Forum breadcrumbs - You are here:ForumCommunity Boards: Hammer and ModdingSource SDK & Base Updated 11/ …
Source SDK & Base Updated 11/7 11:00AM PST
PreviousPage 6 of 6
#51 · November 18, 2007, 8:40 pm
Quote from Mapster on November 18, 2007, 8:40 pmAlso if you use the Portal settings you don't need the func_noportal brush entity for the original textures such as metal walls and so on.
Also if you use the Portal settings you don't need the func_noportal brush entity for the original textures such as metal walls and so on.
Click for thumbs down.0Click for thumbs up.0
#52 · November 19, 2007, 11:31 am
Quote from youme on November 19, 2007, 11:31 amMapster wrote:Also if you use the Portal settings you don't need the func_noportal brush entity for the original textures such as metal walls and so on.Or infact any texture, official or otherwise.
For official ones simply extract from the game files and change the text file to have the no portal text in, change the name and location and hey presto!
Mapster wrote:
Also if you use the Portal settings you don't need the func_noportal brush entity for the original textures such as metal walls and so on.
Or infact any texture, official or otherwise.
For official ones simply extract from the game files and change the text file to have the no portal text in, change the name and location and hey presto!
Click for thumbs down.0Click for thumbs up.0
PreviousPage 6 of 6