[Release] The Watcher Chambers
Quote from Kiavik on June 21, 2008, 12:47 pmSyon wrote:For the room with the glass and water, [spoiler]you go to the pit, place a portal at the top of the wall in the pit, go back to the entrance of the area, place a portal on the floor then do a running jump through the portal. You'll get enough speed and angle from the running jump to clear the gap.[/spoiler]Oh, thats clever. I feel dumb now for not thinking of that
Anyway, I really suggest you change the cube at the end of chamber 1 with a ball. It would be much less likely for it to get stuck.
Oh, thats clever. I feel dumb now for not thinking of that
Anyway, I really suggest you change the cube at the end of chamber 1 with a ball. It would be much less likely for it to get stuck.
Quote from jimmyb on June 21, 2008, 1:45 pmKiavik wrote:Think about the puzzle at the end of chamber 1: how many times do you think I must have reloaded because I didnt exactly align the portals under the cube and/or wasnt fast enough to catch it while it was flying? (protip: next time use a ball instead of a cube)I must have solved chamber 1 the wrong way, because I didn't do any of that. I just [spoiler]first, put the cube on the blocks at the top through a portal, then used 2 portals to get on top of the cube delivery tube. Jump over, throw the cube across and you can now safely ride the elevator up because the camera doesn't think you have the cube.[/spoiler]
I'm stuck on the 2nd though, what exactly does LEAP mean? Could you put a hint in spoiler tags for me?
I must have solved chamber 1 the wrong way, because I didn't do any of that. I just
I'm stuck on the 2nd though, what exactly does LEAP mean? Could you put a hint in spoiler tags for me?
Quote from Syon on June 21, 2008, 2:22 pmAh, clever solution jimmyb.
As for where you're stuck, [spoiler]for the first set of spikes, inch up to them till they shoot out, then walk over to the left side and you can climb over them. For the second, go all the way to the right side, these spikes shoot out too fast for you to just run by them, so you have to make a short run and jump (because jumping moves you faster then running.) If you over shoot the jump you'll hit the next row of spikes. It's a little tricky, but can be done in a few tries. For the third row of spikes, go all the way to the left and inch up to them till they shoot out. Then climb up on them and use that to jump over the next row of spikes. Next go all the way to the right and you should be able to crouch and get by the last set. From there on the rest is simple.[/spoiler]
Ah, clever solution jimmyb.
As for where you're stuck,
Quote from rellikpd on June 21, 2008, 4:11 pmthat file server sucks. i get about 20% and then it stops. can you please upload to the TWP-DB?
EDIT: N/M i got it worked but i had to stop/restart the file a bunch of times. luckily IE caches the file as long as you restart it right away, i still suggest you upload it to the TWP-DB
that file server sucks. i get about 20% and then it stops. can you please upload to the TWP-DB?
EDIT: N/M i got it worked but i had to stop/restart the file a bunch of times. luckily IE caches the file as long as you restart it right away, i still suggest you upload it to the TWP-DB
Quote from Dimn on June 21, 2008, 4:30 pmFor the glass and water room, I was able to simply shoot a portal on the lower wall, an another portal and the higher wall choke point, jump into the higher portal but not fall through the other side, and running and jumping the length of the portal hole thing to make it across.
As a quick response to the above (I'm not about to continue this arguement past this point) The first review was very harsh, to the point where I almost didn't even try this map pack. And when I did, I didn't have many trial and error occasions, maybe I just got lucky with the cube drop and the energy ball.
However, the quality of the maps, just the mapping designs alone, were great, and I felt that anyone going into playing this map needed a second opinion quickly, before they disregarded it and moved on.
Lesser maps have gotten far better scores than 6/10. And that's just another opinion.
For the glass and water room, I was able to simply shoot a portal on the lower wall, an another portal and the higher wall choke point, jump into the higher portal but not fall through the other side, and running and jumping the length of the portal hole thing to make it across.
As a quick response to the above (I'm not about to continue this arguement past this point) The first review was very harsh, to the point where I almost didn't even try this map pack. And when I did, I didn't have many trial and error occasions, maybe I just got lucky with the cube drop and the energy ball.
However, the quality of the maps, just the mapping designs alone, were great, and I felt that anyone going into playing this map needed a second opinion quickly, before they disregarded it and moved on.
Lesser maps have gotten far better scores than 6/10. And that's just another opinion.
Quote from Syon on June 21, 2008, 5:22 pmrellikpd wrote:that file server sucks. i get about 20% and then it stops. can you please upload to the TWP-DB?EDIT: N/M i got it worked but i had to stop/restart the file a bunch of times. luckily IE caches the file as long as you restart it right away, i still suggest you upload it to the TWP-DB
TWP-DB only allows files up to 40 megs. I had tried to upload it here and wasn't able to cause of the size.
