[RELEASE] Short portal map..
Quote from pestchamber on May 14, 2008, 3:56 pmthis is my first map (3 maps and a boss battle) so please be nice. it is loaded with glitches but i messed the story up in the ending so i dont really care about the map anymore.. but constructive criticism is welcome and ill read it and understand it to make my future maps better!
the loading messes the maps up so if the maps are gonna be so short in the future ill make it in 1 bsp instead of 3 ...
sorry its kinda hard as theres no hints and you'll never figure out how to win the boss battle
while writing this i got an idea for my next project (but it probably wouldnt work out).. its called Portal Too. its like a portal 2 where it continues the story after [spoiler]defeating GLaDOS in Portal[/spoiler]. then i plan on alyx from hl2 will be in it some how.. i found it cool maybe to use the ashpd as a weapon to defeat combine soliders or something
EDIT: if you just cant figure out how to defeat the boss here you go: [spoiler]In the observation room that you now can get into after GLaDOS finished talking and the neurotoxin countdown is running go to the observation room. a door has opened and you can enter it press the button watch credits... the end[/spoiler]
this is my first map (3 maps and a boss battle) so please be nice. it is loaded with glitches but i messed the story up in the ending so i dont really care about the map anymore.. but constructive criticism is welcome and ill read it and understand it to make my future maps better!
the loading messes the maps up so if the maps are gonna be so short in the future ill make it in 1 bsp instead of 3 ...
sorry its kinda hard as theres no hints and you'll never figure out how to win the boss battle
while writing this i got an idea for my next project (but it probably wouldnt work out).. its called Portal Too. its like a portal 2 where it continues the story after
EDIT: if you just cant figure out how to defeat the boss here you go:
Quote from msleeper on May 14, 2008, 4:56 pmI'll move this to the Releases board when someone confirms it is "quality content".
I'll move this to the Releases board when someone confirms it is "quality content".
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Quote from pestchamber on May 16, 2008, 8:42 amrellikpd wrote:confirmed: NOT-release.why not? i could have said WIP but it wouldnt be true as im not working on it im not gonna do anything more to this map ..
why not? i could have said WIP but it wouldnt be true as im not working on it im not gonna do anything more to this map ..
Quote from rellikpd on May 16, 2008, 4:12 pmmsleeper wrote:I'll move this to the Releases board when someone confirms it is "quality content".
Quote from pestchamber on May 17, 2008, 4:00 amfine
ill add hints like over here bts blood and the signs and stuff but... can you tell me what else i can improve? i know how to complete them so i just run though it and checks that the things thats your supposed to do works... so can you give me some information of glitches and things?
fine
ill add hints like over here bts blood and the signs and stuff but... can you tell me what else i can improve? i know how to complete them so i just run though it and checks that the things thats your supposed to do works... so can you give me some information of glitches and things?
Quote from rellikpd on May 17, 2008, 5:31 amits the map as a whole man, like i said, i'm not trying to be negative, but this thing needs lots of work. lighting, structure, design. texture being alinged, using good "architecture" design, alot of the walls are too thin, some of the walls don't line up right, it looks "slapped together" its fine for a first map or whatever and, i understand you are happy you put this together, but this isn't really a "release" map. i've got tons of these sitting in my vmf directory that i would never release
its the map as a whole man, like i said, i'm not trying to be negative, but this thing needs lots of work. lighting, structure, design. texture being alinged, using good "architecture" design, alot of the walls are too thin, some of the walls don't line up right, it looks "slapped together" its fine for a first map or whatever and, i understand you are happy you put this together, but this isn't really a "release" map. i've got tons of these sitting in my vmf directory that i would never release
Quote from pestchamber on May 17, 2008, 6:37 amrellikpd wrote:its the map as a whole man, like i said, i'm not trying to be negative, but this thing needs lots of work. lighting, structure, design. texture being alinged, using good "architecture" design, alot of the walls are too thin, some of the walls don't line up right, it looks "slapped together" its fine for a first map or whatever and, i understand you are happy you put this together, but this isn't really a "release" map. i've got tons of these sitting in my vmf directory that i would never releaseok.. soooo this is never gonna be a release, i edited a few things but im not gonna edit more ... (i made the doors clip right into the walls so you cant see then when they are closed, i added overlay hints )
ok.. soooo this is never gonna be a release, i edited a few things but im not gonna edit more ... (i made the doors clip right into the walls so you cant see then when they are closed, i added overlay hints )