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[RELEASE] The Beta Complex

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Very nice map! Challenging, but not impossibly hard. I got several of those "what the hell do I do now?" moments, which I like. This is definitely worth re-playing some time, let alone to find those secrets. (I usually suck at finding secrets if I don't know they're there. But that's the point of a secret, I guess...)

I did find something else though:

Spoiler
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Overall, I like the design and the visualisation of your custom game play elements. (And I can't help but notice that a lot of Portal mappers have a preference for macabre endings. :D )

Sendificate series: Sendificate | A Beam Too Far | Airtime | 302
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

I can't figure out what to do for

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This map was kinda a mind fuck.

[img]http://www.farragar.co.uk/Unnamed1.jpg[/img]

This... puzzle. The cube isnt out i cant grab it ;_;

EDIT:
Ok, replayed and the box came, got through it and i loved the map!
As said by soad667, the puzzles are awesome! hard, but not frustrating. I loved it and the ending was really good.

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nice map!

I like this map. The difficulty is well balanced, you made a handy tutorial map explaining the new concepts (which don't feel out of place) and it looks good too. I's a bit glitchy in some places (I think) and I encountered a seroius bug which disabled the A.I. I think it was triggered when I quick loaded a save. The turrets became disabled and an annoying text appeared saying that the AI was disabled.

I have a problem - the lever at the start of the map doesn't work and this appears in the console:

Code: Select all
LEVEL DESIGN ERROR: Entity CP4P_switch_7 is parented to itself!
Attemped to precache unknown particle system "explosion_turret_break"!
Inserted trigger_hurt with no model
!! ERROR: bad input/output link:
!! env_citadel_energy_core(room3_citadel_core,StartCharge) doesn't match type from logic_auto()
!! ERROR: bad input/output link:
!! env_citadel_energy_core(room3_citadel_core,StartCharge) doesn't match type from logic_auto()
!! ERROR: bad input/output link:
!! env_citadel_energy_core(room3_citadel_core,StartCharge) doesn't match type from logic_auto()
!! ERROR: bad input/output link:
!! env_citadel_energy_core(room3_citadel_core,StartCharge) doesn't match type from logic_auto()
Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

The lever at the start of the map isn't supposed to work (It's down and the indicators are orange) and those messages don't affect playability in any way, although I'll tidy them up with my next bugfix release.

ah, thank you. I thought the orange indicator means "active". I will try to play again 8)

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

Yes, sorry if I'm not being clear - the two levers operate on a switch; when one is active, the other is not. When the map starts, the lever on your left is the 'active' lever -> platform is facing down. When you activate the second lever however, the platform moves to a more useful position.

Okay, just finished playing this one, my little review:

- Great map with balanced difficulty and entertaining puzzles.
- The puzzle with the incinerating cube was very clever, at first I didn't think the solution was even possible :D

- A few bugs I noticed (hope it helps you):
- After finishing the tutorial, the map was not changed, I was dropped to the main menu.
- I encountered the AI disabled bug too. This happened after falling into the acid in the U-shaped hall with the horizontal lift and then quickloading. After that, the GlaDOS said the well-known sentence about yourself trapped in this room and that an escape hatch will open. This sentence was repeated quite a few times with a minute pause between them (seemed on a randomly basis). GlaDOS stopped saying that after I completed the puzzle :? - see the screenshot.
- You can shoot a portal on the observation room glass if you aim at the plaster divider of the glass 8)
- Because of the annoying AI Disabled I didn't see the ending text. Can you write it here for me pls? :)

//edit: and there really was a cake 8)

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.
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