[RELEASE] Shmitzchamber
Quote from DiddyKong42 on October 27, 2007, 12:13 pmGoldsun1715 wrote:I still can't do it, I don't know what I'm doing wrong, I just fly by the hole.Just keep trying different ways to fling. Get on the ledge by the button and jump off into the portal. If you really can't get it, but you can see inside of the hole when u fly past, just shoot a portal through the hole. Both ways work but it takes about 10-15 tries.
Just keep trying different ways to fling. Get on the ledge by the button and jump off into the portal. If you really can't get it, but you can see inside of the hole when u fly past, just shoot a portal through the hole. Both ways work but it takes about 10-15 tries.
Quote from Goldsun1715 on October 27, 2007, 2:59 pmDiddyKong42 wrote:Just keep trying different ways to fling. Get on the ledge by the button and jump off into the portal. If you really can't get it, but you can see inside of the hole when u fly past, just shoot a portal through the hole. Both ways work but it takes about 10-15 tries.Thanks for your reply, I'm still trying, but I fly so fast by the hole I don't have a chance to fire a Portal in there. I think I may be too slow
Anyways, I tried the other technique, by jumping off the ledge with the button, and shooting out, but I hit just below the ledge I need to jump on..
Thanks for your reply, I'm still trying, but I fly so fast by the hole I don't have a chance to fire a Portal in there. I think I may be too slow
Anyways, I tried the other technique, by jumping off the ledge with the button, and shooting out, but I hit just below the ledge I need to jump on..
Quote from DELTA2468 on October 28, 2007, 1:06 pmI think me and my brother are doing the right techqnice on the energy ball part of the second one, however there is a glitch and we fly through the wall to the turret level.
[spoiler]we place a portal under the slanted wall under the high ledge, get up on the ledge jump off deploy a portal under us. When we go through it we deploy a portal on the slanted wall and since we go through it at an angle in theroy we go through the other portal at an angle and get on the platform we needed to to get the energy ball. In reality we fly through the wall into the turret area or fall off the map. Just thought we should tell you and wanted to know if this way works to get onto the engery ball arear.[/spoiler]
Fixed. Use [ spoiler][/spoiler] tags next time. ~espen180
I think me and my brother are doing the right techqnice on the energy ball part of the second one, however there is a glitch and we fly through the wall to the turret level.
Fixed. Use [ spoiler][/spoiler] tags next time. ~espen180
Quote from Azkoyen on November 1, 2007, 5:35 amShmitz, thanks so much for making this map, I enjoyed the hell out of it, and I look forward to more in the future!
Shmitz, thanks so much for making this map, I enjoyed the hell out of it, and I look forward to more in the future!
Quote from Astro on November 1, 2007, 9:49 amI did a much easier approach and got on the area with the button then threw down a portal about 3-4 squares towards the other wall then went down the elevator and threw the other portal down at the slanted wall in the water room. It takes a while to get the correct "exit" portal in in the upper chamber
I did a much easier approach and got on the area with the button then threw down a portal about 3-4 squares towards the other wall then went down the elevator and threw the other portal down at the slanted wall in the water room. It takes a while to get the correct "exit" portal in in the upper chamber
Quote from Vengeil on November 8, 2007, 12:01 pmThe hardest custom map I've seen so far, great job.
On section two where you have to reach the upper part with the ball, I couldn't figure out how to fling myself. I took an alternate approach and jumped by placing the turret in front of the little red lift button then jumping off of it.
Also, I managed to get past the turret part without taking out any turrets, except the very last one before Cakewalk. Contact me if you want to know how.
However, I'm still stuck on cakewalk, I can't quite get it far enough, I have a feeling I'm missing something.
renegadedillo@gmail.com for beta testing if you want it
The hardest custom map I've seen so far, great job.
On section two where you have to reach the upper part with the ball, I couldn't figure out how to fling myself. I took an alternate approach and jumped by placing the turret in front of the little red lift button then jumping off of it.
Also, I managed to get past the turret part without taking out any turrets, except the very last one before Cakewalk. Contact me if you want to know how.
However, I'm still stuck on cakewalk, I can't quite get it far enough, I have a feeling I'm missing something.
@gmail.com">renegadedillo@gmail.com for beta testing if you want it
"Remember, the platform was sliding into the fire pit and I said, 'Goodbye', and you were like 'No way!', and I was all, 'We pretended we were going to murder you'. That was great!"
Quote from Player1 on November 11, 2007, 7:34 pmPhew, finally got around to completing this. By far this must be the hardest custom map to date.
Like many others I was initially very put off by the "hard" trajectory puzzle. Reading in this thread made me go at it again however, since everybody said that what I had tried was actually the way to go.
