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Snakepit [RELEASE]

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No clue dude. Nothing I can do about that, it's never been a problem to me.

EDIT: Just figured out what happened, I'll fix that in my next version. For now, though, just noclip.

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Great! Thanks.

So THAT'S how you do that!

I'd love to be able to play through this level, it looks quite good. However, I'm stuck on the second room. I watched the youtube video of the level being solved, but that didn't help. Is that supposed to be a 'speed run' or something? It's way too fast for me to follow. I kinda see what you're supposed to do in the second room, but I can't react that fast. If I fling myself into the air upside-down, by the time I've got the camera pointed down to see where I am, I've hit the floor. I'm just not fast enough I guess. I can't do that 'tunneling' trick either, I have no idea how you people manage it. Can someone maybe do a slower walkthrough video? I'd hate to have to resort to clipping, just to see what the next room looks like. :(

Feel free to call me lame, that's pretty much how I feel.

<this signature says something else when you're not looking at it>
elt wrote:
I'd love to be able to play through this level, it looks quite good. However, I'm stuck on the second room. I watched the youtube video of the level being solved, but that didn't help. Is that supposed to be a 'speed run' or something? It's way too fast for me to follow. I kinda see what you're supposed to do in the second room, but I can't react that fast. If I fling myself into the air upside-down, by the time I've got the camera pointed down to see where I am, I've hit the floor. I'm just not fast enough I guess. I can't do that 'tunneling' trick either, I have no idea how you people manage it. Can someone maybe do a slower walkthrough video? I'd hate to have to resort to clipping, just to see what the next room looks like. :(

Feel free to call me lame, that's pretty much how I feel.

The second room is pretty much a repeat of the first room.

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Spoiler
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The cake is a PI

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Add me on STEAM: iamafractal
I'm up for coop games & beta testing your maps...

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wow. Kudos to you guys, I never even considered that kind of technique before. I'm gonna go try it right now...

...and wow again. Neat! You've taught me a new technique. Thanks! On to the next room!

<this signature says something else when you're not looking at it>

<laughing>

And, stuck again. I managed to get through the bit with the angled energy ball by pure chance and dumb luck alone. The next part, doing a big fling through a tall forcefield into the room with the button in the corner and the broken elevator... I've watched the youtube video several times, somehow the person there is able to fling at an angle so they end up on the ledge across the room where the cube is... I can't seem to duplicate that feat, I fly out, hit the pillar in the middle of the room, and fall to the floor. When I try to do it like in the video, letting myself drop ceiling-to-floor several times before firing a portal into the wall and fling horixontally... well, I usually end up falling into the nasty water, or just end up on the floor in the far room again. How, exactly, does one alter horizontal trajectory mid-flight when merely getting to face forward is a near-impossibility? Am I just too slow? Maybe I could slow down the framerate of the game or something...

<this signature says something else when you're not looking at it>
elt wrote:
<laughing>

And, stuck again. I managed to get through the bit with the angled energy ball by pure chance and dumb luck alone. The next part, doing a big fling through a tall forcefield into the room with the button in the corner and the broken elevator... I've watched the youtube video several times, somehow the person there is able to fling at an angle so they end up on the ledge across the room where the cube is... I can't seem to duplicate that feat, I fly out, hit the pillar in the middle of the room, and fall to the floor. When I try to do it like in the video, letting myself drop ceiling-to-floor several times before firing a portal into the wall and fling horixontally... well, I usually end up falling into the nasty water, or just end up on the floor in the far room again. How, exactly, does one alter horizontal trajectory mid-flight when merely getting to face forward is a near-impossibility? Am I just too slow? Maybe I could slow down the framerate of the game or something...

That's actually not the intended solution. Just stand on the lift and look around. You'll see.

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as far as i can tell, there are only 2 portal-able surfaces in the room, the square on the wall that's been revealed by (presumedly) a panel that fell, and the square leaning against the wall next to where you come in. I don't see much else to do, here. Neither or the portal panels are of any apparant use, since there's nowhere to do a fling from... standing on the broken platform doesn't seem to reveal anything. I tried looking under it too.

<this signature says something else when you're not looking at it>
elt wrote:
as far as i can tell, there are only 2 portal-able surfaces in the room, the square on the wall that's been revealed by (presumedly) a panel that fell, and the square leaning against the wall next to where you come in. I don't see much else to do, here. Neither or the portal panels are of any apparant use, since there's nowhere to do a fling from... standing on the broken platform doesn't seem to reveal anything. I tried looking under it too.

http://ca.youtube.com/watch?v=pvAJlMn9z2c

That video at 0:45 shows where to go.

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