[SOLVED] Loop a logic_relay or logic_auto?
Quote from Konke on January 9, 2015, 3:42 pmI want to implement some steam coming out of a pipe and I'd like to make it go on and off, in a loop so to speak. Any ideas on how I'd be able to achieve that? Thanks in advance!
I want to implement some steam coming out of a pipe and I'd like to make it go on and off, in a loop so to speak. Any ideas on how I'd be able to achieve that? Thanks in advance!
Quote from josepezdj on January 9, 2015, 4:09 pmThe simplest approach would be to have a logic_timer with its "Oscilator" flag checked, and then these couple of outputs:
- OnTimerHigh > [info_particle_system_name] > Start
- OnTimerLow > [info_particle_system_name] > StopSet the time between both outputs in the logic_timer's "Refire interval" property. And don't forget to send it an activation output, or make it start enabled
If you want a more random activation-deactivation of the particle, then take a look to the logic_case entity and its input "PickRandom".
The simplest approach would be to have a logic_timer with its "Oscilator" flag checked, and then these couple of outputs:
- OnTimerHigh > [info_particle_system_name] > Start
- OnTimerLow > [info_particle_system_name] > Stop
Set the time between both outputs in the logic_timer's "Refire interval" property. And don't forget to send it an activation output, or make it start enabled
If you want a more random activation-deactivation of the particle, then take a look to the logic_case entity and its input "PickRandom".