Please or Register to create posts and topics.

[Released] Cassata Chamber 01

PreviousPage 5 of 6Next

I also just played this map; my only major complaint is that it's just a .bsp file, no bonus script or anything. A little thing, really, but it's kind of annoying to have to open the console when all the other maps are right there in the bonus maps section - I'm sure someone here would even be able to do it for you if you asked.

Anyway, I loved the feeling of "beating the system". I spent about five or ten minutes wandering around the first room before I realized that

Spoiler
Sorry, only logged-in users can see spoilers.
. It was just awesome in a kind of "stick-it-to-the-man" kind of way.

Another thing, though I'm sure it's a problem of the Source engine, and not your mapping ability, is in the final chamber:

Spoiler
Sorry, only logged-in users can see spoilers.
. Annoying, but nothing major.

All things considered, great job. I look foreword to your future work!

EDIT: This thread has everything you need to know to create a proper bonus map script.

Spoiler
Sorry, only logged-in users can see spoilers.

oh well after all that i did it on the first try. go figure.

--

The cake is a PI

--

Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

--

I agree that a camera or a turret makes propping a door open easier.

I seem to remember that manipulating objects to be at certain angles was so much easier with the gravity gun in HL2.

Adair wrote:
I seem to remember that manipulating objects to be at certain angles was so much easier with the gravity gun in HL2.

there are certain objects that when you pick them up snap to an angle, this made it easier with certain things. Also the HL2 environment is more varied which makes it easier to prop things against something to rotate them

Awesome map, took me a good 35 minutes to beat.

I admit that I had to resort to spoilers for the last one (although I did manage to get the ----- from the other room into the final chamber by myself, it proved useless anyway XD).

10/10

"I know this facinates you, you facinator."

For anyone stuck in the level, or interested in comparing how they beat it, to how it was intended to be beaten, here is a video I uploaded of the map.
http://www.youtube.com/watch?v=vmRHfeV0yDY

I like my girls like I like my cars, I like them fast, I like them automatic, and I know I'm in trouble if I reach down and feel a stick.

My pc crashes when I get near all those turrets :cry:

youme wrote:
My pc crashes when I get near all those turrets :cry:

Lol. Ouch. :shock:

youme wrote:
My pc crashes when I get near all those turrets :cry:

Whoa!
I thought my pc sucked with it's as-god-as extinct geforce 4800(which is just about the best part of them all :oops: )

Anyways, great map ^^ really liked the tricky way of getting through the first door...and just about everything else too!

Not thinking without portals at the very least...

This level was just about the most fun I've played so far. Top notch. I got to use all sorts of sneaky tricks in this level....I'm guessing other people have experienced the same feeling where you've encountered similar problems before, so you can use the same tricks sometimes..

Spoiler
Sorry, only logged-in users can see spoilers.

This level was a lot of fun and had a lot of interesting things used in its level construction.

PreviousPage 5 of 6Next