[Released] Cassata Chamber 01
Quote from Korjagun on November 15, 2007, 6:09 pm[spoiler]What fling move? After getting the cube, getting it onto the button above the rightmost door is as simple as just throwing it up there. It doesn't even take any portals. And if you do want to use portals, putting one on the concrete wall next to the button platform is just as easy.[/spoiler]
Quote from Rivid31 on November 15, 2007, 7:03 pmI think he's referring to [spoiler]the fling move to get up to the cube in the first place[/spoiler]
I think he's referring to
Quote from Lorithad on November 15, 2007, 7:13 pmWhat I did to get the cube:
[spoiler]portal one on ceiling.
portal 2 in first drop.
Jump into portal 2
Immediatly after falling out of portal one, put new portal 1 on ground.
Manuver self in air onto platform where cube was located.
Ta da.[/spoiler]It never even occured to me to use the other room.
What I did to get the cube:
It never even occured to me to use the other room.
Quote from Artesia on November 15, 2007, 7:43 pmif I recall you can't use the other room for that because you need a cube to keep the door open, the door is underneath you
if I recall you can't use the other room for that because you need a cube to keep the door open, the door is underneath you
Quote from Korjagun on November 15, 2007, 7:57 pmRight. I did what Lorithad did to get up to the cube in the first place, and then [spoiler]I never had to use the door on the left at all; I just tossed the cube up onto the right button and walked through the door. No more flinging required.[/spoiler]
Right. I did what Lorithad did to get up to the cube in the first place, and then
Quote from BlackSphinx on November 15, 2007, 8:27 pmWell, it's easier to use the ceiling, but the intended seems to be [spoiler]To put a portal inside the right door using a portal into portal echnique, then going and using the pit inside the right chamber to fling yourself inside the left chamber.[/spoiler]
Fix: Ceiling of 1st floor is now a non-portalable surface.
The map is good. Since i played a lot in chamber 17 [spoiler]with getting stuck in the room and having GLaDOS bail me out, I found the last puzzle a bit easy. Next time, do it with a TURRET! Using a turret to jam the door is how I achieved my high score on room 18 (56 seconds)[/spoiler]
Of course, people that spend a bit less time abusing the living crap out of this game found the map harder, and it is challenging. Nice job on it.
Well, it's easier to use the ceiling, but the intended seems to be
Fix: Ceiling of 1st floor is now a non-portalable surface.
The map is good. Since i played a lot in chamber 17
Of course, people that spend a bit less time abusing the living crap out of this game found the map harder, and it is challenging. Nice job on it.
Quote from CassataGames on November 15, 2007, 9:03 pmBlackSphinx wrote:Well, it's easier to use the ceiling, but the intended seems to be [spoiler]To put a portal inside the right door using a portal into portal echnique, then going and using the pit inside the right chamber to fling yourself inside the left chamber.[/spoiler]Fix: Ceiling of 1st floor is now a non-portalable surface.
The map is good. Since i played a lot in chamber 17 [spoiler]with getting stuck in the room and having GLaDOS bail me out, I found the last puzzle a bit easy. Next time, do it with a TURRET! Using a turret to jam the door is how I achieved my high score on room 18 (56 seconds)[/spoiler]
Of course, people that spend a bit less time abusing the living crap out of this game found the map harder, and it is challenging. Nice job on it.
Heh, well I don't plan on doing any stuff like using objects to climb walls, because stuff like that in my opinion is just a bit to glitched and annoying.
[spoiler]I figured, Portal is a puzzle game, but ironically the designers of the actual game seemed to have left out some of the simplest aspects of a door puzzle. Prop a box against a door, open door, close door and box will keep door propped open for you.[/spoiler] Simple concept that seems to be very over looked in favor of more complex solutions.
Thanks for the advice and critique everyone, I'm working on an updated release to fix up the chambers where you can get stuck.
Rather then destroying some of the very minor puzzle aspects, because thinking with a door that closes on you all the time is a major part of these simple puzzles, I'm creating secondary escape chambers, as opposed to just opening the door. These secondary chambers will drop you off into the outside chamber again.
This will keep you from having to restart the map, and will also avoid destroying some of the smaller puzzle elements I tried to keep with the map.Like I said, any solution (that isn't cheating) is a solution. I still appreciate everyone telling me how they completed my puzzles though. Not only are they extremely interesting to hear, but they are amazing inspiration for future maps. Thanks everyone, keep it up!
Fix: Ceiling of 1st floor is now a non-portalable surface.
The map is good. Since i played a lot in chamber 17
Of course, people that spend a bit less time abusing the living crap out of this game found the map harder, and it is challenging. Nice job on it.
Heh, well I don't plan on doing any stuff like using objects to climb walls, because stuff like that in my opinion is just a bit to glitched and annoying.
Thanks for the advice and critique everyone, I'm working on an updated release to fix up the chambers where you can get stuck.
Rather then destroying some of the very minor puzzle aspects, because thinking with a door that closes on you all the time is a major part of these simple puzzles, I'm creating secondary escape chambers, as opposed to just opening the door. These secondary chambers will drop you off into the outside chamber again.
This will keep you from having to restart the map, and will also avoid destroying some of the smaller puzzle elements I tried to keep with the map.
Like I said, any solution (that isn't cheating) is a solution. I still appreciate everyone telling me how they completed my puzzles though. Not only are they extremely interesting to hear, but they are amazing inspiration for future maps. Thanks everyone, keep it up!
Quote from JunkInThetrunk on November 15, 2007, 10:00 pmQuote:[spoiler]I managed to solve the last puzzle in a completely different, exploitative way, by tossing the nemesis sphere sheer through the emancipation grill. By doing this, it was in contact with the button for a split second and opened the door long enough for me to shoot a portal through it. This was probably not what you had in mind, though...[/spoiler]Hahaha, I did the same thing. It took me forever to get the timing right... I probably went through a zillion companion cubes. =D
BTW, I really enjoyed this map.
Hahaha, I did the same thing. It took me forever to get the timing right... I probably went through a zillion companion cubes. =D
BTW, I really enjoyed this map.
Quote from Rivid31 on November 15, 2007, 11:14 pmI also initially solved the final puzzle this way as well. I could only get it to work once though. Second time through I got too annoyed at trying after going through 20 companion cubes.
I also initially solved the final puzzle this way as well. I could only get it to work once though. Second time through I got too annoyed at trying after going through 20 companion cubes.
Quote from roger federer on November 16, 2007, 12:32 ammy only disappointment in the map was that the ladder did not work.
my only disappointment in the map was that the ladder did not work.