[RELEASE] Remmiz Test Chamber 3
Quote from msleeper on June 30, 2008, 12:10 amI assume by "beta" you meant "WIP", so moved to the right board.
I assume by "beta" you meant "WIP", so moved to the right board.
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Quote from Hurricaaane on June 30, 2008, 8:42 amAh, very nice to play.
Just a note:
[spoiler]The ball breaking all the stuff is just fun to watch, but it is just a waste of time. Not sure if this part was about introducing a new gameplay element in your post maps, like breaking a vent with a ball to pass an obstable, but if it is not, I don't see why it is here.[/spoiler]Also, one stupid thing I've done on my maps is to make some parts of the map bended so that the cube can never be perched somewhere we can't catch. I also put a vphysics motion volume to simulate a loss of friction. Maybe you can do that, but I know it is completly stupid to break the 45 degree angles of a classic architectural design of Portal.
Nice work here, fun to play, I didn't play your Remmiz 2 before today downloading level 3, when I downloaded the 3 and started the bonus map window, I've seen that the 2 was missing so I downloaded it and played, very resourceful too. Every of your maps seem to be the continuation of Portal, just because your levels are long and they have got many signatures, like never seen flings and ball courses.
Ah, very nice to play.
Just a note:
Also, one stupid thing I've done on my maps is to make some parts of the map bended so that the cube can never be perched somewhere we can't catch. I also put a vphysics motion volume to simulate a loss of friction. Maybe you can do that, but I know it is completly stupid to break the 45 degree angles of a classic architectural design of Portal.
Nice work here, fun to play, I didn't play your Remmiz 2 before today downloading level 3, when I downloaded the 3 and started the bonus map window, I've seen that the 2 was missing so I downloaded it and played, very resourceful too. Every of your maps seem to be the continuation of Portal, just because your levels are long and they have got many signatures, like never seen flings and ball courses.
Author of Minecraft mods (MAtmos, Minaptics, NoteSlider) and Garry's Mod addons (Gunstrumental, SharpeYe, GarryWare, DepthHUD).
Quote from Remmiz on June 30, 2008, 11:05 amHurricaaane wrote:[spoiler]The ball breaking all the stuff is just fun to watch, but it is just a waste of time. Not sure if this part was about introducing a new gameplay element in your post maps, like breaking a vent with a ball to pass an obstable, but if it is not, I don't see why it is here.[/spoiler][spoiler]The goal for this was to have it break through them all without bouncing back. I haven't been able to figure out how to do that (hopefully I can by the final release).[/spoiler]
Also, has anyone [spoiler]found the secret room without noclipping?[/spoiler]
Also, has anyone
Quote from Kiavik on June 30, 2008, 12:31 pmRemmiz wrote:Also, has anyone [spoiler]found the secret room without noclipping?[/spoiler]I did.
I did.
Quote from pestchamber on July 1, 2008, 3:14 amumm your actually able to trap yourself after the fling ball puzzle.. well i couldnt get my cube back because i placed the wrong portal in the main room. so in order to get up back there i need the cube to stand on the button so the fling thing comes out -.-
umm your actually able to trap yourself after the fling ball puzzle.. well i couldnt get my cube back because i placed the wrong portal in the main room. so in order to get up back there i need the cube to stand on the button so the fling thing comes out -.-
Quote from compherm on July 1, 2008, 9:11 amHey, I did see the secret room, but completely forgot about it once I solved the puzzle in that room. I have a fun little idea for you, since I enjoyed it so much (the hidden room):
[spoiler]You should place a standard weighted cube in the secret room, with all the writing and such, so that when you get to the end, you can incinerate the new cube (therefore saving your WCC). Of course you would need to not have a fizzler before the lift (can't remember if you did or not), but it would be neat if you displayed a message on the lift if the player managed to successfully save his or her WCC[/spoiler]
Hey, I did see the secret room, but completely forgot about it once I solved the puzzle in that room. I have a fun little idea for you, since I enjoyed it so much (the hidden room):
Quote from Remmiz on July 1, 2008, 12:58 pmpestchamber wrote:umm your actually able to trap yourself after the fling ball puzzle.. well i couldnt get my cube back because i placed the wrong portal in the main room. so in order to get up back there i need the cube to stand on the button so the fling thing comes out -.-wait, what? i have no idea what you are talking about here.
wait, what? i have no idea what you are talking about here.
Quote from Doomsday192 on July 1, 2008, 3:06 pmRemmiz wrote:wait, what? i have no idea what you are talking about here.same here
same here