Skybox Problems
Quote from Loriot on May 19, 2011, 9:44 amHello, i have a Problem with a "custom" made Skybox for Portal 2
First I Extracted the milita Sky from CS:S
then I Put the VTF and VMT files in the Sky Folder (had to create it) for Portal 2
Then i?ve Build a Testmap with the militia Skybox texture as Skybox
I run the Map with this Result:No brushs etc. I can hear Chell walking on the floor but i cant see something else but the Skybox.
And these ugly Borders are there.Any Help?
Thanks
Hello, i have a Problem with a "custom" made Skybox for Portal 2
First I Extracted the milita Sky from CS:S
then I Put the VTF and VMT files in the Sky Folder (had to create it) for Portal 2
Then i?ve Build a Testmap with the militia Skybox texture as Skybox
I run the Map with this Result:
No brushs etc. I can hear Chell walking on the floor but i cant see something else but the Skybox.
And these ugly Borders are there.
Any Help?
Thanks
Quote from chimera201 on October 6, 2011, 1:17 pmI am also trying to make a custom skybox for portal 2
I made the six VTFs and VMTs using VTFEdit
Now i don't know exactly which folder to put them.
I tried putting them in a folder named "skybox" & "sky" inside 'SteamAppscommonportal 2portal2materials'
But that doesn't work or I must be missing something (or a lot of things).
Please help
I am also trying to make a custom skybox for portal 2
I made the six VTFs and VMTs using VTFEdit
Now i don't know exactly which folder to put them.
I tried putting them in a folder named "skybox" & "sky" inside 'SteamAppscommonportal 2portal2materials'
But that doesn't work or I must be missing something (or a lot of things).
Please help
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from Vordwann on October 6, 2011, 3:26 pmI've never made a skybox before but maybe it's something about the render order in the .vmt?
I've never made a skybox before but maybe it's something about the render order in the .vmt?
[spoiler][SP] Alternate[/spoiler]
Quote from HMW on October 7, 2011, 11:11 amWhen creating your vtf file, make sure that all 6 skybox images are combined into a single file. (You need to change the "texture type" setting in VTFEdit to something like "cube map" or "environment map". (Don't remember exactly how it's called.)
The VDC has some more information on this. (Scroll down to "Creating a Custom 2D Skybox Texture".)
When creating your vtf file, make sure that all 6 skybox images are combined into a single file. (You need to change the "texture type" setting in VTFEdit to something like "cube map" or "environment map". (Don't remember exactly how it's called.)
The VDC has some more information on this. (Scroll down to "Creating a Custom 2D Skybox Texture".)
Other Portal 2 maps: Medusa Glare
Portal 1 maps: Try Anything Twice | Manic Mechanic

Quote from ChickenMobile on October 7, 2011, 9:59 pmI remember there was a previous topic about this. You need to add the HDR parameter into each .vmt, otherwise 3D skyboxes will not work properly, and other things.
- Code: Select all
"UnlitGeneric"
{
"$basetexture" "skybox/skyboxname_UP"
$hdrbasetexture "skybox/skyboxname_UP"
"$nofog" "1"
}
I remember there was a previous topic about this. You need to add the HDR parameter into each .vmt, otherwise 3D skyboxes will not work properly, and other things.
- Code: Select all
"UnlitGeneric"
{
"$basetexture" "skybox/skyboxname_UP"
$hdrbasetexture "skybox/skyboxname_UP"
"$nofog" "1"
}
Quote from chimera201 on October 9, 2011, 10:38 amOk I got the skybox working by looking through how Valve has made using GCFScape
Now I have this problem.
The texture does not occupy all the area as in the image.(lines down below).http://cloud.steampowered.com/ugc/57781 ... 7F67E654C/
I really did not see any change in using UnlitGeneric or sky in the vmt
Also I don't know whether i am the only one having this problem :The model browser does not refresh the textures on hitting reload every time
Also is there a way to scale the texture?
Ok I got the skybox working by looking through how Valve has made using GCFScape
Now I have this problem.
The texture does not occupy all the area as in the image.(lines down below).
http://cloud.steampowered.com/ugc/57781 ... 7F67E654C/
I really did not see any change in using UnlitGeneric or sky in the vmt
Also I don't know whether i am the only one having this problem :The model browser does not refresh the textures on hitting reload every time
Also is there a way to scale the texture?
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201

Quote from josepezdj on October 9, 2011, 11:09 amHi Loriot,
I found the following tutorial at TWHL, just in case it halps you:
http://twhl.info/tutorial.php?id=106
This site is awesome and has excellent tutorials
Regards!
Hi Loriot,
I found the following tutorial at TWHL, just in case it halps you:
http://twhl.info/tutorial.php?id=106
This site is awesome and has excellent tutorials
Regards!
Quote from chimera201 on October 11, 2011, 12:37 pm@ josepezdj:No offense but you should see the date when Loriot posted.
And the site describes skybox for hl2
@ josepezdj:No offense but you should see the date when Loriot posted.
And the site describes skybox for hl2
Maps made : [SP] PORTAL 2 : After Math
Steam ID : chimera201
Quote from MWP on May 28, 2012, 8:15 ambumping up this old toppic for my skybox problems.
First of I can't find the militia skybox texture anywhere in my css folders..
Second problem i've got is that i realy don't know where to edit the .vmt filees. It's posible to do it through notepad but in what folder are they hidden?
Thanks in advance again! Realy hope one of you can spare the time helping me out.
Cheers,
MWP
bumping up this old toppic for my skybox problems.
First of I can't find the militia skybox texture anywhere in my css folders..
Second problem i've got is that i realy don't know where to edit the .vmt filees. It's posible to do it through notepad but in what folder are they hidden?
Thanks in advance again! Realy hope one of you can spare the time helping me out.
Cheers,
MWP