Rotating room
Quote from Interitus on January 20, 2008, 2:53 pmI've got a room that rotates, but if the player is even touching the brushes that move, it stops the rotation. How do I get it to push the player out of the way? I've added playerclip to the same space as all the brushes. I cant find any settings in func_rotator or the func_brushes that tell it to move anyways.
I've got a room that rotates, but if the player is even touching the brushes that move, it stops the rotation. How do I get it to push the player out of the way? I've added playerclip to the same space as all the brushes. I cant find any settings in func_rotator or the func_brushes that tell it to move anyways.
Quote from Interitus on January 20, 2008, 4:47 pmOk, got it working. Change the func_rotate to Solid_Type : BSP, and set all the brushes of the room to:
Input Filter : Ignore All
Solidity : Always solid
Solid BSP : YesI dont know which one did, but its working. But now hammer is crashing frequently, ever since I changed the solid_type to BSP. might be just when I work with that entity. *shrugs*
Ok, got it working. Change the func_rotate to Solid_Type : BSP, and set all the brushes of the room to:
Input Filter : Ignore All
Solidity : Always solid
Solid BSP : Yes
I dont know which one did, but its working. But now hammer is crashing frequently, ever since I changed the solid_type to BSP. might be just when I work with that entity. *shrugs*
Quote from Ricotez on January 21, 2008, 11:39 amI think it was the filter that did it (not sure tough), so try what happends when you put the Solid BSP to No. Or keep Solid BSP on No untill you get to compile your map and then quickly set it to Yes.
I think it was the filter that did it (not sure tough), so try what happends when you put the Solid BSP to No. Or keep Solid BSP on No untill you get to compile your map and then quickly set it to Yes.
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