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[RELEASE] Shmitzchamber

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The doors of the end-elevator don't close fast enough, its possible to get out and see it leaving without you. So you can beat your challange and then go playing with the companioncubes and the cake as much as you want :P

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I was able to get 23 portals using that jump, 25 without it. ;)
edit: I just got rid of another portal, now finishing with 22 :D

Jaso wrote:
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Very clever! And totally logical.

I was stumped on that fling forever, but when I finally landed it I was thrilled. I exclaimed "Yes!" aloud without meaning to. :)

(BTW, welcome to the forums, Jaso.)

Cr00ked.
Shmitz wrote:
Player1, can you take a screenshot of the new observation room? It's not bright for me; in fact, I had to tone the lightning down a tad to keep it from being one massive wash of white.

[img]http://uffefl.googlecode.com/svn/trunk/Image0.jpg[/img]
[img]http://uffefl.googlecode.com/svn/trunk/Image1.jpg[/img]
[img]http://uffefl.googlecode.com/svn/trunk/Image2.jpg[/img]

Jaso wrote:
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Meh I've tried that several times and gave up on it as impossible. I just tried again and didn't succeed. Some jumping trick I'm unaware of?

Crooked Paul wrote:
(BTW, welcome to the forums, Jaso.)

Thanks

Player1 wrote:
Meh I've tried that several times and gave up on it as impossible. I just tried again and didn't succeed. Some jumping trick I'm unaware of?

Well, I don't know what you're aware of :P

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youme wrote:
Thats not very helpful, for steps and time gold is more steps/longer time than bronze :P

let me fix that for you:

Medal: bronze - silver - gold
Portals: 40-34-28
Steps: 420 - 310 - 200
Time: 7:45 - 5:30 - 3:15

Whooops. Bwahaha!

I guess I was a bit off, :shock:

Ok, so after far too long of a delay, I'm fixing up the last few things here.

Does anyone have ANY suggestions for changes besides the following list?

  • Brightening up the Too Much observation room.
  • Smoothing out the
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    .
  • Adjusting the challenge values.

EDIT:

Final version is RELEASED!

If it takes me 10 minutes to "solve" a puzzle, and then an hour or more to implement that solution, then there's something wrong with the map.

I'm grateful for any new maps I get, but I'm finding many of them don't even have puzzles, they're just "haha! let's see you jump THIS". I'd much rather see maps that rely more on your problem solving skills than how twitchy you are. But then again, to each his own.

Also, this may have been mentioned already and I can understand why this wouldn't be in the map, but it doesn't make sense from a physics standpoint. In "Patterns" I put a portal behind the tube holding the WCC and then angled it so it would get hit by a rocket, with the intention that the glass would break and I could then grab the cube. Again, I can see why that wouldn't be as fun, but if you were to make it so you can't put a portal directly around the tube then it wouldn't be an issue.

AceTracer wrote:
If it takes me 10 minutes to "solve" a puzzle, and then an hour or more to implement that solution, then there's something wrong with the map.

I'm grateful for any new maps I get, but I'm finding many of them don't even have puzzles, they're just "haha! let's see you jump THIS". I'd much rather see maps that rely more on your problem solving skills than how twitchy you are.

It's a long thread, and potentially contains spoilers, so I don't blame you for not reading through it. I'll quote the most relevant response:

Shmitz wrote:
My target audience with this map is not the casual players, but rather the players who want something beyond what the original game has to offer in terms of challenge and difficulty.

The original game really only experiments with momentum and portal placement in its jumping puzzles. The first room of my map is intentionally designed to get the player thinking about a critical third component, trajectory, and how coming at the same portal from different angles has different results.

Understanding the physics involved with a jump/fling is a problem solving skill. Sometimes working it out takes more time and effort than with other puzzles. I understand there comes a point where this time and effort exceeds what a person considers fun. If ten minutes to an hour is too much time, then yes, this map is not for you.

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