[RELEASE] rmaze1 2 Part Maze
Quote from rellikpd on May 13, 2008, 11:28 pmif this release is like the orriginal (for the contest) i don't think i'll redownload it/replay it.. but i will give your dl section a 10 vote. cuz although i didn't like the gameplay (i hate hedge mazes) the map was amazingly made and looked great (did you fix the HOM errors?) and look forward to your new maps
if this release is like the orriginal (for the contest) i don't think i'll redownload it/replay it.. but i will give your dl section a 10 vote. cuz although i didn't like the gameplay (i hate hedge mazes) the map was amazingly made and looked great (did you fix the HOM errors?) and look forward to your new maps
Quote from thehermit2 on May 14, 2008, 1:54 amYeah, I found a total of four. When I recompiled a new version for Hober's map pack I took the liberty of fixing them, so if you download that version it should no longer have those HOM errors. I also found some overlapping brushes near the door to the portal gun chamber, but those will have to wait until the challenges release.
Yeah, I found a total of four. When I recompiled a new version for Hober's map pack I took the liberty of fixing them, so if you download that version it should no longer have those HOM errors. I also found some overlapping brushes near the door to the portal gun chamber, but those will have to wait until the challenges release.
Quote from thehermit2 on May 26, 2008, 8:27 amI just uploaded the final version of the 2-part random maze:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=227
Changes include:
-Tweaked the architecture so that dead ends are easier to spot from within the portal maze.
-Added distinct observation window lighting to some of the outer walls and repositioned some of the number overlays to make orienting easier.
-Added Challenges.
-Removed the auto-restart feature.
I also tried packing everything in a .bmz with proper .bns and .tga files. I just downloaded it and it seems to work okay so far.
Have a good Memorial Day Weekend, everyone.
I just uploaded the final version of the 2-part random maze:
http://forums.thinking.withportals.com/dload.php?action=file&file_id=227
Changes include:
- -Tweaked the architecture so that dead ends are easier to spot from within the portal maze.
-Added distinct observation window lighting to some of the outer walls and repositioned some of the number overlays to make orienting easier.
-Added Challenges.
-Removed the auto-restart feature.
I also tried packing everything in a .bmz with proper .bns and .tga files. I just downloaded it and it seems to work okay so far.
Have a good Memorial Day Weekend, everyone.
Quote from Mek on June 12, 2008, 5:43 amjust played it, and I must admit I liked it... maybe an easier maze was generated, because I got it finished by a few minutes.
btw, I like the idea of random picking of music
just played it, and I must admit I liked it... maybe an easier maze was generated, because I got it finished by a few minutes.
btw, I like the idea of random picking of music
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from rellikpd on June 12, 2008, 5:05 pmhe updated it to make it easier (well not make it easier, but a little more understandable?). the contest version wasn't so easy
he updated it to make it easier (well not make it easier, but a little more understandable?). the contest version wasn't so easy