And it was... It just took quite some tries. Unfortunately it didn't seem to be much related to skill or technique, more to random chance, which is my only real gripe with this map. Even when you know what to do and do it correctly Portal sometimes just don't send you the right way out of a trajectory portal
I can't do a perfect run through this at least. I did a patchjob video with saving/loading cut out but I don't think I'll publish it though, since the point of this map is sort of not having a walkthrough I guess.
Originally I bypassed fling 2 using the turret to jump on as well, but eventually I got that fling working as well.
I loved the rocket launcher puzzle bit, because it wasn't random
In "Too Much Of A Good Thing" I originally ended on the lift by complete chance using only the first stretch of fling-space, which was also a shame because the "right way" to do it was much more satisfying. Again quite random wether or not it worked though.
I enjoyed "Sneaky" the first time through but man I got bored of it quick the second time round. It just takes way too long to clear the floor from turrets, but again I guess you need lots of turrets to prevent people from simply flinging their way completely past that room.
And "Cakewalk" was the easiest bit by far, even though still too random for my taste. Maybe it was simply easier since the reset time when the fling goes bad was quite short.
But thank you Shmitz for providing us with a map that actually requires a whole buckload of patience and trial-and-error(-and-randomness) to complete. I'm sure this map can be used as a "are you good at Portal yet" measure for players for some time to come.
You should do a final release of this to be honest, and package it with BNS and so forth so it's easy to point friends at it and say "go complete this and we can talk Portal when you're done"
Now if only it wasn't so random
Phew, finally got around to completing this. By far this must be the hardest custom map to date.
Like many others I was initially very put off by the "hard" trajectory puzzle. Reading in this thread made me go at it again however, since everybody said that what I had tried was actually the way to go.
And it was... It just took quite some tries. Unfortunately it didn't seem to be much related to skill or technique, more to random chance, which is my only real gripe with this map. Even when you know what to do and do it correctly Portal sometimes just don't send you the right way out of a trajectory portal
I can't do a perfect run through this at least. I did a patchjob video with saving/loading cut out but I don't think I'll publish it though, since the point of this map is sort of not having a walkthrough I guess.
Originally I bypassed fling 2 using the turret to jump on as well, but eventually I got that fling working as well.
I loved the rocket launcher puzzle bit, because it wasn't random
In "Too Much Of A Good Thing" I originally ended on the lift by complete chance using only the first stretch of fling-space, which was also a shame because the "right way" to do it was much more satisfying. Again quite random wether or not it worked though.
I enjoyed "Sneaky" the first time through but man I got bored of it quick the second time round. It just takes way too long to clear the floor from turrets, but again I guess you need lots of turrets to prevent people from simply flinging their way completely past that room.
And "Cakewalk" was the easiest bit by far, even though still too random for my taste. Maybe it was simply easier since the reset time when the fling goes bad was quite short.
But thank you Shmitz for providing us with a map that actually requires a whole buckload of patience and trial-and-error(-and-randomness) to complete. I'm sure this map can be used as a "are you good at Portal yet" measure for players for some time to come.
You should do a final release of this to be honest, and package it with BNS and so forth so it's easy to point friends at it and say "go complete this and we can talk Portal when you're done"
Now if only it wasn't so random
Quote from Player1 on November 11, 2007, 7:39 pmOn a completely related note I'd like to also say that I like in-map labeling of puzzles. Like this has "Trajectory", "Patterns", "Too Much Of A Good Thing", "Sneaky" and "Cakewalk". It adds some nice atmosphere and also makes it a lot easier to talk about specific bits of a level, rather than having to say "part 2 of room 2" etc.
On a completely related note I'd like to also say that I like in-map labeling of puzzles. Like this has "Trajectory", "Patterns", "Too Much Of A Good Thing", "Sneaky" and "Cakewalk". It adds some nice atmosphere and also makes it a lot easier to talk about specific bits of a level, rather than having to say "part 2 of room 2" etc.
Quote from BlackSphinx on November 12, 2007, 6:16 pmThis map took me 1 hour to complete, for god's sakes. I will use my 1st post to say that this map is not only really really good, but also very fun, special and rewarding. I had also played Accident Prone from you, and enjoyed it a lot.
Now, on all the flinging techniques you have to abuse on this map, well, I think that's really fantastic.
Although you may want to do a little thing.
Widen the hole in the 1st chamber a bit, as it often happens, even when experienced with the jump, that you go up too much and end up hitting the ceiling too early, falling to a gooey death.
I'm going to give my answers to all the flings/secrets for people that are stuck. Gotta help some poor people ^^. I would also like to know if my solutions are indeed the intended solutions, or if I'm going through weird routes.
