Source SDK Improvements
Quote from MrTwoVideoCards on December 10, 2007, 8:57 pmNo he did, but the poor guy is using their own config of Hammer, which is the full sdk base thats why. So he had to chop up the base code and make it backwards for now.
The funny thing is Valve wasn't even going to release the Orange Box tools, just the full sdk base update. I mean what we have now for Portal Tf2, and Ep2 was going to come out in the future, but people kept complaining with all the work arounds and what, so thats why Mike took it upon his-self to release all this.
No he did, but the poor guy is using their own config of Hammer, which is the full sdk base thats why. So he had to chop up the base code and make it backwards for now.
The funny thing is Valve wasn't even going to release the Orange Box tools, just the full sdk base update. I mean what we have now for Portal Tf2, and Ep2 was going to come out in the future, but people kept complaining with all the work arounds and what, so thats why Mike took it upon his-self to release all this.
Quote from Mapster on December 11, 2007, 3:08 pmWell i say good on him, i wouldn't mind workign a long side his if i knew some programming lanjguages... knowing how to make a [url=http://files.filefront.com/TextDoom18zip/;8581694;/fileinfo.html]Text Game[/utl] using c++ doesn't count lol.
Well i say good on him, i wouldn't mind workign a long side his if i knew some programming lanjguages... knowing how to make a [url=http://files.filefront.com/TextDoom18zip/;8581694;/fileinfo.html]Text Game[/utl] using c++ doesn't count lol.