Please or Register to create posts and topics.

[RELEASE]s-Test6

PreviousPage 2 of 2

Maybe this should be a WIP. Release maps are final, no more changes, map is done, "release".

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

occasionally releases will have bugs that the developer did not find, and i think that is ok for a "re-release"/version update.
but major overhalls are not ok.
i agree: Move to WIP, make SURE its release worthy, THEN release.

do NOT click this

Waaiiit a minute-- You made this?! and you gave my map a 7.5 lackluster review after cheating through it; and you're dishing this out as your release?!!!!

Let me stop before I really go off---

Image

"Imagination is everything. It is the preview of life's coming attractions." -Albert Einstein
ecco wrote:
Waaiiit a minute-- You made this?! and you gave my map a 7.5 lackluster review after cheating through it; and you're dishing this out as your release?!!!!

Let me stop before I really go off---

Did you even play this map, or are you just going off old reviews? I didn't cheat through your map, I only noclipped to see if I could do anything AFTER I did all I could. You gave it a rediculous way of getting the cubes out of the room, unfair to the player. I would've given it an 8.5 for it's design, but puzzles like that lower the quality. Making the glass completely see through would've even helped. Do you really think it's appropriate to talk about this in another topic because of a 7.5? If I made that exact map I would appreciate it as a good rating. :roll: Know that the only 10/10 I've given on a map would be the flash map pack.

Sythes wrote:
Did you even play this map, or are you just going off old reviews? I didn't cheat through your map, I only noclipped to see if I could do anything AFTER I did all I could. You gave it a rediculous way of getting the cubes out of the room, unfair to the player. I would've given it an 8.5 for it's design, but puzzles like that lower the quality. Making the glass completely see through would've even helped. Do you really think it's appropriate to talk about this in another topic because of a 7.5? If I made that exact map I would appreciate it as a good rating. :roll: Know that the only 10/10 I've given on a map would be the flash map pack.

Don't mind me if I come off bitter; these boards make you tough man.
My one release thread was locked because of some dispute I wasn't a part of-- so I couldn't respond to your comment on my thread :|

I've been here since December07; and with just 30 or so posts you know I don't usually just go off; I keep to myself for the most part; make friends here and there play some portal maps and do my mapping--

with that said... :arrow:

--you should have expected some serious critic from the TWP forums... we work hard on these maps; and expect quality...

Portal mapping in itself gathers some of the most peculiar reviews; because of it's puzzle style.

I'm not here to make enemies; I have nothing personal against you...

and I enjoyed the Portal Flash Pack; for a long time it was my favorite-- but I see it as far from perfect; in fact there were a few parts that made me want to quit and noclip like the next guy. BUT I rather not get into all that here either--

As for your review on mine? --

I tried something new with flinging-- instead of flinging yourself; how bout try flinging the Weighted Storage Cube by itself --- I realized the player would not be accustomed to breaking glass with the cube; let alone floor glass (to give it an extra umph) but none of us knew that the rocket would break the glass in the original Portal maps til we got there. I hate making glass 100 percent clear; glass smudges scratches reflects light and lets light pass through; it even magnifies or distorts-- there is two types of glass in my map--- one is unbreakable which is the stripped gray design glass-- (it's textured slightly different - i'm looking to maybe make this more obvious in the next update ) and the breakable glass which is foggy and feels rather weak when you walk on it-- or come close to it. IN fact I got criticized for allowing the camera to break the glass as well-- I left this in because at times the physics of the engine or the way the box hits the glass or panels doesnt break the glass making the player frustrated. So I gave a simple alternative the camera directly above it. Ah-- I could go on for days...

let my map stand on its own-- yours is the new release;---

so let's sum yours up in one sentence.

a quote you said above in a previous post;

Sythes wrote:
I ended up forgetting to put an entrance elevator at the start when I continued working towards the end. (should've done that first.)

So you're saying you started building and building no real plan in sight til you felt eh this is enough (for the day) and released it. Didn't even test play it? I know this isn't the case- but yeah... that's my review.
I'm glad you're updating it-- with such things as (the level now ends) and (portal pedestal no longer just shrinks into the ground and hey textures and lights are good and ohhh look at this there's an elevator entrance and basic texture alignment.)

man if my release was a 7.5 then what should i grade yours on a fair scale-- ?

4.5? 3.5? .5 .5 .5 .5 10!?!! it's a 10! everybody.

Image

"Imagination is everything. It is the preview of life's coming attractions." -Albert Einstein
ecco wrote:
Don't mind me if I come off bitter; these boards make you tough man.

Children come in, Motherfuckers come out.

As for this map, I'm gonna say give me some damn screenshots and I'll play it.

Image

Screenshot was on the download page, but w/e. pafiledb/images/screenshots/s-test6b-1.png

PreviousPage 2 of 2