Part 1: Trajectory [spoiler]Do the obvious fling using the slanted platform and then sent yourself flying over until you achieve a very sharp angle with the portal. This should take 3-4 flights. This will send you flying upwards upon leaving the slanted portal.[/spoiler]
Part 2: Patterns [spoiler]That one is tricky. The slanted part is used to build forward momentum, but you're going to launch yourself towards the hole from the ground. Put a portal on the slanted wall, another on the ground in a position where you can go in it directly through the other portal. Then, enter the portal on the ground by moving forward at all time to build forward momentum and during the (short) flight send another portal on the ground in the middle of the room, which will throw you upward and forward through the hole.
The Energy ball isn't in any way cryptic, so just proceed with that[/spoiler]
Part 2-2: [spoiler]That's really naughty, I got it by pure luck. Make the observation room glass in the main room explode, and go in the door, then the left door, and take a hike in the tubes.
After that, it's easy. Use the cube to open Door #3, then put a portal behind it and use that to break the window sending you to the next area.[/spoiler]
Part 3: Too much of a good thing [spoiler]Okay, that one requires you to break your momentum. There are many ways to do it, but the one that most consistently put me on the platform is this one.
Gosh, this is hard to explain.
Put a blue portal on the top of the 2nd platform (the one across where you start the area) and throw yourself down to the bottom platform to create momentum, using obviously the orange portal. Position the blue portal in a way that will permit you to use the momentum correctly afterwards, (shoot it at the same place, but facing towards the opposite of the direction of the 3rd platform). Then, proceed to shoot the orange portal on the slanted platform in the direction of the 3rd platform. This will shoot you straight towards the slanted area of the 3rd platform, where you will shoot the orange portal again, making you fly off the blue portal, knocking you off the wall up there, at the correct position to be able to launch yourself directly downward on the slanted area of the 2nd platform, where you will put the blue portal to launch yourself at a slower speed from the slanted part of the 3rd platform, where the orange portal still is.
All in 1 go. Be mindful to put orange portals in the MIDDLE of the slanted platforms, or you might end up falling to the side of the platform.
Then, up the button, open the door, use a normal up-up momentum trick to go up the door, because flinging yourself will send you over the door, forcing you to go back up the platform... or press f9.
Then, you get into a small hallway, in which you have to put a portal on the roof at the end, and another on your side of the hole, which you can put a portal on, and then fall carefully while hugging the wall. #3 is over[/spoiler]
Part 4: Sneaky [spoiler]Basic ball puzzle here, if you managed to pass through room 15 doing all the puzzles in the original game you'll be able to do that. Simply use the slanted area to throw the ball at an angle, then have it enter another portal at the same angle to have it go out of the slanted area straight to the ball catcher. Proceed to the fun part.
Okay, all of these turrets can seem scary, but really it's easy to destroy them. First, head to a corner of the area. Then, notice you can go from turret to turret (those on the top area) by heading through some vents above. Dispatch all of the top turrets, but do NOT destroy them. Keep them and hoard them in the corner with no emancipation grill.
Then , the fun part starts. The 6 turrets you hoarded will be used to throw down on those on the moving platform and slaughter them. Simply make them come back to you using portals if you run out of them. When only one or two turrets remain, you can attack them head on. Once all are dispatched, there is some flinging to do again.
See that part with an arrow? Well, put a portal on the other side and fling yourself there. It requires a PERFECT FLING however, going forward at all time and abusing portal funnel to gain more speed.
Once you get that down, just kill the turret to the right and go down to cakewalk.[/spoiler]
Part 5: Cakewalk [spoiler]This part is easy. Go to the stairs on the other side, and put a portal, facing the entrance of the area, down on the ground. Make sure it is as far away from the stairs as possible, as the stairs can be in the way and make you fly upward instead of forward. Head back to the other side, put a portal on the slanted part and jump.
Scream Weeeee.
On the other side, put a portal in the hole and another through the grill.
Have fun![/spoiler]
Again, that's one hell of a map. I'll try and do a video of me beating that map.
This map took me 1 hour to complete, for god's sakes. I will use my 1st post to say that this map is not only really really good, but also very fun, special and rewarding. I had also played Accident Prone from you, and enjoyed it a lot.
Now, on all the flinging techniques you have to abuse on this map, well, I think that's really fantastic.
Although you may want to do a little thing.
Widen the hole in the 1st chamber a bit, as it often happens, even when experienced with the jump, that you go up too much and end up hitting the ceiling too early, falling to a gooey death.
I'm going to give my answers to all the flings/secrets for people that are stuck. Gotta help some poor people ^^. I would also like to know if my solutions are indeed the intended solutions, or if I'm going through weird routes.
Part 1: Trajectory
Part 2: Patterns
Part 2-2:
Part 3: Too much of a good thing
Part 4: Sneaky
Part 5: Cakewalk
Again, that's one hell of a map. I'll try and do a video of me beating that map.