Or better yet, override the info_null for this purpose. It's removed by VBSP so you don't need to worry about the game reacting to it badly. (P2's reaction to invalid entities has changed over time, although it's never caused a crash or anything. Usually just console errors.)
Or better yet, override the info_null for this purpose. It's removed by VBSP so you don't need to worry about the game reacting to it badly. (P2's reaction to invalid entities has changed over time, although it's never caused a crash or anything. Usually just console errors.)