[RELEASE] Remmiz Test Chamber 1
Quote from Remmiz on November 13, 2007, 6:39 pmKorjagun wrote:There is no slime in that section of the map. It's just a short bit of metal-plated corridor. I guess you could [spoiler]climb up and get shot by the turret[/spoiler] though.Ah I see where you mean. I should have an update either tonight or tomorrow which will include a challenge map and also include fixes for all the bugs I have been notified of so far. Thanks for all the comments and help everyone
Ah I see where you mean. I should have an update either tonight or tomorrow which will include a challenge map and also include fixes for all the bugs I have been notified of so far. Thanks for all the comments and help everyone
Quote from xitooner on November 13, 2007, 6:40 pmMy mind is kind of a blur right now since I did this late last night and saved but did not finish. . .but if someone would confirm, I believe I saw this bug:
[spoiler]At the beginning, if you portal onto the telescoping landings, they begin to fall. . . which is fine. But if you use portal-in-portal to get to the last telescoping platform and then step out, it will not begin to fall. In other words, the trigger to drop the platforms is apparently on the 1st platform, but not all of them.[/spoiler]
My mind is kind of a blur right now since I did this late last night and saved but did not finish. . .but if someone would confirm, I believe I saw this bug:
Quote from Remmiz on November 13, 2007, 6:44 pmxitooner wrote:[spoiler]In other words, the trigger to drop the platforms is apparently on the 1st platform, but not all of them.[/spoiler]I can confirm that for you. Thanks for letting me know I am not too keen on all the Portal bugs so I haven't created many fail-safes for them.
I can confirm that for you. Thanks for letting me know I am not too keen on all the Portal bugs so I haven't created many fail-safes for them.
Quote from Lorithad on November 13, 2007, 7:15 pmI'm kind of surprised that i'm the only one who's mentioned this:
[spoiler]The first cube you get, you can bring with you for the entire map. You can skip pretty much two thirds of the map thanks to that.[/spoiler]
I'm kind of surprised that i'm the only one who's mentioned this:
Quote from Astro on November 13, 2007, 7:38 pmyeah i didnt do this but in thinking about it, you can just toss up a portal in the 3rd puzzle and get back to it and the 1st cube
yeah i didnt do this but in thinking about it, you can just toss up a portal in the 3rd puzzle and get back to it and the 1st cube
Quote from Remmiz on November 13, 2007, 9:56 pmUpdate v1.1
-Added Challenge version
-Fixed bugs where players could put a Portal a surface below them and get stuck
-Added cleanser after first box room so it cannot be removed from it
-Fixed invisible brushes on doors
-Fixed cleanser before exit elevator
-Lifts in first room now start to lower if you step on any of them
Update v1.1
-Added Challenge version
-Fixed bugs where players could put a Portal a surface below them and get stuck
-Added cleanser after first box room so it cannot be removed from it
-Fixed invisible brushes on doors
-Fixed cleanser before exit elevator
-Lifts in first room now start to lower if you step on any of them
Quote from Crooked Paul on November 13, 2007, 11:35 pmSweet map. It had a nice pace to it. Quick recon of each area makes it clear what the challenge is, but not all of the solutions are immediately obvious.
I admit I got stuck on [spoiler]the cube inside the four fizzlers[/spoiler], but I think it's a charming puzzle. [spoiler]If it had been my idea, I probably would have added some hint that the button controls something in addition to the door, like maybe I'd have another indicator strip that goes in the general direction of the fizzlers but then is hidden under a wall... or if that's too heavy-handed maybe an added sound effect that the other buttons don't produce.[/spoiler]
Oh, speaking of that room, [spoiler]I fizzled the cube and had to reload... what's the harm in making the tube spit another cube if you disintegrate it?[/spoiler]
This is a fun map. Nice work integrating the various GLaDOS clips.
Sweet map. It had a nice pace to it. Quick recon of each area makes it clear what the challenge is, but not all of the solutions are immediately obvious.
I admit I got stuck on
Oh, speaking of that room,
This is a fun map. Nice work integrating the various GLaDOS clips.
Quote from Remmiz on November 13, 2007, 11:42 pmCrooked Paul wrote:Sweet map. It had a nice pace to it. Quick recon of each area makes it clear what the challenge is, but not all of the solutions are immediately obvious.I admit I got stuck on [spoiler]the cube inside the four fizzlers[/spoiler], but I think it's a charming puzzle. [spoiler]If it had been my idea, I probably would have added some hint that the button controls something in addition to the door, like maybe I'd have another indicator strip that goes in the general direction of the fizzlers but then is hidden under a wall... or if that's too heavy-handed maybe an added sound effect that the other buttons don't produce.[/spoiler]
Oh, speaking of that room, [spoiler]I fizzled the cube and had to reload... what's the harm in making the tube spit another cube if you disintegrate it?[/spoiler]
This is a fun map. Nice work integrating the various GLaDOS clips.
[spoiler]There should be a strip on the ground that leads from the button to the fizzlers. Also, it should spit out another cube if you put it into any of the fizzlers...I like to see how fast I can get it spinning and just keep tossing them in![/spoiler]
Edit: Actually, I messed it up with v1.1. Fixed now though and uploading version 1.2 as I type this.
I admit I got stuck on
Oh, speaking of that room,
This is a fun map. Nice work integrating the various GLaDOS clips.
Edit: Actually, I messed it up with v1.1. Fixed now though and uploading version 1.2 as I type this.
Quote from Remmiz on November 14, 2007, 1:43 amv1.2 uploaded:
-Fixed bug where boxes would not deploy after being put through fizzler or in slime.
v1.2 uploaded:
-Fixed bug where boxes would not deploy after being put through fizzler or in slime.
Quote from Korjagun on November 14, 2007, 2:33 amCrooked Paul wrote:[spoiler]If it had been my idea, I probably would have added some hint that the button controls something in addition to the door, like maybe I'd have another indicator strip that goes in the general direction of the fizzlers[/spoiler][spoiler]I'm pretty sure there is such an indicator strip... that's how I eventually realized how to solve the fizzler puzzle.[/spoiler] I'm a little embarrassed at how long it took... it was a real d'oh moment when I did figure it out, which is nice! I like that kind of revelation, provided the solution isn't something stupid that no one in their right mind would think of... but this wasn't.