SDK Base
Quote from youme on February 15, 2008, 11:24 amSo its been in my tools thing for a while and all it looks like is a video stress test. I've heared it being talked about as something useful for mods.
Can anyone tell me what this sneaky thing isAlso: The orange box version of the SDK Base has recently appeared in my tool list, thats good right?
So its been in my tools thing for a while and all it looks like is a video stress test. I've heared it being talked about as something useful for mods.
Can anyone tell me what this sneaky thing is
Also: The orange box version of the SDK Base has recently appeared in my tool list, thats good right?
Quote from NykO18 on February 15, 2008, 1:00 pmI *think* that it's a base, like it's name says.
Developers can use it as a base to start their mod on.
A clean and fresh version of the engine.
I *think* that it's a base, like it's name says.
Developers can use it as a base to start their mod on.
A clean and fresh version of the engine.
Quote from msleeper on February 15, 2008, 1:11 pmThe SDK Base is the source code for Source, needed to make mods using stuff like Portal code and the other stuff from Episode 2.
And I am waiting on someone to give me full information on the Orange Box SDK Base so we can post about it.
The SDK Base is the source code for Source, needed to make mods using stuff like Portal code and the other stuff from Episode 2.
And I am waiting on someone to give me full information on the Orange Box SDK Base so we can post about it.
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Quote from MrTwoVideoCards on February 16, 2008, 1:15 amThe OB base is app 245 no? Anyways you guys should really join the Hlcoders Mailing List. It's full of awesome sauce. http://list.valvesoftware.com/mailman/listinfo/hlcoders
The OB base is app 245 no? Anyways you guys should really join the Hlcoders Mailing List. It's full of awesome sauce. http://list.valvesoftware.com/mailman/listinfo/hlcoders
Quote from msleeper on February 16, 2008, 3:27 amI alternately care about and ignore hlcoders, but for anyone interested in the SDK Base I stongly recommend signing up.
I alternately care about and ignore hlcoders, but for anyone interested in the SDK Base I stongly recommend signing up.
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Quote from youme on February 16, 2008, 8:26 amwell I don't know if I am interested, thats kinda the point of this thread...
Would the sdk base be usefull to me for TS13 or not?
well I don't know if I am interested, thats kinda the point of this thread...
Would the sdk base be usefull to me for TS13 or not?
Quote from rellikpd on February 16, 2008, 10:49 amas i understand it... the sdk base is the raw format of the source engine. used to give you a base for modding. now i haven't looked at it (at all, aside from installing it. running it, and then deleting it) but i USED to mod for quake. and most likely its the base files you need to make mods
youme wrote:Would the sdk base be usefull to me for TS13 or not?if you wanted either 1) to change the rules of, or way that Portals works and runs, or 2) you want a map pack with its "own" custom menu's, chapter settings etc. then the answer would be "yes" it could/would be useful for you.
but something to consider. unless i'm wrong. you'll have to reprogram all the portal code. or wait till its released as a "base" sdk for portal, which i doubt they would do (unless they want/don't mind people making "portal mods") not that they would otherwise mind, (seeing as how they released the base sdk in the first place) but i think they just want to give us the abbility to mod in "source" not any of THEIR mods (ie: portal)
and really if 2) is the only thing you want to do (map pack with custom menu's, chapter settings, locked (until arrived) maps etc) then really. you're way better off just using a "bonus map" installation. unless you can find "someone" to do the modding of the sdk for you. but really i think you'd be better off just focusing on the mapping/etc cuz modding is a whole different animal.
as i understand it... the sdk base is the raw format of the source engine. used to give you a base for modding. now i haven't looked at it (at all, aside from installing it. running it, and then deleting it) but i USED to mod for quake. and most likely its the base files you need to make mods
if you wanted either 1) to change the rules of, or way that Portals works and runs, or 2) you want a map pack with its "own" custom menu's, chapter settings etc. then the answer would be "yes" it could/would be useful for you.
but something to consider. unless i'm wrong. you'll have to reprogram all the portal code. or wait till its released as a "base" sdk for portal, which i doubt they would do (unless they want/don't mind people making "portal mods") not that they would otherwise mind, (seeing as how they released the base sdk in the first place) but i think they just want to give us the abbility to mod in "source" not any of THEIR mods (ie: portal)
and really if 2) is the only thing you want to do (map pack with custom menu's, chapter settings, locked (until arrived) maps etc) then really. you're way better off just using a "bonus map" installation. unless you can find "someone" to do the modding of the sdk for you. but really i think you'd be better off just focusing on the mapping/etc cuz modding is a whole different animal.
Quote from msleeper on February 16, 2008, 12:25 pmyoume wrote:well I don't know if I am interested, thats kinda the point of this thread...
Would the sdk base be usefull to me for TS13 or not?If you're just making a map, then no.
If you want to make a mod, then yeah.
Would the sdk base be usefull to me for TS13 or not?
If you're just making a map, then no.
If you want to make a mod, then yeah.
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Quote from NykO18 on February 16, 2008, 1:00 pmI think you're wrong with this "use it to make a mod" thing.
I'm making a mod and I don't use the SDK Base at all. I just clicked on "Create a mod" in the SDK.
The SDK Base is an empty version of the Source engine. No rules, nothing at all, just a basic FPS. If you want to make a mod of Portal, then you should not use it.
I think you're wrong with this "use it to make a mod" thing.
I'm making a mod and I don't use the SDK Base at all. I just clicked on "Create a mod" in the SDK.
The SDK Base is an empty version of the Source engine. No rules, nothing at all, just a basic FPS. If you want to make a mod of Portal, then you should not use it.
Quote from youme on February 16, 2008, 2:25 pmWell I got a bare bones portal mod already doing what nyk018 said.
This seems to run anything portal related just fine.
The only thing I might need is some code from portal to get new slightly different entities. but I guess the source code isnt in the sdk base
Well I got a bare bones portal mod already doing what nyk018 said.
This seems to run anything portal related just fine.
The only thing I might need is some code from portal to get new slightly different entities. but I guess the source code isnt in the sdk base