[SOLVED] info_paint_sprayer crashing game..
Quote from Sejievan on September 6, 2015, 10:45 amI placed an info_paint_sprayer in a map, but when i start the thing ingame... Portal 2 crashes to desktop, the map proprieties don't have the "Paint in map" or similar options for me to enable. i verified cache from P2 and P2ATT.. idk what might be causing it.. so could anynone give an help? =P
Follow images from the IPS and map proprieties.
MAP PROPRIETIES
http://i.imgur.com/G0gfHJK.pngINFO_PAINT_SPRAYER
http://i.imgur.com/yKkvJ81.png
I placed an info_paint_sprayer in a map, but when i start the thing ingame... Portal 2 crashes to desktop, the map proprieties don't have the "Paint in map" or similar options for me to enable. i verified cache from P2 and P2ATT.. idk what might be causing it.. so could anynone give an help? =P
Follow images from the IPS and map proprieties.
MAP PROPRIETIES
http://i.imgur.com/G0gfHJK.png
INFO_PAINT_SPRAYER
http://i.imgur.com/yKkvJ81.png
Quote from josepezdj on September 7, 2015, 5:37 amSeji, for the sake of clearness and for future users who will check this thread out, you should explain how you fixed your issue.
I'll just say how to add the "paint in map" in the case someone doesn't know:
1. Go to Map > Map Properties and you'll have a properties window similar to any other entity's peroperties window, but this entity is called "worldspawn"
2. Disable the SmartEdit and manually add the following key and value:
- Key: paintinmap
- Value: 1
That's all you need for your map to make the paint to appear in [spoiler]However, I don't remember that the map crashes if this property is not present... [/spoiler]
Seji, for the sake of clearness and for future users who will check this thread out, you should explain how you fixed your issue.
I'll just say how to add the "paint in map" in the case someone doesn't know:
1. Go to Map > Map Properties and you'll have a properties window similar to any other entity's peroperties window, but this entity is called "worldspawn"
2. Disable the SmartEdit and manually add the following key and value:
- Key: paintinmap
- Value: 1
That's all you need for your map to make the paint to appear in
Quote from Sejievan on September 7, 2015, 1:18 pmjosepezdj wrote:Seji, for the sake of clearness and for future users who will check this thread out, you should explain how you fixed your issue.I'll just say how to add the "paint in map" in the case someone doesn't know:
1. Go to Map > Map Properties and you'll have a properties window similar to any other entity's peroperties window, but this entity is called "worldspawn"
2. Disable the SmartEdit and manually add the following key and value:
- Key: paintinmap
- Value: 1
That's all you need for your map to make the paint to appear in [spoiler]However, I don't remember that the map crashes if this property is not present... [/spoiler]
yup i did that, and also maxblobcount 250...
I'll just say how to add the "paint in map" in the case someone doesn't know:
1. Go to Map > Map Properties and you'll have a properties window similar to any other entity's peroperties window, but this entity is called "worldspawn"
2. Disable the SmartEdit and manually add the following key and value:
- Key: paintinmap
- Value: 1
That's all you need for your map to make the paint to appear in
yup i did that, and also maxblobcount 250...