[SOLVED] Making notes in Hammer
Quote from Konke on June 23, 2014, 2:42 pmIn Adobe Photoshop there is a tool which let's you place out notes which you can write on, anywhere on your picture. I often use this tool to write short notes about things to fix and things I don't want to forget.
Is there a similar tool or method in the Hammer editor?
In Adobe Photoshop there is a tool which let's you place out notes which you can write on, anywhere on your picture. I often use this tool to write short notes about things to fix and things I don't want to forget.
Is there a similar tool or method in the Hammer editor?
Quote from FelixGriffin on June 23, 2014, 3:06 pmThere's a "comment" field on each entity for this purpose, although it's not often used. It's in the bottom right of the Properties dialog.
There's a "comment" field on each entity for this purpose, although it's not often used. It's in the bottom right of the Properties dialog.
Quote from Lpfreaky90 on June 23, 2014, 4:38 pmFelixGriffin wrote:There's a "comment" field on each entity for this purpose, although it's not often used. It's in the bottom right of the Properties dialog.Wow, never knew
I always use my good friend notepad++ to write comments!
Wow, never knew
I always use my good friend notepad++ to write comments!
Quote from CamBen on June 23, 2014, 5:03 pmLpfreaky90 wrote:FelixGriffin wrote:There's a "comment" field on each entity for this purpose, although it's not often used. It's in the bottom right of the Properties dialog.Wow, never knew
I always use my good friend notepad++ to write comments!He is our mutual friend I always though the comment section was for additional entity commands, as it is with Milkshape 3D
Wow, never knew
I always use my good friend notepad++ to write comments!
He is our mutual friend I always though the comment section was for additional entity commands, as it is with Milkshape 3D
Aperture Science: We do our science asbestos we can!
Quote from TeamSpen210 on June 23, 2014, 5:13 pmRemember to not use quotes, it probably would still corrupt your vmf! You can also add comments to worldspawn, or to an info_null (an entity basically designed for this, it is deleted after it spawns).
Remember to not use quotes, it probably would still corrupt your vmf! You can also add comments to worldspawn, or to an info_null (an entity basically designed for this, it is deleted after it spawns).
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Quote from josepezdj on June 24, 2014, 12:57 amTeamSpen210 wrote:it probably would still corrupt your vmf!It does, tested by accident some time ago
It does, tested by accident some time ago
Quote from Konke on June 24, 2014, 7:25 amThe info_null sounds interesting, I'll look into it. I'm looking for an entity that I will easily spot in a crowded area. Hopefully this'll work. Thanks guys!
The info_null sounds interesting, I'll look into it. I'm looking for an entity that I will easily spot in a crowded area. Hopefully this'll work. Thanks guys!
Quote from srs bsnss on June 24, 2014, 11:35 amI like to either:
Create a fake "NOTE" entity. It appears as a small purple and black checkered flag wherever you put it, and stands out in the map. Then I write what I want in the Comments section (creation is as simple as writing 'note' in the class section, as opposed to 'info_player_start').
Make an 'out of place' prop. Something eyecatching and large. Usually I'll set it to the ERROR model so I don't miss it. Then I write the note in the Comments section.
I like to either:
Create a fake "NOTE" entity. It appears as a small purple and black checkered flag wherever you put it, and stands out in the map. Then I write what I want in the Comments section (creation is as simple as writing 'note' in the class section, as opposed to 'info_player_start').
Make an 'out of place' prop. Something eyecatching and large. Usually I'll set it to the ERROR model so I don't miss it. Then I write the note in the Comments section.
Quote from CamBen on June 25, 2014, 3:39 pmYou could always add your "note" entity into a custom FGD and make it look however you please.
You could always add your "note" entity into a custom FGD and make it look however you please.
Aperture Science: We do our science asbestos we can!