Skybox overwriting wall textures.
Quote from Samot on October 2, 2018, 12:41 pmThis is a weird one. I'm creating a level and am trying to use a custom skybox image it indicate a large cavern through a window. I did this by creating a 5-sided skybox room, attached to a hole in the player's accessible hallway wall. I'm using a custom skybox texture. As you can see from the attached image, in game the normal textures work until you get to a certain point. In this case, a doorway to a staircase. Once you cross that threshold, the skybox texture replaces the other brush textures. The actual room with the attached window and skybox are on the other side of the closed door. Anyone know what the issue is?
This is a weird one. I'm creating a level and am trying to use a custom skybox image it indicate a large cavern through a window. I did this by creating a 5-sided skybox room, attached to a hole in the player's accessible hallway wall. I'm using a custom skybox texture. As you can see from the attached image, in game the normal textures work until you get to a certain point. In this case, a doorway to a staircase. Once you cross that threshold, the skybox texture replaces the other brush textures. The actual room with the attached window and skybox are on the other side of the closed door. Anyone know what the issue is?
Quote from Kwinten on October 19, 2018, 10:23 pmYou have to specify the name of your skybox in Map / Map properties
yor skybox should be placed in materials/skybox (create the folder if it doesn't exists)
You have to specify the name of your skybox in Map / Map properties
yor skybox should be placed in materials/skybox (create the folder if it doesn't exists)
Quote from DaMaGepy on October 25, 2018, 9:42 pmYou made the skybox yoursel or downloaded from gamebanana or similar site? (in this case they need to be modified, bot vtfs and vmts)
You made the skybox yoursel or downloaded from gamebanana or similar site? (in this case they need to be modified, bot vtfs and vmts)