[SP] 1971
Quote from The_Rabbit42 on December 30, 2011, 5:13 pmOnePortalizedGal wrote:Thats my fault - elevator works fine - so I took it out of my comments! Sorry about that.
Yes I guess I misunderstood - you did not say it was new - everyone else did. I stand corrected.No worries! I'm curious about the elevator, though. Did it work for you the second time but not the first?
Yes I guess I misunderstood - you did not say it was new - everyone else did. I stand corrected.
No worries! I'm curious about the elevator, though. Did it work for you the second time but not the first?
Quote from Stormburn on December 30, 2011, 6:27 pmGreat map, however,[spoiler]I never considered using the portalable platform, under the last button, for the final fling since I couldn't fire a portal onto it from anywhere but near the final button. I figured it out eventually, but that was only when I was testing out the proper way to reach the button. Also, If you try to bounce yourself over to the third button from a slight angle (right to left), you can bypass the intended solution entirely.[/spoiler]
Other than that, great map! The only thing, I think, that needs improvement is letting the player [spoiler]fire a portal onto the platform for the fling from any location on the map, not just from that one button.[/spoiler]
Great map, however,
Other than that, great map! The only thing, I think, that needs improvement is letting the player
Quote from PCdoc on December 30, 2011, 8:03 pmThis was really fun and puzzling enough to keep it interesting, with a nice layout and environment.
In the main area, that angled surface facing down directly at an opposing angled surface facing up really made me wonder "what in the world ?". [spoiler]I shot blue gel on the bottom one, figuring it would just bounce me back up and back through the open portal in the top one - but it bounced me right up to the catwalk. I guess was the effect of gravity.[/spoiler] That was a unique idea yet so simple.
I did find myself missing the final jump a few times [spoiler]until I moved to the left while sailing and that made me land on the exit grate[/spoiler] with that reassuring "CLANG" sound that you added - hehe - cool map.
This was really fun and puzzling enough to keep it interesting, with a nice layout and environment.
In the main area, that angled surface facing down directly at an opposing angled surface facing up really made me wonder "what in the world ?".
I did find myself missing the final jump a few times
Quote from Djinndrache on December 31, 2011, 12:34 amI enjoy flinging myself by the use of the different gels Nice map
AqqLNbKhVDo
(Link: http://www.youtube.com/watch?v=AqqLNbKhVDo)
I enjoy flinging myself by the use of the different gels Nice map
AqqLNbKhVDo
(Link: http://www.youtube.com/watch?v=AqqLNbKhVDo)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from Szieve on December 31, 2011, 3:31 amNice mapping. It's nice to see the old style. so many maps are clean. As far as the debris in the room, I'd leave it.. yes I did come here looking for advice, but I really hadn't tried everything.. Only real glitch I found was the first time I tried the final fling I missed and just landed on the pad.. I then dropped thru my portal and landed on the arced section of the support tower.. tried walking down and got stuck in the structure.. <shrug> other than that great mapping.. 5/5
Nice mapping. It's nice to see the old style. so many maps are clean. As far as the debris in the room, I'd leave it.. yes I did come here looking for advice, but I really hadn't tried everything.. Only real glitch I found was the first time I tried the final fling I missed and just landed on the pad.. I then dropped thru my portal and landed on the arced section of the support tower.. tried walking down and got stuck in the structure.. <shrug> other than that great mapping.. 5/5
Quote from Lpfreaky90 on December 31, 2011, 9:27 amNice map, not too hard, fun to play great style. I liked how you used the flashing light as an indicator 5/5 excellent~!
Nice map, not too hard, fun to play great style. I liked how you used the flashing light as an indicator 5/5 excellent~!
Quote from mrbob806 on December 31, 2011, 11:43 amOne problem I forgot to mention in my earlier post was that when I got to the area of debris, I didn't see that the debris might start falling, and I went to peek over the edge to see what was there. The falling debris killed me when it fell. With well placed autosaves, I was right back to that area in less than 15 seconds, so the autosaves are definitely well done. And on the topic of the flickering light again, perhaps you could make it start flickering once the player lands in the yellow tower? It definitely is a good way to lead the player though. Nice thinking! I'll be eager to see another of your maps.
