SOURCE 2 CONFIRMED?

Posted Aug 06, 2014

Hey everyone,

get your hype machines ready.
Dota 2 just got workshop tools...
And it has a completely new hammer.

The new hammer does all kinds of stuff source does, and a whole lot of new stuff.
It has a build in material editor,
the particle editor launches from hammer,
maps are saved in vmap format,
there are no brushes, but meshes.

Here's a picture:
img

Check out more information about the new hammer here:

https://developer.valvesoftware.com/wik ... r_Overview

And you can download the tools yourself under the tools section: Dota 2 Workshop Tools Alpha.

hyped #hl3plz.

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Posted Aug 07, 2014
Replied 48 minutes later
AMAZING :thumbup:
Posted Aug 07, 2014
Replied 51 minutes later

https://fat.gfycat.com/YearlyDismalHuemul.webm

Also more information:
- There are references to source 2 all over the place
- There are references to PhysX

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225 Posts
Posted Aug 07, 2014
Replied 25 minutes later

Lpfreaky90 wrote:
https://fat.gfycat.com/YearlyDismalHuemul.webm

Also more information:
- There are references to source 2 all over the place
- There are references to PhysX

Oh god. That looks like the terrain editor from The Sims 3.

Lpfreaky90 wrote:
there are no brushes, but meshes.

woo

Posted Aug 07, 2014
Replied 3 minutes later
holyshitthisisamazing
Posted Aug 07, 2014
Replied 13 hours later
It has it's ups and downs.
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973 Posts
Posted Aug 07, 2014
Replied 44 minutes later
Bleh, honestly I don't like the look of it at all. The interface looks incredibly weird and confusing (much like SFM), and I honestly don't really see the point to these new features.

Personally, the only good I can see coming out of this will be hl2 ep3/hl3

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216 Posts
Posted Aug 07, 2014
Replied 30 minutes later
Thank fuck they're finally replacing the old god-awful Hammer editor! It looks really nice and has tons of improvements, from what I've read.
Posted Aug 07, 2014
Replied 1 hour later

CamBen wrote:
The interface looks incredibly weird and confusing...

You can adjust it. I have mine set to use four views (lighting/top/front/side) and have a few windows moved around.

However, shit like having to drag materials onto the face you want to texture is still there.

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225 Posts
Posted Aug 07, 2014
Replied 5 hours later

CamBen wrote:
Bleh, honestly I don't like the look of it at all. The interface looks incredibly weird and confusing (much like SFM), and I honestly don't really see the point to these new features.

They had to update their programs to be on par with other programs out there. New features are good, giving us more things to play and experiment with. Plus, they are already lacking in terms of the engine.

I personally like the new Hammer look, at least it's different, the dark theme is always a plus.

Posted Aug 08, 2014
Replied 1 hour later
I know that is very unlikely but, there is any hope for them to implement this hammer version in all their recent games?
Posted Aug 08, 2014
Replied 7 hours later

Sejievan wrote:
I know that is very unlikely but, there is any hope for them to implement this hammer version in all their recent games?

Probably not, they did it for Dota 2 because it's a MOBA and it's going to be around for a while. They don't have a reason to update games that have already had their fame like Portal 2 and HL2.

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973 Posts
Posted Aug 08, 2014
Replied 4 hours later
Hey, at least it's better than skyrim's creation kit in terms of mapping (creation kit is fine for just modding).
Posted Aug 08, 2014
Replied 2 hours later
So this sort of stuff is now apparently really easy to do.
Posted Aug 08, 2014
Replied 1 hour later
They could at least release a P2at that is not in Beta, but that also seems very unlikely
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973 Posts
Posted Aug 09, 2014
Replied 22 hours later

Ciirulean wrote:
So this sort of stuff is now apparently really easy to do.

Those are pretty epic looking. The bridge is already fairly easy to do, but if this new hammer is going to be this fast, I really hope this means hl3/ep3 will be out faster :lol: :notworthy: