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[RELEASE] Shmitzchamber

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Shmitz wrote:
Erk, ok, I put the original download link back until this can get fixed. I can't garauntee it'll be available 100% of the time, but at least I know the file is there.

Ugh, fuck I can't explain it. I would suggest deleting the upload, rezipping (maybe try rar'ing?) the file, and upload it again. I have no idea why it can't find the file because I see it there.

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wow, that was a good map. very creative puzzles. the jumping part in the middle was very well done, but

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does anyone else have a better grasp on the directional convention of the portals?

My input, "constructively" is that the first puzzle is too hard.. its enough to turn the casual player from deleting the mpa file after failed attempts.

This is a game, not an IQ test, it should be fun and at the most on the border if fun/frustrating... NOT completely frustrating that you waste all of your time trying the same jump over and over again...

A puzzle is a puzzle in standard terms.. and eventually thinking about it enough will allow you to solve it... but in portal... I understand what I need to do.. but the margin for error is too slim.. and makes the desire to solve this map just not worth the effort...

I give it 1 star for creativity.

quentin wrote:
its enough to turn the casual player from deleting the mpa file after failed attempts

That's fine. My target audience with this map is not the casual players, but rather the players who want something beyond what the original game has to offer in terms of challenge and difficulty.

The original game really only experiments with momentum and portal placement in its jumping puzzles. The first room of my map is intentionally designed to get the player thinking about a critical third component, trajectory, and how coming at the same portal from different angles has different results.

First level: fine, really. Simple enough concept, the name was a hint, and the level is constructed well enough that you dont die when there is a mistake. Just keep portalling and be patient, and it happens. :)

2nd puzzle: my favorite, because it truly IS a puzzle. Still not sure if I was supposed to do the power-ball part the way I did, but it was sufficiently sneaky even if not expected. I loved the tube ride, and access to stuff "behind the scenes"; nice touch!

3rd level: BUG - Above that high tube, there is still some area you can make a portal; if you use it, you get physics-squeezed into the tube and die. :) Also, I wasnt sure if the tube was part of the puzzle of not, so I spent a lot of time making the rocket launcher shoot it to break it (I did eventually succeed a few times!) Too bad it didnt break; maybe you should do that and incorporate it in as an alternate path/challenge (I'd love another tube ride!) But overall, this was my least favorite level, since hitting the ledge in space was WAAYYY too random, and the level was waayy too unforgiving for it; ie:

"Do some long complicated thing, and as good as you may be to get to the end, you still must pray you land at just the right spot. If you dont, you die. Thank you, try again from the very begining. Oh, you made, it; here is another puzzle; didnt figure out the timing? Go back to your save (because you know you arent going to do the previous insanity twice) and try again."

4th - level. "Sneaky". I liked the ball power-ball puzzle; sort of "trajectory with energy balls"; yep; a common theme here. Not sure if I was supposed to be able to skip all the rest of that level, but I was able to; I think a previous poster mentioned how. I may go back later and play around with it more.

5th -level. Lets beat the "trajectory" theme into the dust, shall we? Sorry, by this time I had had enough of the pin-point accuracy, hair-trigger reflex, find-the-exact-trajectory-sequence kind of stuff. After I figured out the rest, I am sure there is a way and I could figure it out if I tried long enough. . .but after level#3 I just didnt care any more, so I noclipped over and proceeded to the very nice ending. Sorry! :)

Excellent map very challenging. I'm pretty sure I completed 4 puzzles by cheating.

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losang wrote:
Excellent map very challenging. I'm pretty sure I completed 4 puzzles by cheating.

3rd puzzle, turret room: <snip>

(which is really the 4th puzzle, but I digress)

I saw that possibility and tried it myself, but got mauled by the turrets before I even reached the ledge. How did you avoid that?

losang wrote:
4th puzzle, last room: <snip>

That's a good find, I'll have to fix that.

Also, xitooner, the solution to the 5th puzzle is very simple and has little to do with the trajectory theme ;)

Awesome map man!
Really, one from best custom maps I ever seen (yet).

Shmitz wrote:
Also, xitooner, the solution to the 5th puzzle is very simple and has little to do with the trajectory theme ;)

Good to hear; as you could tell I was really tired of that after a while! :) Hmm. I would have sworn I had checked all the angles and couldnt reach it with "just" point-and-shoot portalling, but others say differently, so I'll have to go back and look again; I cant leave any level undone, after all. . . :)

Shmitz wrote:
I saw that possibility and tried it myself, but got mauled by the turrets before I even reached the ledge. How did you avoid that?

1st try I barely made it but died when I turned left in the hallway. Then got mauled like 5 times as I hit the ledge then made it again. I didn't do anything tricky. I barely got hit when I made it the last time but I did land deep.

Your map has been the only custom map I can't complete yet. I noclipped the first jump after a long long time and only succeeded in other areas after finding those unintended methods. Trajectory stuff has me baffled.

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