[Release] The Watcher Chambers
Quote from Syon on June 20, 2008, 6:43 pmAfter far too long, I've finally managed to get this project finished. And now I'm happy to present 'The Watcher Chambers' map pack.
Due to file size limits on Thinkingwithportals I've hosted the file elsewhere.
Click here to download.The pack consists of 6 maps (5 fulls maps + 1 intro). Development time has been 7+ months on and off.
Be sure to leave some feedback, and enjoy!
After far too long, I've finally managed to get this project finished. And now I'm happy to present 'The Watcher Chambers' map pack.
Due to file size limits on Thinkingwithportals I've hosted the file elsewhere.
Click here to download.
The pack consists of 6 maps (5 fulls maps + 1 intro). Development time has been 7+ months on and off.
Be sure to leave some feedback, and enjoy!
Quote from cornontheCoD on June 20, 2008, 8:15 pmlooks cool. will try it later tonight
looks cool. will try it later tonight
Quote from rellikpd on June 20, 2008, 9:26 pmyou need screen shots
and i don't believe that TWP has a file size limit, it will just act a little weird when you try to download it. but it still works. it just gives you a weird file name which is no big deal.
but basically it appears that before a map is moved to [Release] status it needs to: 1) be on the TWP-DB, and 2) have screenshots
i don't believe these are actual "requirements" but it does appear to be a reaccuring theme
you need screen shots
and i don't believe that TWP has a file size limit, it will just act a little weird when you try to download it. but it still works. it just gives you a weird file name which is no big deal.
but basically it appears that before a map is moved to [Release] status it needs to: 1) be on the TWP-DB, and 2) have screenshots
i don't believe these are actual "requirements" but it does appear to be a reaccuring theme
Quote from Kiavik on June 20, 2008, 9:55 pmCompleted it.
If you spent these 7+ months to try and make the most infuriatingly hard maps ever made, I must say you greatly succeded. While this pack has a lot of beautiful moments, especially near the ending, I must say the difficulty in some places was just too much. For starters, what the hell is wrong with chamber 3? What does it have to do with portal? I suggest you scrap it and redo it from scratch. Portal is a game about using your brain and well... portals. Did you think it was a good idea to hinder us from using either?
Anyway, I had to noclip in a part. The [spoiler]water+glass chamber (where glados says "clearly broken")[/spoiler]. What did I have to do there?
Btw, aside from the stupid difficulty, this map pack was very good. Especially the last chamber, I found the last 2 puzzles to be both challenging and clever without being too hard. the concept of having to [spoiler]charge up the energy ball by trapping it between 2 portals[/spoiler] was very clever.
Btw, I really liked the [spoiler]camera that wouldnt let you pass[/spoiler] at the end of chapter 1. Its a really cool idea and I wish you had used it on other occasions.
All in all, I'd give this map a 6/10. Fix the damn difficulty and remove the stupid parts and you'll have a winner.
Completed it.
If you spent these 7+ months to try and make the most infuriatingly hard maps ever made, I must say you greatly succeded. While this pack has a lot of beautiful moments, especially near the ending, I must say the difficulty in some places was just too much. For starters, what the hell is wrong with chamber 3? What does it have to do with portal? I suggest you scrap it and redo it from scratch. Portal is a game about using your brain and well... portals. Did you think it was a good idea to hinder us from using either?
Anyway, I had to noclip in a part. The
Btw, aside from the stupid difficulty, this map pack was very good. Especially the last chamber, I found the last 2 puzzles to be both challenging and clever without being too hard. the concept of having to
Btw, I really liked the
All in all, I'd give this map a 6/10. Fix the damn difficulty and remove the stupid parts and you'll have a winner.
Quote from Dimn on June 20, 2008, 11:18 pmThis map was challenging, inventive, and very cool. I wouldn't say it was too difficult. I've played alot of portal maps, and I can say for certain that an experienced player will enjoy it.
The amount of work you've put into it shows, and it's spectacular.
I went into the map expecting some ridiculous map that relys on exact timing and placing, of doing things over and over again, thanks to the guy who posted above me. But i urge everyone to disregarde that post, this map pack is great.
On a difficulty scale, it is challenging, but it isn't really hard, like for instance Ren's harder tests. (I think it was Ren's tests?) EDIT: no, sorry it was schmitz I was thinking of.
10/10
This map was challenging, inventive, and very cool. I wouldn't say it was too difficult. I've played alot of portal maps, and I can say for certain that an experienced player will enjoy it.
The amount of work you've put into it shows, and it's spectacular.
I went into the map expecting some ridiculous map that relys on exact timing and placing, of doing things over and over again, thanks to the guy who posted above me. But i urge everyone to disregarde that post, this map pack is great.
On a difficulty scale, it is challenging, but it isn't really hard, like for instance Ren's harder tests. (I think it was Ren's tests?) EDIT: no, sorry it was schmitz I was thinking of.
10/10
Quote from rellikpd on June 20, 2008, 11:34 pmi'm not really reading comments till i get a chance to play this...
but: Dimn, you've been here since february, and THIS is your first post? thats funny to meon topic: i'll probly play this tomarow. so far really looking forward to it
i'm not really reading comments till i get a chance to play this...
but: Dimn, you've been here since february, and THIS is your first post? thats funny to me
on topic: i'll probly play this tomarow. so far really looking forward to it
Quote from Dimn on June 21, 2008, 12:07 amYeah, heh. I felt like I had to post to defend this map. Not sure why I'd ever made an account in the first place heh.
