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Some questions about the mapping for portal2

Hi.

I just started to create my own maps but I have few questions :
- Using the prefab "tractor beam" I have a leak. Is that normal ?
- Paint dispensers work but paint is never showed on textures. User can't know there is paint. Is there a way to fix this ?
- Fizzler work for portals but not for cubes. How can I make it work ?

Thanks for taking time to answer me.

Cheers.

Leaks are never normal, and always a problem. The fact that you have a leak isn't because you're using the Excursion Funnel, it's because your map has a leak.

Also, for paint dispensers, do you have lighting for your map? Gels don't show up when your map is fullbright (i.e. you have placed no lighting yourself).

As for the fizzler, I don't know the answer and VDC just links to Nacimota's example for how to use a fizzler ("emancipation grid"). I'd recommend downloading that and playing with it to see how he does it.

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Thanks for your answers.

There is one thing weird with my Excursion Funnel : with it I have a leak, and if I delete him the map compilation works.
For the paint yes I have a light, I see the paint falling for the dispenser, but I have no marks of painting on the floor or on the walls.
And I already use the Nacimota's exemple for the Fizzler, which seem doesn't work for cubes.

If the Excursion funnel is a prefab it's possible the prefab has a leak.
Attempt a compile with the prefab in the map (it won't finish most likely, but you still need to do it) and then go to Map-Load Pointfile. That will show you where the leak is. Just because it's on a prefab doesn't mean you can't fix it, though you may have to ungroup the prefab first (not sure whether prefabs are automatically grouped or not).

When I die I want to be dissected by some mad genius and used in one of his evil schemes. It's great to be part of something bigger than yourself.

And this is why you shouldn't use prefabs.

Nacimota also made an excursion funnel example map. Download that, open the VMF and see what you need to do. It's only like 1 or 2 entities, it's really not rocket surgery.

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For the fizzler make sure that you have 'Physics Objects' checked on the flags tab. Same problem caught me out at first.

Nicky397 wrote:
For the fizzler make sure that you have 'Physics Objects' checked on the flags tab. Same problem caught me out at first.

Thanks, that's working now.

msleeper wrote:
Nacimota also made an excursion funnel example map. Download that, open the VMF and see what you need to do. It's only like 1 or 2 entities, it's really not rocket surgery.

Thanks too. Using this excursion funnel, I have no more leaks.

The reason you were getting leaks before with the first funnel was likely because of func_details. The prefab I use used func_details as the wall around the funnel model. Func_details can't be used to seal the map so in the compilers eyes, you had a giant hole in your map. I am just making assumptions though so sorry if I am mistaken.