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[RELEASE] Shmitzchamber

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I added/changed/fixed enough that I figured it was safe to release a new version, so you can get 0.1.2 from the updated link in the original post.

Ok, i FINALLY understand the first fling puzzle.
what I don't understand is either a) how to get the box out of the dropper or b) how to do the trajectory thing in the ball room....
beyond that, the rest of it, i can complete via noclipping the difficult parts.

I take it that you aren't supposed to beat the first orb puzzle of "Patterns" by

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, so I'd be interested in knowing the intended method to try it out.

I also could not quite ever make the final jump. I almost did once and if I had kept pressing forward I would have made it, but since I didn't I fell short by only a few inches so I wound up noclipping over there.

The only area I think could use some detailing is "Too Much Of A Good Thing", but then again it is really hard to detail such a wide open area.

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Great map, currently stuck figuring out the last level "Cakewalk."

I'm still figuring out the theory of the level, since I've been falling short way too much from messing around. Maybe a subtle hint will push me in the right direction ;o

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Image

Regarding Cakewalk, a big hint can be found

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. I may need to make it more obvious, at least in the sense that the intended solution may currently appear unintended.

i would be interested to see a demo of someone doing the last stage of this map. i'm pretty sure i did it the intended way, but if i didn't i would be real proud of myself.

I really liked the first flinging puzzle, despite being a huge goo-hater.

But that's all I got figured out. I can't seem to get into the room where the first orb goes (at the top of the elevator). I tried placing a portal on the floor up there and then backtracking down the elevator and falling back into the goo room into another portal placed on the slanted platform. I thought I was being clever, but that didn't get me anywhere.

So I assume it's possible to jump/fling into the orb destination room without leaving the launcher room at the top of the elevator, but I'm damned if I can figure out how. Does anyone want to enlighten me, perhaps even with screens? I am confused. :?

I am well afeared that I won't be able to finish this map, since I can't even get to the puzzles that all these better players are asking about... but I intend to keep trying.

Cr00ked.

Since getting up there really isn't a puzzle, I'll tell you: the switch in the room to the left of the lift activates the lift. There are number dot icons to indicate they are linked, but this will be a lot more obvious when I link them properly with indicator lights once the SDK is updated.

Also, I've made a few videos, so if anyone really wants to know how a particular jump is intended to be done, PM me and I'll give you a link.

I guess I was unclear. I'm fine with the lift. Once I'm at the top of it, in the room with the orb launcher, I can't figure out how to get into the upper platform of that room, through the square hole in the nonportalable walls, near the button which lowers the lift.

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But how can I get into the "orb destination" part of the room at the top of the elevator? That's what I can't figure out.

Cr00ked.
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