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[RELEASE] Remmiz Test Chamber 1

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Korjagun wrote:
There is no slime in that section of the map. It's just a short bit of metal-plated corridor. I guess you could
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though.

Ah I see where you mean. I should have an update either tonight or tomorrow which will include a challenge map and also include fixes for all the bugs I have been notified of so far. Thanks for all the comments and help everyone :)

My mind is kind of a blur right now since I did this late last night and saved but did not finish. . .but if someone would confirm, I believe I saw this bug:

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xitooner wrote:
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I can confirm that for you. Thanks for letting me know :) I am not too keen on all the Portal bugs so I haven't created many fail-safes for them.

I'm kind of surprised that i'm the only one who's mentioned this:

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yeah i didnt do this but in thinking about it, you can just toss up a portal in the 3rd puzzle and get back to it and the 1st cube

Update v1.1
-Added Challenge version
-Fixed bugs where players could put a Portal a surface below them and get stuck
-Added cleanser after first box room so it cannot be removed from it
-Fixed invisible brushes on doors
-Fixed cleanser before exit elevator
-Lifts in first room now start to lower if you step on any of them

Sweet map. It had a nice pace to it. Quick recon of each area makes it clear what the challenge is, but not all of the solutions are immediately obvious.

I admit I got stuck on

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, but I think it's a charming puzzle.
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Oh, speaking of that room,

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This is a fun map. Nice work integrating the various GLaDOS clips.

Cr00ked.
Crooked Paul wrote:
Sweet map. It had a nice pace to it. Quick recon of each area makes it clear what the challenge is, but not all of the solutions are immediately obvious.

I admit I got stuck on

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, but I think it's a charming puzzle.
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Oh, speaking of that room,

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This is a fun map. Nice work integrating the various GLaDOS clips.

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Edit: Actually, I messed it up with v1.1. Fixed now though and uploading version 1.2 as I type this.

v1.2 uploaded:
-Fixed bug where boxes would not deploy after being put through fizzler or in slime.

Crooked Paul wrote:
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I'm a little embarrassed at how long it took... it was a real d'oh moment when I did figure it out, which is nice! I like that kind of revelation, provided the solution isn't something stupid that no one in their right mind would think of... but this wasn't.

Link, mah boi, this peace is what all true warriors strive for!
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