[RERELEASE]PortIllogic - Episode: Pre
Quote from PortIllogic on August 18, 2008, 6:20 amI spent my weekend making love to Hammer.
I'll be upfront, this is my very first map and probably isn't worthy of being widely-played. But you'll be upfront, and admit that you'll play it regardless, if not just to be able to say you didn't enjoy it.
Originally, this was going to be Episode: A, but after much inner-mental-debate, I decided perhaps it was best to deem it some sort of "Prequel" in order to - if nothing else - salvage some self-esteem that may or may not be damaged in the process of reading reviews.
So here it is, my first map; PortIllogic - Episode: Pre.
I never enjoyed Portal puzzles which didn't involve a sense of logic or intuitiveness; maps where you are walking, and the walls crush you on both sides for no apparent reason when you walk over a particularly darker colored tile; a giant game of trial and error. Rather, I like maps where you have to truly take into account your surroundings, and what you can use to solve the issues presented, in a logical manner.
In this first release, which is basically a large mush of arbitrary ideas I had for different puzzles, I attempted to test the player's mental capacity to think quickly, think logically, and even to remember.
I hope you enjoy it!
Fixed:
- lighting
- aesthetics
- fizzler is less confusing
- slightly harder, slightly easier to understandScreenshots:
[img]http://portillogic.steelecameron.com/wp-content/uploads/2008/08/portillogic_episode_pre0004.jpg[/img]
[img]http://portillogic.steelecameron.com/wp-content/uploads/2008/08/portillogic_episode_pre0013.jpg[/img]
[img]http://portillogic.steelecameron.com/wp-content/uploads/2008/08/portillogic_episode_pre00001.jpg[/img]
I spent my weekend making love to Hammer.
I'll be upfront, this is my very first map and probably isn't worthy of being widely-played. But you'll be upfront, and admit that you'll play it regardless, if not just to be able to say you didn't enjoy it.
Originally, this was going to be Episode: A, but after much inner-mental-debate, I decided perhaps it was best to deem it some sort of "Prequel" in order to - if nothing else - salvage some self-esteem that may or may not be damaged in the process of reading reviews.
So here it is, my first map; PortIllogic - Episode: Pre.
I never enjoyed Portal puzzles which didn't involve a sense of logic or intuitiveness; maps where you are walking, and the walls crush you on both sides for no apparent reason when you walk over a particularly darker colored tile; a giant game of trial and error. Rather, I like maps where you have to truly take into account your surroundings, and what you can use to solve the issues presented, in a logical manner.
In this first release, which is basically a large mush of arbitrary ideas I had for different puzzles, I attempted to test the player's mental capacity to think quickly, think logically, and even to remember.
I hope you enjoy it!
Fixed:
- lighting
- aesthetics
- fizzler is less confusing
- slightly harder, slightly easier to understand
Screenshots:
[img]http://portillogic.steelecameron.com/wp-content/uploads/2008/08/portillogic_episode_pre0004.jpg[/img]
[img]http://portillogic.steelecameron.com/wp-content/uploads/2008/08/portillogic_episode_pre0013.jpg[/img]
[img]http://portillogic.steelecameron.com/wp-content/uploads/2008/08/portillogic_episode_pre00001.jpg[/img]
Quote from monkeyman on August 18, 2008, 7:22 ami really would like to to have tried it properly... but its bloody hard to see... the lighting is horrible... u can hardly see anything!!!
i really would like to to have tried it properly... but its bloody hard to see... the lighting is horrible... u can hardly see anything!!!
Quote from Sythes on August 18, 2008, 7:30 amToo dark to see, the cleansers were unrealistic, you should've told us cubes could pass through. You can easily get stuck in the hole by the cube that drops. Whats the point of the hole? For some reason the rocket turret slides through the ground to get to it's location. You can press the cube button again to open the dropper multiple times. Fix these. Otherwise it's 4/10.
Too dark to see, the cleansers were unrealistic, you should've told us cubes could pass through. You can easily get stuck in the hole by the cube that drops. Whats the point of the hole? For some reason the rocket turret slides through the ground to get to it's location. You can press the cube button again to open the dropper multiple times. Fix these. Otherwise it's 4/10.
Quote from PortIllogic on August 18, 2008, 2:01 pmWhy did nobody tell me my brightness was set to the maximum! You guys are so imperceptive!
I'll fix the lighting, move the box dropper, fix the awkward missile turret, and make the fizzlers destroy the box (I'll move the dropper to where you need to put the box, and repost it.
Thanks a lot guys!
Why did nobody tell me my brightness was set to the maximum! You guys are so imperceptive!
I'll fix the lighting, move the box dropper, fix the awkward missile turret, and make the fizzlers destroy the box (I'll move the dropper to where you need to put the box, and repost it.
Thanks a lot guys!
Quote from rellikpd on August 18, 2008, 7:10 pmyeah i pretty much don't even download anything anymore without screen shots. to busy otherwise.
yeah i pretty much don't even download anything anymore without screen shots. to busy otherwise.
Quote from PortIllogic on August 18, 2008, 7:39 pmI rereleased it with proper lighting. I had my brightness up all the way (a habit from Counter-Strike), so to me it looked much brighter than it did to you guys.
Thanks!
I rereleased it with proper lighting. I had my brightness up all the way (a habit from Counter-Strike), so to me it looked much brighter than it did to you guys.
Thanks!
Quote from WackoMcGoose on August 18, 2008, 8:46 pmThe map is good (and very challenging), but it has problems with Quickloading! When you try to quickload, you're left with a black screen. I have to reload the map from the Bonus Maps menu instead of the Load Game menu. Not to mention, several textures failed to render.
The map is good (and very challenging), but it has problems with Quickloading! When you try to quickload, you're left with a black screen. I have to reload the map from the Bonus Maps menu instead of the Load Game menu. Not to mention, several textures failed to render.
*fifty cakes fall out*
Time out for a second. That wasn't supposed to happen.