Yeah, heh. I felt like I had to post to defend this map. Not sure why I'd ever made an account in the first place heh.
Quote from Hober on June 21, 2008, 2:29 amrellikpd wrote:but basically it appears that before a map is moved to [Release] status it needs to: 1) be on the TWP-DB, and 2) have screenshots
i don't believe these are actual "requirements" but it does appear to be a reaccuring themeThey really should be. But when I'm scanning the forums real fast before a Company of Heroes game, I often forget to check for such things. So, meh.
i don't believe these are actual "requirements" but it does appear to be a reaccuring theme
They really should be. But when I'm scanning the forums real fast before a Company of Heroes game, I often forget to check for such things. So, meh.
Quote from Kiavik on June 21, 2008, 3:27 amDimn wrote:I went into the map expecting some ridiculous map that relys on exact timing and placing, of doing things over and over again, thanks to the guy who posted above me. But i urge everyone to disregarde that post, this map pack is great.Sorry but why do they have to disregard my post?
Thats just my opinion, and since I've played all the custom maps released till now with relative ease, I may very well know what is difficult and what isnt.
In my opinion this pack is 10x harder than the Schmitzchamber (which I considered to be the hardest map ever made).
But while the schmitzchamber was hard in the sense that you REALLY had to use your brain and then it became very doable, this was just hard in a trial-and-error, exact timing and placing sense. Think about the puzzle at the end of chamber 1: how many times do you think I must have reloaded because I didnt exactly align the portals under the cube and/or wasnt fast enough to catch it while it was flying? (protip: next time use a ball instead of a cube)
Or what about the energy pellet cube bouncing puzzle? I must have retryed that at least 20 times.
However, I added many opinions on what I liked and what I didnt, its not like I dissed the effort completely. I repeat, the pack is very well made and filled with beautiful moments. And the last chamber is genious AND challenging in a fair way.
But the difficulty and the unfairness, especially with the 3rd chamber, ruins it a lot.
That's just my opinion.
Sorry but why do they have to disregard my post?
Thats just my opinion, and since I've played all the custom maps released till now with relative ease, I may very well know what is difficult and what isnt.
In my opinion this pack is 10x harder than the Schmitzchamber (which I considered to be the hardest map ever made).
But while the schmitzchamber was hard in the sense that you REALLY had to use your brain and then it became very doable, this was just hard in a trial-and-error, exact timing and placing sense. Think about the puzzle at the end of chamber 1: how many times do you think I must have reloaded because I didnt exactly align the portals under the cube and/or wasnt fast enough to catch it while it was flying? (protip: next time use a ball instead of a cube)
Or what about the energy pellet cube bouncing puzzle? I must have retryed that at least 20 times.
However, I added many opinions on what I liked and what I didnt, its not like I dissed the effort completely. I repeat, the pack is very well made and filled with beautiful moments. And the last chamber is genious AND challenging in a fair way.
But the difficulty and the unfairness, especially with the 3rd chamber, ruins it a lot.
That's just my opinion.
Quote from Syon on June 21, 2008, 10:54 amHmm, I had attached a set of screenshots, but somehow I guess it became lost when the post was moved.
Anyway, for the third chamber I wanted something to test reflexes. I really don't like the vast majority of reflex based puzzles I've seen and I wanted to try something a little different. The chamber was an experiment with trying out a new mechanic. Did it turn out well? Meh, it turned out decent enough, and the people I had play test felt about the same.
As for the difficulty, it's absolutely supposed to be hard, but not to the point of being unsolvable. The skill level is supposed to be a notch above the Portal advanced chambers.
The end of chamber 1 can definitely be tough, hence the hint decals. Does it require some trial and error, sure. Does it require 50 trys, no way. Most people who play tested were able to get it on the 3rd try and I felt that was a reasonable amount of trial and error.
For the ball deflection with the cube, [spoiler]you're supposed to use the shadow of the cube to get it lined up properly. The ball needs to be deflected 90 degrees, so I felt that given the grid on the floor, players wouldn't have too tough a time setting it up. Hold the box in what you think is the right spot, then make slight adjustments. Can you directly see if the ball was right or left of the target? No. Can you infer where it went from watching part of the balls path? Absolutely.[/spoiler]For the room with the glass and water, [spoiler]you go to the pit, place a portal at the top of the wall in the pit, go back to the entrance of the area, place a portal on the floor then do a running jump through the portal. You'll get enough speed and angle from the running jump to clear the gap.[/spoiler]
Edit:
Btw, feedback (good or bad) is always welcomed and appreciated.
Hmm, I had attached a set of screenshots, but somehow I guess it became lost when the post was moved.
Anyway, for the third chamber I wanted something to test reflexes. I really don't like the vast majority of reflex based puzzles I've seen and I wanted to try something a little different. The chamber was an experiment with trying out a new mechanic. Did it turn out well? Meh, it turned out decent enough, and the people I had play test felt about the same.
As for the difficulty, it's absolutely supposed to be hard, but not to the point of being unsolvable. The skill level is supposed to be a notch above the Portal advanced chambers.
The end of chamber 1 can definitely be tough, hence the hint decals. Does it require some trial and error, sure. Does it require 50 trys, no way. Most people who play tested were able to get it on the 3rd try and I felt that was a reasonable amount of trial and error.
For the ball deflection with the cube,
For the room with the glass and water,
Edit:
Btw, feedback (good or bad) is always welcomed and appreciated.