[RELEASE] Remmiz Test Chamber 2
Quote from Adair on December 4, 2007, 4:42 pmI'm probably overlooking the obvious (since no one else seems to be challenged), but the last puzzle has me stumped. The lift seems to rise way too fast.
I'm probably overlooking the obvious (since no one else seems to be challenged), but the last puzzle has me stumped. The lift seems to rise way too fast.
Quote from Rivid31 on December 4, 2007, 4:47 pmUmmm. yeah, you're doing something wrong. [spoiler]the lift rises when you step on it, as long as the cube is still on the button[/spoiler]
Ummm. yeah, you're doing something wrong.
Quote from Remmiz on December 4, 2007, 6:19 pmRivid31 wrote:Just finished your map. first time gave me some trouble... but I enjoyed it none-the-lessWorking on the challenges
Portals: 15
Steps: 96
Time: 1:2915 Portals? You have to tell me how you did this one
Working on the challenges
Portals: 15
Steps: 96
Time: 1:29
15 Portals? You have to tell me how you did this one
Quote from Adair on December 4, 2007, 6:37 pmRivid31 wrote:Ummm. yeah, you're doing something wrong. [spoiler]the lift rises when you step on it, as long as the cube is still on the button[/spoiler]D'oh!
Yup, too simple for this genius.
D'oh!
Yup, too simple for this genius.
Quote from Lorithad on December 4, 2007, 9:08 pmNice map. I was able to complete pretty much everything with ease, except for the ball catcher.
I'm pretty sure I know what i'm supposed to do, I just couldn't get it done in time. I ended up relying on luck, when the orb went random on me.
Nice map. I was able to complete pretty much everything with ease, except for the ball catcher.
I'm pretty sure I know what i'm supposed to do, I just couldn't get it done in time. I ended up relying on luck, when the orb went random on me.
Quote from Rivid31 on December 4, 2007, 9:49 pm15 portals:
[spoiler]Room 1 [2 portals]: One where the ball hits the wall, one on the side of the launcher model, if you place them just right, the orb will bounce into the catcher.
Room 2 [4 portals]: Jump out to the left from the entrance on to the small block coming out from the wall. From here, shoot a portal into the hallway with the button that opens the top doors. Jump down to more blocks sticking out near the button that opens the bottom doors. Place a portal on the wall in here. Open the top doors, and portal back up to the beginning. One final portal puts you across to the exit.
Room 3 [4 portals]: This room I don't think I ever used the intended solution, and thus don't know if this is the fewest number of portals you need but.... Shoot the blue portal on the platform second highest up. Place the orange portal directly in front of the third highest, on the ground under the exit hallway. Slowly fall into the orange, and stay on the 2nd highest platform. Walk up to the top of this platform, and place the blue portal on the highest platform. Jump into the orange portal. As you come back around, as you're falling into the orange for the 2nd time, shoot the blue portal on the ground. This will make you hop between orange and blue, when you come flying up out of orange, move in the air to the exit hallway.
Room 4 [5 portals]: Blue by the switch, orange in front of the door that the switch opens. Hit the switch, shoot blue through the door. Shoot orange by the button, place the cube on the button. Go back so you're under the box dropper, and shoot orange by the second switch. Hit the switch and run to the exit![/spoiler]
15 portals:
Quote from Remmiz on December 4, 2007, 9:55 pmRivid31 wrote:15 portals:[spoiler]Room 3 [4 portals]: This room I don't think I ever used the intended solution, and thus don't know if this is the fewest number of portals you need but.... Shoot the blue portal on the platform second highest up. Place the orange portal directly in front of the third highest, on the ground under the exit hallway. Slowly fall into the orange, and stay on the 2nd highest platform. Walk up to the top of this platform, and place the blue portal on the highest platform. Jump into the orange portal. As you come back around, as you're falling into the orange for the 2nd time, shoot the blue portal on the ground. This will make you hop between orange and blue, when you come flying up out of orange, move in the air to the exit hallway.[/spoiler]
[spoiler]Nice, I didn't think of staying on the second platform then just shooting onto the third. Good thinking![/spoiler]
Quote from Adair on December 5, 2007, 2:14 pmRivid31 wrote:Room 4 [5 portals]: [spoiler]Blue by the switch, orange in front of the door that the switch opens. Hit the switch, shoot blue through the door. Shoot orange by the button, place the cube on the button. Go back so you're under the box dropper, and shoot orange by the second switch. Hit the switch and run to the exit![/spoiler]With the use of portal chaining(or whatever its called) you could use one less portal in Room 4: [spoiler]Blue by the switch. Orange in front of the door that the switch opens. Hit the switch, pop out, shoot orange through the door, pop back through and end up with a portal link between the box dropper and the switch.
Now place the box on top of the switch and you'll be able to jump up on the wall that separates the switch from the button. Drop the box on the button and jump back down from the wall on the switch side. Go back through portal to the box dropper, shoot blue portal over to the second switch, you know what to do from there.[/spoiler]
With the use of portal chaining(or whatever its called) you could use one less portal in Room 4:
Quote from Remmiz on December 5, 2007, 3:11 pmUpdated to .92 Beta. Changes:
- Changed some textures around to accommodate for less steps
- Made platforms in 3rd room open once you enter anywhere in the room
- Updated challenge requirements as well as combining the two .bns files
- Some other minor stuff
Updated to .92 Beta. Changes:
- Changed some textures around to accommodate for less steps
- Made platforms in 3rd room open once you enter anywhere in the room
- Updated challenge requirements as well as combining the two .bns files
- Some other minor stuff
Quote from Shmitz on December 5, 2007, 3:51 pmI enjoyed most of the puzzles on this map, except for the second one, which is seriously lacking in player feedback.
I spent a couple minutes just exploring the places I could get through portaling, then hit the obvious switch on the lower level. [spoiler]Two doors opened, leading to... a hallway on the other side, that I could get to before. A tiny room inside the pillar with a portalable floor, but, not much else. No LOS from inside this room. No extra LOS apparent from the opposite hall. So the lower switch did something, but at no visible advantage towards progress.
I eventually figured out that I could hop onto the tiny protrusions along the outer wall in order to get portal LOS to the other hall at the bottom with a switch. I felt a small sense of accomplishment when I got in there, but, then I pressed the switch. Nothing happened, except an activation noise. I pressed it again, and again nothing happened. I went back to the other halls to look around, and nothing visible had changed. No extra doors were open. So as far as I, the player experiencing the map, was concerned, the switch did nothing.
At that point I noclipped up to the third visible switch. Same result. No indication at all that pressing the switch does anything except make a noise. Concluding that the puzzle was broken, I noclipped on to the next part.[/spoiler]
Also, I did room 3 similarly to how Rivid described it. I actually found it enjoyable that way.
I enjoyed most of the puzzles on this map, except for the second one, which is seriously lacking in player feedback.
I spent a couple minutes just exploring the places I could get through portaling, then hit the obvious switch on the lower level.
Also, I did room 3 similarly to how Rivid described it. I actually found it enjoyable that way.