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[SP] 1971

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This was a fantastic map. Compared to the people on this site, I'm a novice but I'm good when it comes to the maps in the game. It was challenging enough that I had to think about stuff, and easy enough that I could actually solve it (I pretty much am terrible at solving the majority of custom maps). Lots of creative problem solving, and overall great look. Great map. 5/5

KennKong wrote:
One word: flingtastic! As an overall theme, you almost succeeded in making it look like a broken test chamber that you had to find an unintended way to the exit. The contrived setup for the final giant fling kind of spoiled that, but I'll take any excuse for a giant fling that I can get. I also appreciate that you used the blue gel judiciously; I hate Captain Kangaroo maneuvers, and there was none of that here. 4/5 from me.

Glad you liked it! I'm curious what made the end feel contrived for you. Having to hit the button before you could use the final fling?

TheTane wrote:
This was a fantastic map. Compared to the people on this site, I'm a novice but I'm good when it comes to the maps in the game. It was challenging enough that I had to think about stuff, and easy enough that I could actually solve it (I pretty much am terrible at solving the majority of custom maps). Lots of creative problem solving, and overall great look. Great map. 5/5

Glad you enjoyed it!

...a new day, an new idea, a new speedrun record! :D

17 seconds!!! :lol:

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Visit me on ? youtube ?
BlumCoLe wrote:
...a new day, an new idea, a new speedrun record! :D

Wow, that is absolutely hilarious. As much as I love the genius of that solution, I should probably prevent against it. Really well done, though!

BlumCoLe wrote:
...a new day, an new idea, a new speedrun record! :D

17 seconds!!! :lol:

Nice route!
I decided to give you a little friendly competition: :1up:
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John11 wrote:
Nice route!

thx ...I knew it wasn't perfect! :P

John11 wrote:
I decided to give you a little friendly competition: :1up:

Image

John11 wrote:

ownd! ^^

Nice perfection and perfect aiming... :thumbup:

Visit me on ? youtube ?

1971 has been updated!

I've fixed problems and exploits that people have found while adding a little more detail to some areas. Most importantly, I've redesigned the second half of the chamber to more clearly indicate the intended goals, draw attention to important elements, and guide the intended solution. I've also added a hidden Easter egg.

Changelog:
Fixed gel dispensing for improved paint coverage
Fixed first area floor to prevent painting to bounce immediately to the exit
Fixed stuttering lights to only turn on after landing on first catwalk
Fixed walkway shaking when merely stepping onto it
Fixed falling panels crushing players to death
Fixed water-level panel having trouble receiving portals
Fixed numerous texture issues
Modified the final area to better convey intended mechanic
Modified final switch placement to clearly show the result
Added 'observation room' redesign to elevated room above first area
Added barriers to prevent players from entering/exiting observation room without portals
Added barriers final area to prevent unintended bouncing up to raised platform
Added simple puzzle in last area to teach existence of water-level portal platform
Added Easter egg!

As always, let me know if you encounter any problems.

The_Rabbit42 wrote:
1971 has been updated!

I've fixed problems and exploits that people have found while adding a little more detail to some areas. Most importantly, I've redesigned the second half of the chamber to more clearly indicate the intended goals, draw attention to important elements, and guide the intended solution. I've also added a hidden Easter egg.

Changelog:
Fixed gel dispensing for improved paint coverage
Fixed first area floor to prevent painting to bounce immediately to the exit
Fixed stuttering lights to only turn on after landing on first catwalk
Fixed walkway shaking when merely stepping onto it
Fixed falling panels crushing players to death
Fixed water-level panel having trouble receiving portals
Fixed numerous texture issues
Modified the final area to better convey intended mechanic
Modified final switch placement to clearly show the result
Added 'observation room' redesign to elevated room above first area
Added barriers to prevent players from entering/exiting observation room without portals
Added barriers final area to prevent unintended bouncing up to raised platform
Added simple puzzle in last area to teach existence of water-level portal platform
Added Easter egg!

As always, let me know if you encounter any problems.

if you did not place a portal in the way down then hitting button you cant escape because the water kills you then you go past portal

Knatte_Anka wrote:
The_Rabbit42 wrote:
1971 has been updated!

I've fixed problems and exploits that people have found while adding a little more detail to some areas. Most importantly, I've redesigned the second half of the chamber to more clearly indicate the intended goals, draw attention to important elements, and guide the intended solution. I've also added a hidden Easter egg.

Changelog:
Fixed gel dispensing for improved paint coverage
Fixed first area floor to prevent painting to bounce immediately to the exit
Fixed stuttering lights to only turn on after landing on first catwalk
Fixed walkway shaking when merely stepping onto it
Fixed falling panels crushing players to death
Fixed water-level panel having trouble receiving portals
Fixed numerous texture issues
Modified the final area to better convey intended mechanic
Modified final switch placement to clearly show the result
Added 'observation room' redesign to elevated room above first area
Added barriers to prevent players from entering/exiting observation room without portals
Added barriers final area to prevent unintended bouncing up to raised platform
Added simple puzzle in last area to teach existence of water-level portal platform
Added Easter egg!

As always, let me know if you encounter any problems.

if you did not place a portal in the way down then hitting button you cant escape because the water kills you then you go past portal

also thing the info_placement helper for the first run way is to high some times i get stuck in the portal and fall straight down.

Knatte_Anka wrote:
if you did not place a portal in the way down then hitting button you cant escape because the water kills you then you go past portal

I'm not sure what you mean by "then you go past portal." Even if you fall down onto the water-level panel without having placed a portal there, you can still escape. There's another portal-able panel visible from down there.

Knatte_Anka wrote:
also thing the info_placement helper for the first run way is to high some times i get stuck in the portal and fall straight down.

That's very strange. I'll have to look into that. I know that placement helper isn't higher than normal. Does this happen regardless where you exit? Or is it on the first exit from the tall, down-facing tower?

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