[RELEASE] Shmitzchamber
Quote from Crooked Paul on November 12, 2007, 8:24 pmI would love to see a video (or an in-game demo) of how to solve this map.
I'm going to give it another try, armed with your walkthrough.
I would love to see a video (or an in-game demo) of how to solve this map.
I'm going to give it another try, armed with your walkthrough.
Quote from BlackSphinx on November 12, 2007, 8:50 pmCrooked Paul wrote:I would love to see a video (or an in-game demo) of how to solve this map.Final Edit: http://ca.youtube.com/watch?v=XW5Vun6Pkac
I only cut a small part where I collected the last 2 upper turrets, because despite cutting a good part of my errors, the video went over 10 minutes. I kept the way to get to them in, o there shouldn't be any problems getting there.
Anyway, this is a fantastic map and I had a lot of fun doing it. And if you put challenges in, Gold should be at 10 minutes for time, and I don't wanna calculate portals and steps.
Final Edit: http://ca.youtube.com/watch?v=XW5Vun6Pkac
I only cut a small part where I collected the last 2 upper turrets, because despite cutting a good part of my errors, the video went over 10 minutes. I kept the way to get to them in, o there shouldn't be any problems getting there.
Anyway, this is a fantastic map and I had a lot of fun doing it. And if you put challenges in, Gold should be at 10 minutes for time, and I don't wanna calculate portals and steps.
Quote from Player1 on November 13, 2007, 8:12 amI was going to rant about how I felt there shouldn't be a video for ShmitzChamber, but then I saw it and realised we do it differently. I like my way in Too Much of a Good Thing better, even though it might be a bit longer, but especially in Sneaky... lol... I never saw those [spoiler]holes in the ceiling that enables you to get the top level turrets first and then use those to take out those below[/spoiler]. I'm definately going to try that again since my own approach there was sloooow and boring
I'll release a video when I'm done. I'll prolly work on doing it quickly then, since there's no need for another tutorial video.
I was going to rant about how I felt there shouldn't be a video for ShmitzChamber, but then I saw it and realised we do it differently. I like my way in Too Much of a Good Thing better, even though it might be a bit longer, but especially in Sneaky... lol... I never saw those
I'll release a video when I'm done. I'll prolly work on doing it quickly then, since there's no need for another tutorial video.
Quote from BlackSphinx on November 13, 2007, 1:08 pmPlayer1 wrote:I was going to rant about how I felt there shouldn't be a video for ShmitzChamber, but then I saw it and realised we do it differently. I like my way in Too Much of a Good Thing better, even though it might be a bit longer, but especially in Sneaky... lol... I never saw those [spoiler]holes in the ceiling that enables you to get the top level turrets first and then use those to take out those below[/spoiler]. I'm definately going to try that again since my own approach there was sloooow and boringI'll release a video when I'm done. I'll prolly work on doing it quickly then, since there's no need for another tutorial video.
Well, I'd love to see your way in TMOAGT. I know of 3 different flinging techniques to get you on the platform, but the one in the video is the one that takes the less portals, AFAIK.
And note that I showed off in the video for Pattern's energy ball.
I'll release a video when I'm done. I'll prolly work on doing it quickly then, since there's no need for another tutorial video.
Well, I'd love to see your way in TMOAGT. I know of 3 different flinging techniques to get you on the platform, but the one in the video is the one that takes the less portals, AFAIK.
And note that I showed off in the video for Pattern's energy ball.
Quote from Player1 on November 13, 2007, 10:46 pmAllrighty. Shmitz Chamber is definately speed runable, but damn it took a lot of time
I'm down to 5:15 currently... YouTube is processing the video, I'll update here with the link when it's done.
That does include at least 30 seconds worth of slipups in Sneaky and 20 secs in Cakewalk, so it can get to 4:25 using this technique for sure.
Also there's a couple of places where I don't play as well as I can so that should shave off some seconds as well.
Finally I want to try your flings in Too Much of a Good Thing and Patterns to see if they're faster than mine. Oh, and it might not be necessary to [spoiler]kill as many turrets[/spoiler] as I do so I'll have to experiment a bit on that.
