[Release] The Watcher Chambers
Quote from infernet89 on June 23, 2008, 1:52 pmhere it is my run on that map pack
http://it.youtube.com/watch?v=yfUtwrCOYtIIt's segmented, so after each level there is a cut.
here it is my run on that map pack
http://it.youtube.com/watch?v=yfUtwrCOYtI
It's segmented, so after each level there is a cut.
(I'll stop recording if i die.)
Quote from Bulska on June 23, 2008, 3:45 pmvery nice map, I really enjoyed playing it.
It was challanging but not annoying at all. Only the part with the cube and the ball was tricky, but still fun to do, and more fun to complete
The thing with the spikes first made me think, what a stupid thing. But I went fiddling around with it by slowly moving towards the spikes to trigger it without dying. Then I found out that I should climb over and jump trough the spikes, the hint: 'leap' painted with blood did help me out a little.
All around, good graphics and certainly good puzzles.
very nice map, I really enjoyed playing it.
It was challanging but not annoying at all. Only the part with the cube and the ball was tricky, but still fun to do, and more fun to complete
The thing with the spikes first made me think, what a stupid thing. But I went fiddling around with it by slowly moving towards the spikes to trigger it without dying. Then I found out that I should climb over and jump trough the spikes, the hint: 'leap' painted with blood did help me out a little.
All around, good graphics and certainly good puzzles.
Quote from jon1467 on June 25, 2008, 1:48 pmIt was nice and really well made, but it was way way too hard, I had to noclip loads of parts. I liked the story and the cliffhanger though, and the talking g-man was great! I look foward to a sequel
It was nice and really well made, but it was way way too hard, I had to noclip loads of parts. I liked the story and the cliffhanger though, and the talking g-man was great! I look foward to a sequel
Quote from Nameless on June 26, 2008, 11:07 amthe part with the sharp metal was interesting, after i figured out [spoiler]that you could inch up to the spikes it was much easyer but still hard, i don't think it was that bad as long as you quicksaved after every spike set[/spoiler] in the room with the box fling i was ably to get the box very close several times, but i think the platform with the button needed to be extended some, or maybe just have that pillar removed
wow now that i read your hints on that spike area i understand why i had so much trouble with the last part [spoiler]I managed to jump through the middle of the spikes that you were spposed to climb, and the next set i could crouch and crawl under the right side (the half with the swinging blade was no problem, I tought it was obvious that it would come down on me)[/spoiler]
the part with the sharp metal was interesting, after i figured out
wow now that i read your hints on that spike area i understand why i had so much trouble with the last part
Quote from uXs on June 27, 2008, 7:37 pmHow do the hell do you do the room with the large pool, the one where the [spoiler]g-man[/spoiler] appears ? If you fall from the roof into the angled wall, and out another portal right next to it, you seem to have the correct angle, but not enough speed by far.
Theoretically, you could gain speed with some other trickery and come falling towards the angled wall with greater speed, but then you have to put at least one portal on it in a fraction of a second with practically no orientation, and it seems rather impossible.
Also, the spike thing kinda sucked.
How do the hell do you do the room with the large pool, the one where the
Theoretically, you could gain speed with some other trickery and come falling towards the angled wall with greater speed, but then you have to put at least one portal on it in a fraction of a second with practically no orientation, and it seems rather impossible.
Also, the spike thing kinda sucked.
Quote from Mek on June 28, 2008, 7:58 amuXs wrote:How do the hell do you do the room with the large pool, the one where the [spoiler]g-man[/spoiler] appears ? If you fall from the roof into the angled wall, and out another portal right next to it, you seem to have the correct angle, but not enough speed by far.I tried it by putting the two portals above each other, so I was falling infinitely, and then trying to put a portal on the angled surface, but never succeeded.
And this is what I dislike on all maps - if I actually know the solution, but am unable to manage it.
The puzzles were way too hard, and I have come to an idea of binding the "noclip" command to some F-key
The only thing I liked in this map was its atmosphere (portal feeling), the design was done in a very fashionable way. The end was great, except that the lights behind the [spoiler]G-man[/spoiler] were too bright so I couldn't see where is he standing.