One problem I forgot to mention in my earlier post was that when I got to the area of debris, I didn't see that the debris might start falling, and I went to peek over the edge to see what was there. The falling debris killed me when it fell. With well placed autosaves, I was right back to that area in less than 15 seconds, so the autosaves are definitely well done. And on the topic of the flickering light again, perhaps you could make it start flickering once the player lands in the yellow tower? It definitely is a good way to lead the player though. Nice thinking! I'll be eager to see another of your maps.
Quote from The_Rabbit42 on December 31, 2011, 12:51 pmStormburn wrote:[spoiler]I never considered using the portalable platform, under the last button, for the final fling since I couldn't fire a portal onto it from anywhere but near the final button.[/spoiler]. Other than that, great map! The only thing, I think, that needs improvement is letting the player [spoiler]fire a portal onto the platform for the fling from any location on the map, not just from that one button.[/spoiler]The panel on the water is hidden until the end because I didn't want people to notice it and be distracted. Perhaps it's too hidden and needs something to draw your attention to it. I'm not sure whether you want to be able to shoot to the panel on the water from anywhere in the map, or the panel you come flying out of. The reason you can't shoot to the latter until the end is because people figured out ways to use it right from the start, bypassing the entire map.
PCdoc wrote:This was really fun and puzzling enough to keep it interesting, with a nice layout and environment.Glad you enjoyed it!
Djinndrache wrote:I enjoy flinging myself by the use of the different gels Nice mapThanks for the video. It's always great being able to see how other people play it, especially through their eyes.
Szieve wrote:I missed and just landed on the pad.. I then dropped thru my portal and landed on the arced section of the support tower.. tried walking down and got stuck in the structure..Oh jeez. There actually IS a way out of that situation. From the metal strut, you should be able to see a portal-able wall on the far side of the map (where you land after the very first fling and bounce).
The panel on the water is hidden until the end because I didn't want people to notice it and be distracted. Perhaps it's too hidden and needs something to draw your attention to it. I'm not sure whether you want to be able to shoot to the panel on the water from anywhere in the map, or the panel you come flying out of. The reason you can't shoot to the latter until the end is because people figured out ways to use it right from the start, bypassing the entire map.
Glad you enjoyed it!
Thanks for the video. It's always great being able to see how other people play it, especially through their eyes.
Oh jeez. There actually IS a way out of that situation. From the metal strut, you should be able to see a portal-able wall on the far side of the map (where you land after the very first fling and bounce).
Quote from The_Rabbit42 on December 31, 2011, 12:55 pmBad news, everyone. A few weeks ago, I had to format my dedicated games hard drive. It seems the source version of the map that I managed to save WASN'T the most recent. Not even close. Given how much work it will be to rebuild everything that changed before release, please don't hold your breath waiting for an update. Much of your feedback has been helpful, so I really want to fix this, but it might take a while.
Bad news, everyone. A few weeks ago, I had to format my dedicated games hard drive. It seems the source version of the map that I managed to save WASN'T the most recent. Not even close. Given how much work it will be to rebuild everything that changed before release, please don't hold your breath waiting for an update. Much of your feedback has been helpful, so I really want to fix this, but it might take a while.
Quote from Djinndrache on December 31, 2011, 1:04 pmThe_Rabbit42 wrote:Bad news, everyone. A few weeks ago, I had to format my dedicated games hard drive. It seems the source version of the map that I managed to save WASN'T the most recent. Not even close. Given how much work it will be to rebuild everything that changed before release, please don't hold your breath waiting for an update. Much of your feedback has been helpful, so I really want to fix this, but it might take a while.Do you mean your VMF version is even older than the current twp release now? Maybe this helps you then: https://developer.valvesoftware.com/wik ... iling_Maps
Do you mean your VMF version is even older than the current twp release now? Maybe this helps you then: https://developer.valvesoftware.com/wik ... iling_Maps
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200