Quote from
GameBurger on September 13, 2014, 8:34 am
Go to trigger hurt I/O and add a line:
OnStartTouch
!activator
Dissolve
Then go to Flags of the trigger hurt and check "physics objects"
Go to trigger hurt I/O and add a line:
OnStartTouch
!activator
Dissolve
Then go to Flags of the trigger hurt and check "physics objects"