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Source SDK & Base Updated 11/7 11:00AM PST

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http://www.steampowered.com/v/index.php ... 1294&cc=US

It's live... I know it's posted already here, but for those that need an official post ^^

Hammer sucks now. :thumbdown:

http://www.dpgames.co.uk/

Sanity is not statistical.

:|

So aside from Hammer sucking, can someone describe what this changes and how it will effect mapmaking and the portal community? What new stuff can we do, and what will this make easier?

Best response will get credit on the front page news story about the SDK. (Assuming someone doesn't beat me to the punch.)

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster
Hober wrote:
Best response will get credit on the front page news story about the SDK. (Assuming someone doesn't beat me to the punch.)

If someone can get me a screenshot of the Update News, I'm going to make it.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
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http://www.steampowered.com/v/index.php ... ws&id=1294

Get your own screenshots.

No, I mean from the window in Steam.

[Important Threads] Forum Rules | Welcome to the new Thinking With Portals
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.

Best thing I noticed so far is non-portal surfaces are automatic now and don't require nodraws in front of them. Also the sample map is very useful, shows most of the important stuff you need to know like correct lighting, shadow control, cube tube, moving exit lift, buttons, soundscapes etc.

News in steam hasn't been update yet.

PLEASE BAN ME

"Games are made out of smaller games ? turtles all the way down, until you hit the game that is so trivial and stupid it isn?t deserving of the name." --Raph Koster

Where do you find the example map?

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