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Rotate to target

Hi !
How to make entity follow (rotate) target like security camera so it will always face it.
Thanks for anserws

The entity you want here is something called a func_tank. Add an output to the tank using SetTargetEntity to the name of your object you would like it to follow. Use !player to target the player (singleplayer only) else use !player_blue and !player_orange for Co-Op.

e.g. OnMapSpawn -> func_tank -> SetTargetEntity -> !player

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Thanks alot

Doctor_GLaDOS wrote:
Thanks alot

Image
http://hyperboleandahalf.blogspot.nl/20 ... thing.html

Should have been an image of him thanking an alot.

Image

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