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[Release] The Watcher Chambers

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here it is my run on that map pack
http://it.youtube.com/watch?v=yfUtwrCOYtI

It's segmented, so after each level there is a cut.

I usually demorec the blind ride of every map i try, if you want it send me a private message.
(I'll stop recording if i die.)

very nice map, I really enjoyed playing it.

It was challanging but not annoying at all. Only the part with the cube and the ball was tricky, but still fun to do, and more fun to complete :D

The thing with the spikes first made me think, what a stupid thing. But I went fiddling around with it by slowly moving towards the spikes to trigger it without dying. Then I found out that I should climb over and jump trough the spikes, the hint: 'leap' painted with blood did help me out a little.

All around, good graphics and certainly good puzzles.

Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.

It was nice and really well made, but it was way way too hard, I had to noclip loads of parts. I liked the story and the cliffhanger though, and the talking g-man was great! I look foward to a sequel :wink:

The cake is a lie! :(

the part with the sharp metal was interesting, after i figured out

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in the room with the box fling i was ably to get the box very close several times, but i think the platform with the button needed to be extended some, or maybe just have that pillar removed

wow now that i read your hints on that spike area i understand why i had so much trouble with the last part

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How do the hell do you do the room with the large pool, the one where the

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appears ? If you fall from the roof into the angled wall, and out another portal right next to it, you seem to have the correct angle, but not enough speed by far.

Theoretically, you could gain speed with some other trickery and come falling towards the angled wall with greater speed, but then you have to put at least one portal on it in a fraction of a second with practically no orientation, and it seems rather impossible.

Also, the spike thing kinda sucked.

uXs wrote:
How do the hell do you do the room with the large pool, the one where the
Spoiler
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appears ? If you fall from the roof into the angled wall, and out another portal right next to it, you seem to have the correct angle, but not enough speed by far.

I tried it by putting the two portals above each other, so I was falling infinitely, and then trying to put a portal on the angled surface, but never succeeded.
And this is what I dislike on all maps - if I actually know the solution, but am unable to manage it.
The puzzles were way too hard, and I have come to an idea of binding the "noclip" command to some F-key :?
The only thing I liked in this map was its atmosphere (portal feeling), the design was done in a very fashionable way. The end was great, except that the lights behind the

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were too bright so I couldn't see where is he standing.
So, if there will be a sequel, then try to adjust the difficulty so that the puzzles aren't near impossible. :idea:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

You complete the puzzle at the start of chamber 3 like this:

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At no point anywhere in these maps is terminal velocity required to solve a puzzle.

Also, the lights behind g-man had to be bright to hide his face. Custom scene files (that are needed to make g-mans mouth move) cannot be easily included in maps. So I had to come up with a way for g-man to talk without people being able to see his face.

And the sequel will definitely be easier.

Syon wrote:
Also, the lights behind g-man had to be bright to hide his face. Custom scene files (that are needed to make g-mans mouth move) cannot be easily included in maps. So I had to come up with a way for g-man to talk without people being able to see his face.

And the sequel will definitely be easier.

heh, thanx, never realised that... :wink:

Test Chamber 74:
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!

All maps for Portal (1/2) worth playing are mirrored here.

After using Syon's hint in solving the one puzzle I was stuck at (and which I really should've been able to solve myself, dammit), I must say that this map was awesome. It made me realize that I don't really like easy maps, but that I like maps that are hard in all the right ways, like this one was.

Don't make the sequel any easier, just make it as hard as this one, in the same way.

Also the last puzzle was awesome, really nice idea.

Really a truly excellent map, congrats.

(Except for the part with the spikes, that sucked.)

Yeah, I'm working on redoing some of the spike area. The puzzle will largely stay the same, but it'll be esier to get past the spikes ane there will be more hints.

I think the map did end up being harder than I intended though. I tried to shoot for something that would be tough, but not to the point of being frustraighting, which I think some people have found it.

The next map is going to be more of a theme map than anything else. reasonable puzzles, but with a focus on atmosphere and such. I don't want to give away too much though as plans may still change some depending on technical difficulties I encounter.

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