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OnePortalizedGal wrote:
Thats my fault - elevator works fine - so I took it out of my comments! Sorry about that.
Yes I guess I misunderstood - you did not say it was new - everyone else did. I stand corrected.

No worries! I'm curious about the elevator, though. Did it work for you the second time but not the first?

Great map, however,

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Other than that, great map! The only thing, I think, that needs improvement is letting the player

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This was really fun and puzzling enough to keep it interesting, with a nice layout and environment.

In the main area, that angled surface facing down directly at an opposing angled surface facing up really made me wonder "what in the world ?".

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That was a unique idea yet so simple.

I did find myself missing the final jump a few times

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with that reassuring "CLANG" sound that you added - hehe - cool map.

I enjoy flinging myself by the use of the different gels :) Nice map

AqqLNbKhVDo
(Link: http://www.youtube.com/watch?v=AqqLNbKhVDo)

Nice mapping. It's nice to see the old style. so many maps are clean. As far as the debris in the room, I'd leave it.. yes I did come here looking for advice, but I really hadn't tried everything.. Only real glitch I found was the first time I tried the final fling I missed and just landed on the pad.. I then dropped thru my portal and landed on the arced section of the support tower.. tried walking down and got stuck in the structure.. <shrug> other than that great mapping.. 5/5

Nice map, not too hard, fun to play great style. I liked how you used the flashing light as an indicator 5/5 excellent~!

One problem I forgot to mention in my earlier post was that when I got to the area of debris, I didn't see that the debris might start falling, and I went to peek over the edge to see what was there. The falling debris killed me when it fell. With well placed autosaves, I was right back to that area in less than 15 seconds, so the autosaves are definitely well done. And on the topic of the flickering light again, perhaps you could make it start flickering once the player lands in the yellow tower? It definitely is a good way to lead the player though. Nice thinking! I'll be eager to see another of your maps.

Stormburn wrote:
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. Other than that, great map! The only thing, I think, that needs improvement is letting the player
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The panel on the water is hidden until the end because I didn't want people to notice it and be distracted. Perhaps it's too hidden and needs something to draw your attention to it. I'm not sure whether you want to be able to shoot to the panel on the water from anywhere in the map, or the panel you come flying out of. The reason you can't shoot to the latter until the end is because people figured out ways to use it right from the start, bypassing the entire map.

PCdoc wrote:
This was really fun and puzzling enough to keep it interesting, with a nice layout and environment.

Glad you enjoyed it!

Djinndrache wrote:
I enjoy flinging myself by the use of the different gels :) Nice map

Thanks for the video. It's always great being able to see how other people play it, especially through their eyes.

Szieve wrote:
I missed and just landed on the pad.. I then dropped thru my portal and landed on the arced section of the support tower.. tried walking down and got stuck in the structure..

Oh jeez. There actually IS a way out of that situation. From the metal strut, you should be able to see a portal-able wall on the far side of the map (where you land after the very first fling and bounce).

Bad news, everyone. A few weeks ago, I had to format my dedicated games hard drive. It seems the source version of the map that I managed to save WASN'T the most recent. Not even close. Given how much work it will be to rebuild everything that changed before release, please don't hold your breath waiting for an update. Much of your feedback has been helpful, so I really want to fix this, but it might take a while.

The_Rabbit42 wrote:
Bad news, everyone. A few weeks ago, I had to format my dedicated games hard drive. It seems the source version of the map that I managed to save WASN'T the most recent. Not even close. Given how much work it will be to rebuild everything that changed before release, please don't hold your breath waiting for an update. Much of your feedback has been helpful, so I really want to fix this, but it might take a while.

Do you mean your VMF version is even older than the current twp release now? Maybe this helps you then: https://developer.valvesoftware.com/wik ... iling_Maps

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