Quote from
Bulska on July 3, 2008, 2:44 pm
There's a trigger around the camera which detects the cube and closes the door when the cube comes too close.
When you shoot a portal on the wall behind the camera, you activate the Portaldetector, dropping the camera but also disabling the trigger and opening the door in case it was shut close.
There's a trigger around the camera which detects the cube and closes the door when the cube comes too close.
When you shoot a portal on the wall behind the camera, you activate the Portaldetector, dropping the camera but also disabling the trigger and opening the door in case it was shut close.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.
they're the exact same overlays as the indicators for buttons/switches, just used for a different purpose.
they're the exact same overlays as the indicators for buttons/switches, just used for a different purpose.
I don't lag, I own so much it takes a few seconds for the server to figure out what the hell I just did.
Quote from
Bulska on July 4, 2008, 7:27 am
Ill tell ya.
When the Cube gets too close to the camera, the indicator changes, and the door closes.
The Camera sees the cube and closes the door.
Ill tell ya.
When the Cube gets too close to the camera, the indicator changes, and the door closes.
The Camera sees the cube and closes the door.
Be advised that any noticable taste of blood isn't part of any test protocol. But is an unintended side effect of the Hand-Held-High-Energy-Pellet.