Snakepit [RELEASE]
Quote from Duffers on January 21, 2008, 2:54 pmRalen wrote:I thought the "X" on the wall was a pretty good indicator that you were supposed to fling there.I liked this map a lot. It was lengthy, but never got boring. My only complaint is that all the [spoiler]backtracking and portal tunneling[/spoiler] required to solve the puzzle after the incinerator left me feeling like I had cheated, since traditional portal puzzles don't require that sort of thing (and if you do do that sort of thing, it usually means you're doing it wrong).
... No portal tunneling needed.
I liked this map a lot. It was lengthy, but never got boring. My only complaint is that all the
... No portal tunneling needed.
Quote from DelphiAegis on January 21, 2008, 3:04 pmiamafractal wrote:ya i looked at that. i guess duff could make that goo a little wider so you HAVE to fling.I think I didn't fling mostly because the doors closed behind me after I entered the room, so I didn't know that it would open again upon getting close to it.
In fact, I was at the disable forcefield switch wondering what to do before I backtracked and flung myself to the switch that opened the tall, final room, figuring that I had to have some vertical momentum somewhere to hit the switch, besides the fan room. :p
Making the doors permanently open would've made me fling that goo-pit for certain.
I think I didn't fling mostly because the doors closed behind me after I entered the room, so I didn't know that it would open again upon getting close to it.
In fact, I was at the disable forcefield switch wondering what to do before I backtracked and flung myself to the switch that opened the tall, final room, figuring that I had to have some vertical momentum somewhere to hit the switch, besides the fan room. :p
Making the doors permanently open would've made me fling that goo-pit for certain.
Quote from iamafractal on January 21, 2008, 4:52 pmRalen wrote:I thought the "X" on the wall was a pretty good indicator that you were supposed to fling there.I liked this map a lot. It was lengthy, but never got boring. My only complaint is that all the [spoiler]backtracking and portal tunneling[/spoiler] required to solve the puzzle after the incinerator left me feeling like I had cheated, since traditional portal puzzles don't require that sort of thing (and if you do do that sort of thing, it usually means you're doing it wrong).
oh i LOVE to have a feeling of having cheated. and i love back tracking... and i love bts... and i'm waiting for ... outside...
I liked this map a lot. It was lengthy, but never got boring. My only complaint is that all the
oh i LOVE to have a feeling of having cheated. and i love back tracking... and i love bts... and i'm waiting for ... outside...
The cake is a PI
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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...
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Quote from Warchamp7 on January 21, 2008, 7:44 pmDarksoul wrote:Kiavik wrote:I flinged my self into the vent...
The map is really interesting, the setup was great although it felt arbitrary, I liked the backtracking. The cube part felt out of place, I believe it could have been a regular cube and I really loved the ending it's different from the clich? that roams Portal custom maps, the typical "heres your cake ending" I find this ending to be more Portal style: "the cake's a lie".
Yeah, them pipes are there for a reason XD
Great map Duffe, a few parts had me for a bit, especially the first part you need to back track (It was 11 pm and I couldn't think XD)
Edit: lol <(^^,)>
I flinged my self into the vent...
The map is really interesting, the setup was great although it felt arbitrary, I liked the backtracking. The cube part felt out of place, I believe it could have been a regular cube and I really loved the ending it's different from the clich? that roams Portal custom maps, the typical "heres your cake ending" I find this ending to be more Portal style: "the cake's a lie".
Yeah, them pipes are there for a reason XD
Great map Duffe, a few parts had me for a bit, especially the first part you need to back track (It was 11 pm and I couldn't think XD)
Edit: lol <(^^,)>
Quote from Unbekannte on January 22, 2008, 4:33 pmRalen wrote:I thought the "X" on the wall was a pretty good indicator that you were supposed to fling there.I solved that particular part by jumping forward, and then crouching.
I thought the X was supposed to lead me to jump onto the near pipe, and then onto the far one, and then across the room. Now that I look at it a fling is REALLY obvious though.
Definitely agree on making the doors stay open. I was always afraid that I'd be unable to open it, or it'd crap out on me and fall apart since that seemed to be a running (and very cool) trend throughout the map.
I solved that particular part by jumping forward, and then crouching.
I thought the X was supposed to lead me to jump onto the near pipe, and then onto the far one, and then across the room. Now that I look at it a fling is REALLY obvious though.
Definitely agree on making the doors stay open. I was always afraid that I'd be unable to open it, or it'd crap out on me and fall apart since that seemed to be a running (and very cool) trend throughout the map.
Quote from Talgoran on January 22, 2008, 9:36 pmGreat map!
Nice puzzles, albeit pretty hard.
I gave up after the incinerator. Watching the video showed me the real solution which is a bit...odd. No other complaints though. Hard is good! That just threw me off because I didn't suspect so much backtracking was needed.
Great map!
Nice puzzles, albeit pretty hard.
I gave up after the incinerator. Watching the video showed me the real solution which is a bit...odd. No other complaints though. Hard is good! That just threw me off because I didn't suspect so much backtracking was needed.
Quote from Hober on January 23, 2008, 1:21 pmCome on, guys. Someone who has made it through this map, get me a freakin' review already.
Please?
Come on, guys. Someone who has made it through this map, get me a freakin' review already.
Please?
Quote from BlackSphinx on January 23, 2008, 4:09 pm[spoiler]Cake DENIED.[/spoiler]
Great map.
Fun to leave for a month and come back to such a great, challenging map. Great job!
Ah, yes, when you [spoiler]jump into the ventilator to fling yourself[/spoiler] there is a part where you can just jump down under. Instead of killing you, it crashes the game completely.
I suggest fixing that part.
Great map.
Fun to leave for a month and come back to such a great, challenging map. Great job!
Ah, yes, when you
I suggest fixing that part.
Quote from Crabclaws on January 23, 2008, 10:14 pmCan you please tell me where you got those skins? Or if you made them can you please send them to me? I would appreciate it. One last thing can you tell me how to apply them?
Can you please tell me where you got those skins? Or if you made them can you please send them to me? I would appreciate it. One last thing can you tell me how to apply them?