Resizing brushes
Quote from GameBurger on August 27, 2014, 7:16 amSo I had this question for a while now, very curious to finally get it straight.
The glass lighting. When you put it like that:The side of the brush is inside the light and is flickering. How do I avoid it?
I thought about resizing this side of the brush, but it only lets me set it to 1 inch, not less.
So I had this question for a while now, very curious to finally get it straight.
The glass lighting. When you put it like that:
The side of the brush is inside the light and is flickering. How do I avoid it?
I thought about resizing this side of the brush, but it only lets me set it to 1 inch, not less.
Quote from TeamSpen210 on August 27, 2014, 7:26 amTexture it with nodraw to make that bit invisible. (behind these lights you should have nodraw anyway).
I like doing using the vertex edit tool / clip tool to make a 45? bevel so it isn't sticking out, and doing similar with walls and corners to make them neater.
Texture it with nodraw to make that bit invisible. (behind these lights you should have nodraw anyway).
I like doing using the vertex edit tool / clip tool to make a 45? bevel so it isn't sticking out, and doing similar with walls and corners to make them neater.
[spoiler]- BEE2 Addons | (BEE2)
- Hammer Addons
Maps:
- Crushed Gel
- Gel is Not Always Helpful[/spoiler]
Quote from GameBurger on August 27, 2014, 7:39 amTeamSpen210 wrote:Texture it with nodraw to make that bit invisible. (behind these lights you should have nodraw anyway).
I like doing using the vertex edit tool / clip tool to make a 45? bevel so it isn't sticking out, and doing similar with walls and corners to make them neater.I should have thought of that sooner xD Thanks a lot!
I like doing using the vertex edit tool / clip tool to make a 45? bevel so it isn't sticking out, and doing similar with walls and corners to make them neater.
I should have thought of that sooner xD Thanks a lot!