.
Great map again
Quote from Korjagun on November 13, 2007, 6:13 pmRemmiz wrote:Although, if you do this bug you can just kill yourself in the slime and the last autosave will put you not too far back.There is no slime in that section of the map. It's just a short bit of metal-plated corridor. I guess you could [spoiler]climb up and get shot by the turret[/spoiler] though.
There is no slime in that section of the map. It's just a short bit of metal-plated corridor. I guess you could