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small portalable surface?

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I have a small 64x128 patch of portalable wall attached to a movable arm on the ceiling of a map I am working on. The problem is that it is nearly impossible to place a portal on the brush unless you are standing in exactly the right spot. I have tried placing portal bumpers but they did not help much. Attached is an example of what I am talking about. Is there a way to make it so that no matter what angle they shoot from they will always be able to place a portal on this surface?

Also, has the theme for the March mapping contest been officially announced?

func_portal_orientation ?
Adjusts a portal's rotation to match a specified angle. The 'Bottom' of the portal points in the specified diretion.

No that does not seem to help. I still have to be pointing at almost the exact center and directly underneath in order to get a portal to form.

Func_portal_bumpers should fix this. Are you sure you're using them correctly?

NocturnalGhost wrote:
Func_portal_bumpers should fix this. Are you sure you're using them correctly?

No, it can't fix this.
There's room for only one portal in a given direction. Portal_bumpers try to shift portals away from metal, but if there's no room, there's no room.. If someone try to portal this surface perpendicularly, it will fail because there's no room for a portal in this way.
I had this problem with one of the maps of my mod, and never managed to fix it. So if somebody has an idea...

I am pretty sure I am using them correctly. Here is a picture of how I have them set up, tell me if I am using them correctly.

i am pretty sure its been used in a custom map here at TWP. i think its one of the ren_tests, but im not sure.

Just ran through the ren_tests and I did not see anything similar to my problem. Though I think I saw a func_portal_orientation in the first one.

I had this problem too.

As long as the surface is COMPLETELY level and parallel with the ground, portal will try to orient the portal in the direction it was shot from.

But if you make the ceiling even microscopically tilted (like lower one side 1 unit with the vertex tool), Portal will treat the surface like a wall instead of a ceiling/floor, so the portals will be placed in the orientation you're hoping for no matter what angle they are shot from.

Of course you'll need to keep the bumpers, too.

Thanks, that worked perfectly. :)

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