[RELEASE] Shmitzchamber
Quote from Niesrind on January 10, 2008, 7:33 amAceTracer wrote:If it takes me 10 minutes to "solve" a puzzle, and then an hour or more to implement that solution, then there's something wrong with the map.My thoughts exactly.
There's a fine line between frustration and challenge, and the first room in Shmitz' map crossed it for me to the wrong side.
For instance: why has the bottom of the map to be "now you die"-goo?
The puzzle wouldn't be any easier/less challenging to solve if the room had a "no portal" bottom, but the player would be able to instantly move on to the next try instead of having to press the quickload key again - and again - and again ... even after already having solved the thinking part of the puzzle.And instead of a "cake" for having solved the jumping part, the player gets - a turret.
Bad style imo.
My thoughts exactly.
There's a fine line between frustration and challenge, and the first room in Shmitz' map crossed it for me to the wrong side.
For instance: why has the bottom of the map to be "now you die"-goo?
The puzzle wouldn't be any easier/less challenging to solve if the room had a "no portal" bottom, but the player would be able to instantly move on to the next try instead of having to press the quickload key again - and again - and again ... even after already having solved the thinking part of the puzzle.
And instead of a "cake" for having solved the jumping part, the player gets - a turret.
Bad style imo.
Quote from Player1 on January 10, 2008, 8:23 amNiesrind wrote:And instead of a "cake" for having solved the jumping part, the player gets - a turret.Bad style imo.
Not really that important, but: you're playing an old version of the map. Released version doesn't have that turret. (Not that it actually makes the map any more/less frustrating and/or interesting, but hey.)
Bad style imo.
Not really that important, but: you're playing an old version of the map. Released version doesn't have that turret. (Not that it actually makes the map any more/less frustrating and/or interesting, but hey.)
Quote from WackoMcGoose on August 13, 2008, 9:34 pmNice map. Especially all those Companion Cubes at the end with the cake.
Nice map. Especially all those Companion Cubes at the end with the cake.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.
Quote from jrlauer on September 4, 2008, 1:19 amThis was a challenge. I managed to get to the end without cheating. I love all the companion cubes at the end.
This was a challenge. I managed to get to the end without cheating. I love all the companion cubes at the end.