So, if there will be a sequel, then try to adjust the difficulty so that the puzzles aren't near impossible.
I tried it by putting the two portals above each other, so I was falling infinitely, and then trying to put a portal on the angled surface, but never succeeded.
And this is what I dislike on all maps - if I actually know the solution, but am unable to manage it.
The puzzles were way too hard, and I have come to an idea of binding the "noclip" command to some F-key
The only thing I liked in this map was its atmosphere (portal feeling), the design was done in a very fashionable way. The end was great, except that the lights behind the
So, if there will be a sequel, then try to adjust the difficulty so that the puzzles aren't near impossible.
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from Syon on June 28, 2008, 6:16 pmYou complete the puzzle at the start of chamber 3 like this:
[spoiler]Put a portal on the very end of the lower platform. Put a portal on the ceiling above the angled platform. Drop through the portal on the ceiling and place a portal on the angled platform that you're falling towards. Crouch as you go through the portal on the angled platform.
You'll shoot across the gap with more than enough speed to make it across.[/spoiler]
At no point anywhere in these maps is terminal velocity required to solve a puzzle.
Also, the lights behind g-man had to be bright to hide his face. Custom scene files (that are needed to make g-mans mouth move) cannot be easily included in maps. So I had to come up with a way for g-man to talk without people being able to see his face.
And the sequel will definitely be easier.
You complete the puzzle at the start of chamber 3 like this:
At no point anywhere in these maps is terminal velocity required to solve a puzzle.
Also, the lights behind g-man had to be bright to hide his face. Custom scene files (that are needed to make g-mans mouth move) cannot be easily included in maps. So I had to come up with a way for g-man to talk without people being able to see his face.
And the sequel will definitely be easier.
Quote from Mek on June 29, 2008, 7:47 amSyon wrote:Also, the lights behind g-man had to be bright to hide his face. Custom scene files (that are needed to make g-mans mouth move) cannot be easily included in maps. So I had to come up with a way for g-man to talk without people being able to see his face.And the sequel will definitely be easier.
heh, thanx, never realised that...
And the sequel will definitely be easier.
heh, thanx, never realised that...
(percentage calculation sphere self-test failed!)
108.1% done, -8.1% remaining...
Released here!
All maps for Portal (1/2) worth playing are mirrored here.
Quote from uXs on June 30, 2008, 3:31 pmAfter using Syon's hint in solving the one puzzle I was stuck at (and which I really should've been able to solve myself, dammit), I must say that this map was awesome. It made me realize that I don't really like easy maps, but that I like maps that are hard in all the right ways, like this one was.
Don't make the sequel any easier, just make it as hard as this one, in the same way.
Also the last puzzle was awesome, really nice idea.
Really a truly excellent map, congrats.
(Except for the part with the spikes, that sucked.)
After using Syon's hint in solving the one puzzle I was stuck at (and which I really should've been able to solve myself, dammit), I must say that this map was awesome. It made me realize that I don't really like easy maps, but that I like maps that are hard in all the right ways, like this one was.
Don't make the sequel any easier, just make it as hard as this one, in the same way.
Also the last puzzle was awesome, really nice idea.
Really a truly excellent map, congrats.
(Except for the part with the spikes, that sucked.)
Quote from Syon on July 3, 2008, 6:19 amYeah, I'm working on redoing some of the spike area. The puzzle will largely stay the same, but it'll be esier to get past the spikes ane there will be more hints.
I think the map did end up being harder than I intended though. I tried to shoot for something that would be tough, but not to the point of being frustraighting, which I think some people have found it.
The next map is going to be more of a theme map than anything else. reasonable puzzles, but with a focus on atmosphere and such. I don't want to give away too much though as plans may still change some depending on technical difficulties I encounter.
Yeah, I'm working on redoing some of the spike area. The puzzle will largely stay the same, but it'll be esier to get past the spikes ane there will be more hints.
I think the map did end up being harder than I intended though. I tried to shoot for something that would be tough, but not to the point of being frustraighting, which I think some people have found it.
The next map is going to be more of a theme map than anything else. reasonable puzzles, but with a focus on atmosphere and such. I don't want to give away too much though as plans may still change some depending on technical difficulties I encounter.