[RELEASE] Remmiz Test Chamber 3
Quote from Chupi on September 7, 2008, 12:13 amOne of the better maps I've seen! Thank you. The turret area took me quite a few tries since there's no real resting spot partway through it. Really felt like knocking some turrets over by the end.
Don't know if it's just me, but the lift-to-lift jumps in the room with 3 lifts are incredibly hard to make. I kept missing the next one and ending up on the floor.
Also in the fling room [spoiler]with two 45 degree button-controlled plates, I can't seem to quite make it to the button. With the plates IN, I put one portal in the top one, and the other on a wall at the bottom. I jump through the portal and can't quite land on the platform myself, though I can throw the cube onto the button. Same deal if I jump into a floor portal.
PICTURE LINKI was able to solve it by jumping off the cube into a carefully-placed floor portal (with the blue portal as in the picture. Then I managed to portal the cube out of the wall like this and catch it.
PICTURE LINK[/spoiler]I also solved that one a different way [spoiler]without ever activating the button or using the cube. I made a floor-ceiling infinite loop in the short hallway into the room, putting the portals for it as close to the room as possible. While falling through it, I shot a portal on the vertical upper panel. This shot me to the uppermost platform and opened the door at the top.[/spoiler]
As for the energy ball and grate room, if there's no way to get it to break a grate and then keep going, I'd suggest just two grates so it doesn't take so long. Also be nice to have grates that you break and then walk through.
Another small bug in that room (ball and grates). After solving the room, go back and push the button right before it and the energy ball maker starts up again.
I love compherm's idea of [spoiler]hiding another cube and letting the player save the WCC. Maybe show a cake in addition to the "congrats" message. If you do it, there should be a different message if the player incinerates the WCC anyway and walks out carrying the PLAIN cube.
Another couple of incinerator bugs: I like to place the cube on top of the incinerator and then push the button. If you place the cube too close to the near edge, it can get stuck with its corner poking out of the incinerator (probably an engine glitch, though I've never seen it do that before). And incinerating at certain points in GLaDOS's speech cause the "you euthanized your faithful companion cube..." to overlap with whatever she was saying before.[/spoiler]
One of the better maps I've seen! Thank you. The turret area took me quite a few tries since there's no real resting spot partway through it. Really felt like knocking some turrets over by the end.
Don't know if it's just me, but the lift-to-lift jumps in the room with 3 lifts are incredibly hard to make. I kept missing the next one and ending up on the floor.
Also in the fling room
I also solved that one a different way
As for the energy ball and grate room, if there's no way to get it to break a grate and then keep going, I'd suggest just two grates so it doesn't take so long. Also be nice to have grates that you break and then walk through.
Another small bug in that room (ball and grates). After solving the room, go back and push the button right before it and the energy ball maker starts up again.
I love compherm's idea of