The video is pretty much perfect until I hit [spoiler]the observation chamber[/spoiler] at that point there's some slight hickups, but it's mostly good until [spoiler]the turret room fling[/spoiler] at which point I almost gave up
Allrighty. Shmitz Chamber is definately speed runable, but damn it took a lot of time
I'm down to 5:15 currently... YouTube is processing the video, I'll update here with the link when it's done.
That does include at least 30 seconds worth of slipups in Sneaky and 20 secs in Cakewalk, so it can get to 4:25 using this technique for sure.
Also there's a couple of places where I don't play as well as I can so that should shave off some seconds as well.
Finally I want to try your flings in Too Much of a Good Thing and Patterns to see if they're faster than mine. Oh, and it might not be necessary to
The video is pretty much perfect until I hit
Quote from Player1 on November 13, 2007, 10:52 pmPlayer1 5:15 here: http://www.youtube.com/watch?v=9bgYuTS08V8
The cakewalk section is pretty much a fine example of why I think some of these flings are a bit too random. I've almost ironed out the randomness from the first two flings, but they're still fairly hard to do and do fail on a regular basis. The cakewalk fling I've never been able to hit in the first go for some reason. Maybe I just haven't practiced it enough, but still... damn
Player1 5:15 here: http://www.youtube.com/watch?v=9bgYuTS08V8
The cakewalk section is pretty much a fine example of why I think some of these flings are a bit too random. I've almost ironed out the randomness from the first two flings, but they're still fairly hard to do and do fail on a regular basis. The cakewalk fling I've never been able to hit in the first go for some reason. Maybe I just haven't practiced it enough, but still... damn
Quote from BlackSphinx on November 13, 2007, 11:53 pmNice run.
I'll see what I can do on a single segment run.
Note, on the flinging technique for too much of a good thing, your technique is 15 seconds from the jump to the landing on the platform. Mine (done correctly, in the video I wobbled one time too much) is, surprisingly, 15 seconds as well. So I don't think there is any sensible difference between the 2 techniques.
Oh, yes, wanted to add. You can cut a good 10 seconds on the map by just bringing the turret along with you in the beginning to pass through the 1st energy puzzle fling. Just put it on the platform just before the hole (it is slightly higher) and jump there. Instant cake.
On Sneaky, I think that there are many ways to do it quickly, and I'll try experimenting on that.
Nice run.
I'll see what I can do on a single segment run.
Note, on the flinging technique for too much of a good thing, your technique is 15 seconds from the jump to the landing on the platform. Mine (done correctly, in the video I wobbled one time too much) is, surprisingly, 15 seconds as well. So I don't think there is any sensible difference between the 2 techniques.
Oh, yes, wanted to add. You can cut a good 10 seconds on the map by just bringing the turret along with you in the beginning to pass through the 1st energy puzzle fling. Just put it on the platform just before the hole (it is slightly higher) and jump there. Instant cake.
On Sneaky, I think that there are many ways to do it quickly, and I'll try experimenting on that.
Quote from Player1 on November 14, 2007, 8:22 pmUhhh this was good: http://www.youtube.com/watch?v=BsGldhFu9GM.
Down to 3:58 now. Still some errors in the end so can be improved upon. Thanks to Shmitz for the tip on the Cakewalk part
New techniques on all segments actually. Trajectory much faster. Patterns a bit faster (most of this coming in synergy from Trajectory). Too Much of a Good Thing much much faster. Sneak much much faster. Cakewalk messed up a bit but potentially much faster
Uhhh this was good: http://www.youtube.com/watch?v=BsGldhFu9GM.
Down to 3:58 now. Still some errors in the end so can be improved upon. Thanks to Shmitz for the tip on the Cakewalk part
New techniques on all segments actually. Trajectory much faster. Patterns a bit faster (most of this coming in synergy from Trajectory). Too Much of a Good Thing much much faster. Sneak much much faster. Cakewalk messed up a bit but potentially much faster
Quote from Player1 on November 14, 2007, 9:27 pmShmitz wrote:I did say I was going to remove that sentry, didn't I? ;PFor the final time I don't think it'll matter to be honest. My time is capped by the cycle of the energy ball launcher with a good few seconds to spare when I do it right, so there should be time to do the fling instead
For the final time I don't think it'll matter to be honest. My time is capped by the cycle of the energy ball launcher with a good few seconds to spare when I do it right, so there should be time to do the fling instead