[RELEASE] Remmiz Test Chamber 1
Quote from Crooked Paul on November 14, 2007, 2:59 amYeah, my bad about [spoiler]the extra strip in the quad-fizzler room. It's there.[/spoiler] I really should make it my policy to play through a map twice before I post about it.
Yeah, my bad about
Quote from Astro on November 14, 2007, 10:17 amactually when i played it the first time i had not one but 3 cubes get stuck up in the pipe and none of them were able to come down
also in the future dont "release" the map before youve had this kind of testing, should never be in a rush to proclaim a finished product
actually when i played it the first time i had not one but 3 cubes get stuck up in the pipe and none of them were able to come down
also in the future dont "release" the map before youve had this kind of testing, should never be in a rush to proclaim a finished product
Quote from Remmiz on November 14, 2007, 1:00 pmWell I had tested it for a couple days. I had my friends test it but I am not one to release a "beta" map. It becomes too hard to keep track of versions and it kinda ruins a bit of it.
I feel that none of the bugs that were present in v1 were game-breaking enough that it required more testing.
Well I had tested it for a couple days. I had my friends test it but I am not one to release a "beta" map. It becomes too hard to keep track of versions and it kinda ruins a bit of it.
I feel that none of the bugs that were present in v1 were game-breaking enough that it required more testing.
Quote from Crooked Paul on November 14, 2007, 5:54 pmI just reread this thread and saw this is your first Portal map. Now I'm really impressed. I'd say you're batting 1.000 so far.
He was kind of brusque about it, but Astro's advice is sound. I think you'll agree that the "notes" in this thread have helped you improve the map by fixing little glitches or potential exploits. Well, that is really what the [WIP] section is for, so we might as well use it.
If you're not keen to have multiple versions of your map floating around, here's what I suggest. Do all of your own playtesting with friends, and when you have a release candidate, call it version 0.9 and post a [WIP] thread. Give us two or three days to play the map and comment, then make all your fixes and post ver 1.0 as [RELEASE]. No one will be confused by that, I don't think.
Don't be afraid of beta testing! Valve themselves do it obsessively, which is partly why their games are so good.
I just reread this thread and saw this is your first Portal map. Now I'm really impressed. I'd say you're batting 1.000 so far.
He was kind of brusque about it, but Astro's advice is sound. I think you'll agree that the "notes" in this thread have helped you improve the map by fixing little glitches or potential exploits. Well, that is really what the [WIP] section is for, so we might as well use it.
If you're not keen to have multiple versions of your map floating around, here's what I suggest. Do all of your own playtesting with friends, and when you have a release candidate, call it version 0.9 and post a [WIP] thread. Give us two or three days to play the map and comment, then make all your fixes and post ver 1.0 as [RELEASE]. No one will be confused by that, I don't think.
Don't be afraid of beta testing! Valve themselves do it obsessively, which is partly why their games are so good.
Quote from BlackSphinx on November 15, 2007, 8:30 pmTesting example. StarCraft 2 has been in developpement since 2003. Only 2 races are completed, and both are far from final.
Your map is, however, fantastic, and with bug fixes now it's a perfect mid-level map. Keep up the good work man.
Testing example. StarCraft 2 has been in developpement since 2003. Only 2 races are completed, and both are far from final.
Your map is, however, fantastic, and with bug fixes now it's a perfect mid-level map. Keep up the good work man.
Quote from Remmiz on November 15, 2007, 10:07 pmI'll take in the ideas regarding beta testing for remmizchamber2 for sure. Thanks for the tips
I'll take in the ideas regarding beta testing for remmizchamber2 for sure. Thanks for the tips
Quote from BlackSphinx on November 15, 2007, 10:12 pmAlso, I wanted to add
My scores on challenges were
1:52 for time (Gold is 1:55)
18 portals (Gold is 19)
149 steps (Gold is 220)While the Time and Portal challenges are very well balanced, the steps challenge is quite cake. I suggest finding somebody that rocks in time, one in portals and one in steps for challenge balance.
Also, I wanted to add
My scores on challenges were
1:52 for time (Gold is 1:55)
18 portals (Gold is 19)
149 steps (Gold is 220)
While the Time and Portal challenges are very well balanced, the steps challenge is quite cake. I suggest finding somebody that rocks in time, one in portals and one in steps for challenge balance.
Quote from Remmiz on November 15, 2007, 10:25 pmYeah, I am pretty good with portals and time...but I am horrible with steps haha. For remmizchamber2 I will probably leave it up to the public to determine what the gold should be set for
Yeah, I am pretty good with portals and time...but I am horrible with steps haha. For remmizchamber2 I will probably leave it up to the public to determine what the gold should be set for
Quote from DELTA2468 on November 17, 2007, 1:51 amI am stuck on the room with the button after gooing down the elavator. I fail at flinging.
I am stuck on the room with the button after gooing down the elavator. I fail at flinging.
Quote from Rivid31 on November 17, 2007, 12:52 pmMy scores on challenges were
1:54 for time (Gold is 1:55)
19 portals (Gold is 19)
145 steps (Gold is 220)Pretty well balanced except the steps. I'm usually pretty good at the steps, if you want me to test any of your upcoming maps steps challenges.
My scores on challenges were
1:54 for time (Gold is 1:55)
19 portals (Gold is 19)
145 steps (Gold is 220)
Pretty well balanced except the steps. I'm usually pretty good at the steps, if you want me to test any of your upcoming maps steps challenges.