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[RELEASE] Shmitzchamber

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Goldsun1715 wrote:
I still can't do it, I don't know what I'm doing wrong, I just fly by the hole.

Just keep trying different ways to fling. Get on the ledge by the button and jump off into the portal. If you really can't get it, but you can see inside of the hole when u fly past, just shoot a portal through the hole. Both ways work but it takes about 10-15 tries.

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DiddyKong42 wrote:
Just keep trying different ways to fling. Get on the ledge by the button and jump off into the portal. If you really can't get it, but you can see inside of the hole when u fly past, just shoot a portal through the hole. Both ways work but it takes about 10-15 tries.

Thanks for your reply, I'm still trying, but I fly so fast by the hole I don't have a chance to fire a Portal in there. I think I may be too slow :P
Anyways, I tried the other technique, by jumping off the ledge with the button, and shooting out, but I hit just below the ledge I need to jump on..

I think me and my brother are doing the right techqnice on the energy ball part of the second one, however there is a glitch and we fly through the wall to the turret level.

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Fixed. Use [ spoiler][/spoiler] tags next time. ~espen180

That sounds a bit weird. Can you post a screenshot or something?

Shmitz, thanks so much for making this map, I enjoyed the hell out of it, and I look forward to more in the future!

I did a much easier approach and got on the area with the button then threw down a portal about 3-4 squares towards the other wall then went down the elevator and threw the other portal down at the slanted wall in the water room. It takes a while to get the correct "exit" portal in in the upper chamber

The hardest custom map I've seen so far, great job.

On section two where you have to reach the upper part with the ball, I couldn't figure out how to fling myself. I took an alternate approach and jumped by placing the turret in front of the little red lift button then jumping off of it.

Also, I managed to get past the turret part without taking out any turrets, except the very last one before Cakewalk. Contact me if you want to know how.

However, I'm still stuck on cakewalk, I can't quite get it far enough, I have a feeling I'm missing something.

@gmail.com">renegadedillo@gmail.com for beta testing if you want it

This was a triumph.
"Remember, the platform was sliding into the fire pit and I said, 'Goodbye', and you were like 'No way!', and I was all, 'We pretended we were going to murder you'. That was great!"

Phew, finally got around to completing this. By far this must be the hardest custom map to date.

Like many others I was initially very put off by the "hard" trajectory puzzle. Reading in this thread made me go at it again however, since everybody said that what I had tried was actually the way to go.

And it was... It just took quite some tries. Unfortunately it didn't seem to be much related to skill or technique, more to random chance, which is my only real gripe with this map. Even when you know what to do and do it correctly Portal sometimes just don't send you the right way out of a trajectory portal :(

I can't do a perfect run through this at least. I did a patchjob video with saving/loading cut out but I don't think I'll publish it though, since the point of this map is sort of not having a walkthrough I guess.

Originally I bypassed fling 2 using the turret to jump on as well, but eventually I got that fling working as well.

I loved the rocket launcher puzzle bit, because it wasn't random :)

In "Too Much Of A Good Thing" I originally ended on the lift by complete chance using only the first stretch of fling-space, which was also a shame because the "right way" to do it was much more satisfying. Again quite random wether or not it worked though.

I enjoyed "Sneaky" the first time through but man I got bored of it quick the second time round. It just takes way too long to clear the floor from turrets, but again I guess you need lots of turrets to prevent people from simply flinging their way completely past that room.

And "Cakewalk" was the easiest bit by far, even though still too random for my taste. Maybe it was simply easier since the reset time when the fling goes bad was quite short.

But thank you Shmitz for providing us with a map that actually requires a whole buckload of patience and trial-and-error(-and-randomness) to complete. I'm sure this map can be used as a "are you good at Portal yet" measure for players for some time to come.

You should do a final release of this to be honest, and package it with BNS and so forth so it's easy to point friends at it and say "go complete this and we can talk Portal when you're done" :twisted:

Now if only it wasn't so random :)

On a completely related note I'd like to also say that I like in-map labeling of puzzles. Like this has "Trajectory", "Patterns", "Too Much Of A Good Thing", "Sneaky" and "Cakewalk". It adds some nice atmosphere and also makes it a lot easier to talk about specific bits of a level, rather than having to say "part 2 of room 2" etc.

This map took me 1 hour to complete, for god's sakes. I will use my 1st post to say that this map is not only really really good, but also very fun, special and rewarding. I had also played Accident Prone from you, and enjoyed it a lot.

Now, on all the flinging techniques you have to abuse on this map, well, I think that's really fantastic.

Although you may want to do a little thing.

Widen the hole in the 1st chamber a bit, as it often happens, even when experienced with the jump, that you go up too much and end up hitting the ceiling too early, falling to a gooey death.

I'm going to give my answers to all the flings/secrets for people that are stuck. Gotta help some poor people ^^. I would also like to know if my solutions are indeed the intended solutions, or if I'm going through weird routes.

Part 1: Trajectory

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Part 2: Patterns

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Part 2-2:

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Part 3: Too much of a good thing

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Part 4: Sneaky

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Part 5: Cakewalk

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Again, that's one hell of a map. I'll try and do a video of me beating that map.

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