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[SOLVED] Making notes in Hammer

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In Adobe Photoshop there is a tool which let's you place out notes which you can write on, anywhere on your picture. I often use this tool to write short notes about things to fix and things I don't want to forget.

Is there a similar tool or method in the Hammer editor?

There's a "comment" field on each entity for this purpose, although it's not often used. It's in the bottom right of the Properties dialog.

Falsi sumus crusto!
FelixGriffin wrote:
There's a "comment" field on each entity for this purpose, although it's not often used. It's in the bottom right of the Properties dialog.

Wow, never knew :D
I always use my good friend notepad++ to write comments!

Lpfreaky90 wrote:
FelixGriffin wrote:
There's a "comment" field on each entity for this purpose, although it's not often used. It's in the bottom right of the Properties dialog.

Wow, never knew :D
I always use my good friend notepad++ to write comments!

He is our mutual friend :D I always though the comment section was for additional entity commands, as it is with Milkshape 3D

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Aperture Science: We do our science asbestos we can!

Remember to not use quotes, it probably would still corrupt your vmf! You can also add comments to worldspawn, or to an info_null (an entity basically designed for this, it is deleted after it spawns).

My stuff:
[spoiler]- BEE2 Addons | (BEE2)
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Maps:
- Crushed Gel
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TeamSpen210 wrote:
it probably would still corrupt your vmf!

It does, tested by accident some time ago ;)

ImageImageImageImageImageuseful tools and stuff here on TWP :thumbup:
[spoiler]ImageImageImageImageImage[/spoiler]

The info_null sounds interesting, I'll look into it. I'm looking for an entity that I will easily spot in a crowded area. Hopefully this'll work. Thanks guys!

I like to either:

Create a fake "NOTE" entity. It appears as a small purple and black checkered flag wherever you put it, and stands out in the map. Then I write what I want in the Comments section (creation is as simple as writing 'note' in the class section, as opposed to 'info_player_start').

Make an 'out of place' prop. Something eyecatching and large. Usually I'll set it to the ERROR model so I don't miss it. Then I write the note in the Comments section.

ImageImage

Excellent tip, I'll look into it!

You could always add your "note" entity into a custom FGD and make it look however you please.

My YouTube Channel: https://www.youtube.com/user/Camben24
Aperture Science: We do our science asbestos we can!
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