[Release] The Electric Castle
Quote from Farragar on April 20, 2008, 9:32 amThis map contains a wake up, 3 test chambers, a central area incoporating the last puzzle, and a medium sized BTS area.
The map itself tries to remain in keeping with aperture labs scenerey and texturing, but uses two new portal fizzlers, and a new fizzler mechanism in room 3 which I haven't seen before. (sorry if this has already been used!) A walkthrough will soon be on youtube, I'll edit this when it's up. The map is medium-long and medium difficulty, and follows a small story with a nod to everyone's favourite song at the end. Criticism is welcome, and I'd love to know what you think! Screenshots are up at href=http://s46.photobucket.com/albums/f113/Laurie2907/The%20Electric%20Castle/>
but I'm not a fantastic artistDownload database at: dload.php?action=file&file_id=203
Comments are welcomed.
This map contains a wake up, 3 test chambers, a central area incoporating the last puzzle, and a medium sized BTS area.
The map itself tries to remain in keeping with aperture labs scenerey and texturing, but uses two new portal fizzlers, and a new fizzler mechanism in room 3 which I haven't seen before. (sorry if this has already been used!) A walkthrough will soon be on youtube, I'll edit this when it's up. The map is medium-long and medium difficulty, and follows a small story with a nod to everyone's favourite song at the end. Criticism is welcome, and I'd love to know what you think! Screenshots are up at href=http://s46.photobucket.com/albums/f113/Laurie2907/The%20Electric%20Castle/>
but I'm not a fantastic artist
Download database at: dload.php?action=file&file_id=203
Comments are welcomed.
Quote from Hober on April 20, 2008, 4:04 pmMoved. It is generally good form to copy the description and screenshots into the release thread.
Moved. It is generally good form to copy the description and screenshots into the release thread.
Quote from rellikpd on April 20, 2008, 4:41 pmok. firstly. this map looks really good. and aside from a few MINOR texture issues i didn't see anything that looked really bad. there are however a few errors that i found. from the VERY start of the map. i would normally put spoiler tags on these, but as they don't really effect gameplay (except negatively) i won't this time
errors:
1) in the opening of the map. all is black... if you push ANY of the direction keys while its black... then when you "awake" from the vault you cannot move. you have no choice but to restart the map.2) if you leave the opening room BEFORE getting the portal gun, you are screwed you have no choice but to restart the map.
also the energy ball puzzle is much easier to beat if you do this [spoiler]http://img518.imageshack.us/img518/237/theelectriccastle0000lt1.jpg[/spoiler] don't know if that was intentional, or you didn't think of it. but its how i beat the puzzle first (before doing it the right way)
and this is more of a gripe than an error. but i didn't think this looked right. the floor just looks to "thin" for a big metal texture
[img]http://img204.imageshack.us/img204/7379/theelectriccastle0001ft2.jpg[/img]other than those things i think you did a good job. keep up the good work.
ok. firstly. this map looks really good. and aside from a few MINOR texture issues i didn't see anything that looked really bad. there are however a few errors that i found. from the VERY start of the map. i would normally put spoiler tags on these, but as they don't really effect gameplay (except negatively) i won't this time
errors:
1) in the opening of the map. all is black... if you push ANY of the direction keys while its black... then when you "awake" from the vault you cannot move. you have no choice but to restart the map.
2) if you leave the opening room BEFORE getting the portal gun, you are screwed you have no choice but to restart the map.
also the energy ball puzzle is much easier to beat if you do this
and this is more of a gripe than an error. but i didn't think this looked right. the floor just looks to "thin" for a big metal texture
[img]http://img204.imageshack.us/img204/7379/theelectriccastle0001ft2.jpg[/img]
other than those things i think you did a good job. keep up the good work.
Quote from Farragar on April 20, 2008, 5:04 pmThanks for the advice, I meant to set the door in the first room to open on touch in case you forgot the portalgun, but I must've forgotten -.- also, thanks for the 'solution' to the first chamber. I'll stick a noportal area over that for the next release but I won't have much time for the next few weeks. Hopefuly I'll manage to grab a moment to upload a new version next weekend
Thanks for the advice, I meant to set the door in the first room to open on touch in case you forgot the portalgun, but I must've forgotten -.- also, thanks for the 'solution' to the first chamber. I'll stick a noportal area over that for the next release but I won't have much time for the next few weeks. Hopefuly I'll manage to grab a moment to upload a new version next weekend
Quote from infernet89 on April 20, 2008, 5:19 pmthat's is mine solution, no bug abusing, like the one founded by rellikpd
http://it.youtube.com/watch?v=kPpWdBE_9Bo
that's is mine solution, no bug abusing, like the one founded by rellikpd
http://it.youtube.com/watch?v=kPpWdBE_9Bo
(I'll stop recording if i die.)
Quote from Farragar on April 20, 2008, 5:50 pmI'm truly awed that someone will put up a speedrun so quick after I uploaded it - you're awesome dude! my solution is up at
http://uk.youtube.com/watch?v=dwF9ntHZSZM
I'm truly awed that someone will put up a speedrun so quick after I uploaded it - you're awesome dude! my solution is up at
http://uk.youtube.com/watch?v=dwF9ntHZSZM
Quote from rellikpd on April 20, 2008, 7:19 pminfernet89 wrote:... no bug abusing, like the one founded by rellikpdlol i've seen you use such bugs but you are still the speedrun king imb *gleem* though both these new maps (inc: [WIP]Chamber_01) don't leave you much room to speed run lol
and SSWEEEEETTT YOU [spoiler]GOT THE WCC!!!!!!!!!!!!!![/spoiler]
lol i've seen you use such bugs but you are still the speedrun king imb *gleem* though both these new maps (inc: [WIP]Chamber_01) don't leave you much room to speed run lol
and SSWEEEEETTT YOU
Quote from Talgoran on April 22, 2008, 10:24 pmMy quick review:
Looks amazing. Definitely keeps with the Aperture theme.
The fizzler/solid wall mechanism was sweet. Some more of those puzzles would be great if you make another
One gripe I had: The blood-smeared floor below the blue wavy energy wall made me think that the blue energy would kill me. The falling sparks added to it.Overall, great map!!!!
My quick review:
Looks amazing. Definitely keeps with the Aperture theme.
The fizzler/solid wall mechanism was sweet. Some more of those puzzles would be great if you make another
One gripe I had: The blood-smeared floor below the blue wavy energy wall made me think that the blue energy would kill me. The falling sparks added to it.
Overall, great map!!!!
Quote from Dood77 on April 30, 2008, 11:20 pmI agree! Thought it was a great map, loved the new fizzler puzzles, especially the moving one.
The one gripe similar to rellikpd's was in the room with the blood on the ground that Talgoran mentioned if you bring the cube thats on the button inside there's no way to get out. I got to the button [spoiler]without the cube of course[/spoiler] but then I had to restart the map.
I agree! Thought it was a great map, loved the new fizzler puzzles, especially the moving one.
The one gripe similar to rellikpd's was in the room with the blood on the ground that Talgoran mentioned if you bring the cube thats on the button inside there's no way to get out. I got to the button
Quote from Ralen on May 10, 2008, 11:31 pmThis was a fun map. I believe I found an unintended solution in the room with the mobile fizzler though.
[spoiler]you can fire a portal through that gap, then walk through the wavy blue fizzler behind you to the area where the stairs rise out of the floor and place the opposite portal there.[/spoiler]
This was a fun map. I believe I found an unintended solution in the room with the mobile fizzler though.