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[RELEASE] Remmiz Test Chamber 1

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Rivid31 wrote:
My scores on challenges were

1:54 for time (Gold is 1:55)
19 portals (Gold is 19)
145 steps (Gold is 220)

Pretty well balanced except the steps. I'm usually pretty good at the steps, if you want me to test any of your upcoming maps steps challenges.

Thanks for the offer, I will keep you in mind when it comes time to test :)

DELTA2468 wrote:
I am stuck on the room with the button after gooing down the elavator. I fail at flinging.

Spoiler
Sorry, only logged-in users can see spoilers.

I know how to do it I just have trouble making it to up to the other ledge cause I said I fail at flinging. I guess I will take another shot at it later though.

Not sure if this helps or not, but i've noticed that a lot of my friends have needed to increase their mouse sensitivity to do a lot fling techniques. They just can't aim and shoot fast enough otherwise.

If not, just keep at it. You'll be a pro-flinger soon enough.

I figured out that you had to put a portal parrel with the ledge so you come out close enough to the ledge to make it on to it. After that I finished the rest of the level.

Lorithad wrote:
You'll be a pro-flinger soon enough.

I don't know why but that just sounds hilarious.

Nice map, good puzzles, unfortunatly i found it blindingly easy, which is a first for the custom maps, usually i find them really hard.

It is possible to get stuck, If the player doesn't take the first cube with them to the second button then they are left in an area with only one cube and no way to portal back to the other cube.

Also you have some floors which are pitch black - ugly

youme wrote:
It is possible to get stuck, If the player doesn't take the first cube with them to the second button then they are left in an area with only one cube and no way to portal back to the other cube.

It is possible to get the cube (although a lot harder with nothing to block), put it on the second button and then backtrack to the first one again.

youme wrote:
Also you have some floors which are pitch black - ugly

Do you have any screens where these are?

A nice map if a bit on the easy side. Feels less challenging than 13-18 at least.

Remmiz! Hey yo, from the VDC, nice to see you here as well, nice map looks great, plan to play it right now.

Currently working on Darksiders 3.

After playing it i really liked the map, it was very well made, and the choice of lighting was good, however it seems that there were a few areas where the hue of blue was off.

Aside from that, the puzzle was very good.

However one of the most notable thing is the cube surrounded by fizzlers. The button needs to be addressed and highlighted within the map a bit more.

Most people tend to look at the cube and immediately take their eyes off of the button. Another final thing was the maze within the area where you needed two Cube's. This was good, but often too confusing as the player needed to do alot of unnecessary Back-Tracking.

However very good map, and hope to see more.

Currently working on Darksiders 3.
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