EDIT: N/M i got it worked but i had to stop/restart the file a bunch of times. luckily IE caches the file as long as you restart it right away, i still suggest you upload it to the TWP-DB
TWP-DB only allows files up to 40 megs. I had tried to upload it here and wasn't able to cause of the size.
Quote from rellikpd on June 21, 2008, 5:35 pmhum i didn't think that was the case. i just got done playing (for now; haven't finished) but either these puzzles are EXTREMELY hard, or i'm not doing something right, cuz i have had to do some "tricky" things to complete them
for example:
in map2 (all boxed in) i simply [spoiler]stood on the platform with the box and held it over my head, and the platform lifted, i tried multi-flinging the box, but to no avail. i could see it was "possible" but not repeatable enough. so i just held the box over my head, and it worked[/spoiler]and in map3 (i think) with all the "sharp" things i could find no way through except [spoiler]bunny hopping (or whatever its called) where you jump backwards and keep picking up speed[/spoiler]
and now i'm stuck in the [spoiler]water area that says its obviously a broke test chamber[/spoiler] i haven't necessarily got stuck here. but decided to stop for now to play with my son.
aside from these things being incredibly hard. they do look nice. i'm now gunna go back and read others comments, and see what they have to say
hum i didn't think that was the case. i just got done playing (for now; haven't finished) but either these puzzles are EXTREMELY hard, or i'm not doing something right, cuz i have had to do some "tricky" things to complete them
for example:
in map2 (all boxed in) i simply
and in map3 (i think) with all the "sharp" things i could find no way through except
and now i'm stuck in the
aside from these things being incredibly hard. they do look nice. i'm now gunna go back and read others comments, and see what they have to say
Quote from Syon on June 22, 2008, 8:08 pmQuote:in map2 (all boxed in) i simply [spoiler]stood on the platform with the box and held it over my head, and the platform lifted, i tried multi-flinging the box, but to no avail. i could see it was "possible" but not repeatable enough. so i just held the box over my head, and it worked[/spoiler]and in map3 (i think) with all the "sharp" things i could find no way through except [spoiler]bunny hopping (or whatever its called) where you jump backwards and keep picking up speed[/spoiler]
Hmm, I had thought I'd tested doing that in map2, guess that's something to fix. The idea for making it reproducible is to use the emancipation grid to reset your portals then use the grid on the ground to place the box and portal always in the same location to reproduce it. Perhaps an X decal in the proper location would help. For map3 you're able to inch up to the spikes and have them shoot out without touching them. I'll go back and revisit these during the week and probably put out another release.
and in map3 (i think) with all the "sharp" things i could find no way through except
Hmm, I had thought I'd tested doing that in map2, guess that's something to fix. The idea for making it reproducible is to use the emancipation grid to reset your portals then use the grid on the ground to place the box and portal always in the same location to reproduce it. Perhaps an X decal in the proper location would help. For map3 you're able to inch up to the spikes and have them shoot out without touching them. I'll go back and revisit these during the week and probably put out another release.
Quote from Hen7 on June 22, 2008, 10:23 pmBeautiful but HARD!
I'm not ashamed to say I nocliped about 5 times.
You really need to explain the player what to do and how, I'm an experienced portal player and knows almost all of the portaling techniques, but still, on a lot of chambers I totally didn't knew what to do, even with using of glitches.
Anyway, you just HAVE to make it easier because except of it's difficultly this map is awesome.
Btw, your custom particles disappear after loading a saved game. (I noticed it when I heard the waterfall but didn't saw anything.)
Restarting the map fixes that.
Beautiful but HARD!
I'm not ashamed to say I nocliped about 5 times.
You really need to explain the player what to do and how, I'm an experienced portal player and knows almost all of the portaling techniques, but still, on a lot of chambers I totally didn't knew what to do, even with using of glitches.
Anyway, you just HAVE to make it easier because except of it's difficultly this map is awesome.
Btw, your custom particles disappear after loading a saved game. (I noticed it when I heard the waterfall but didn't saw anything.)
Restarting the map fixes that.
Quote from Syon on June 23, 2008, 7:55 amI'll investigate the particles as well, it may be that they're being disabled on map load or something.
What locations did you have to noclip Hen? I doubt I'll rework the puzzles as this point (aside from 'safety first'), but I'll likely go back and add hints to make the solutions more clear.
I'll investigate the particles as well, it may be that they're being disabled on map load or something.
What locations did you have to noclip Hen? I doubt I'll rework the puzzles as this point (aside from 'safety first'), but I'll likely go back and add hints to make the solutions more clear.