[SP] A Little Higher
Quote from reepblue on July 7, 2011, 4:18 amA Little Higher is a small mappack containing 5 short, and simple puzzles using a new element, The Repulsion Cube. With this new element, players can control the Repulsion Gel at their will to solve puzzles.
Download the main file for a complete experience. Or if you rather install it via the workshop, that's fine too..
A Little Higher is a small mappack containing 5 short, and simple puzzles using a new element, The Repulsion Cube. With this new element, players can control the Repulsion Gel at their will to solve puzzles.
Download the main file for a complete experience. Or if you rather install it via the workshop, that's fine too..
The more you give, the less appreciated it will be received.
Quote from RubyCarbuncIe on July 7, 2011, 5:16 amReally nice set of maps, I only saw your video for this yesterday, and thought the way you implemented that was excellent, now if only I could my idea of gel redirection cubes to work the same way. XD
Anyways about the maps, overall they were all good, short and simple just like you said but very official feeling. The use of the env_projectedtextures was great i loved the way light looked on the walls and models they shown upon. The Repulsion Gel cubes worked near flawlessly, I say "near flawlessly" because the cubes were able to coat themselves in gel which made it difficult sometimes for me to finish the test chamber, and I only realized that I could click the right mouse button to activate water toward the end, maybe a description of how the cube works would help.
In the "Bounce baby, bounce" map I was able to [spoiler]Cover the floor in front of the door the player arrives at after the Ariel Faith Plate with Repulsion Gel and it became quite simple for me to bounce around the door with a cube and exiting without the use of the second button.[/spoiler] I may not have explained that to clearly so if a picture is needed I could upload one.
Overall I'd give these maps a 4.8/5 so by this site ratings it would be 5/5.
Really nice set of maps, I only saw your video for this yesterday, and thought the way you implemented that was excellent, now if only I could my idea of gel redirection cubes to work the same way. XD
Anyways about the maps, overall they were all good, short and simple just like you said but very official feeling. The use of the env_projectedtextures was great i loved the way light looked on the walls and models they shown upon. The Repulsion Gel cubes worked near flawlessly, I say "near flawlessly" because the cubes were able to coat themselves in gel which made it difficult sometimes for me to finish the test chamber, and I only realized that I could click the right mouse button to activate water toward the end, maybe a description of how the cube works would help.
In the "Bounce baby, bounce" map I was able to
Overall I'd give these maps a 4.8/5 so by this site ratings it would be 5/5.
Youtube Channel My Workshop
My Maps/Projects:
[spoiler]Maps:
RBC 1 RBC 2
Blue Walls
Converting Propulsion
One Week Creation
Secondary Fire
Flings Speed Patience
Ongoing Projects:
Alive & Kicking: Chamber 18 Secondary Fire[/spoiler]
Quote from Sulfaras on July 7, 2011, 11:24 amdoes not work 100% the cube paints its self blue and cant be cleaned with right mouse. so you have to take a second one.
does not work 100% the cube paints its self blue and cant be cleaned with right mouse. so you have to take a second one.
Quote from Reswitch on July 7, 2011, 12:09 pmGreat! I really liked the mechanic of having a "gel gun". Having it come out of a cube was a bit weird but I guess it was tricky to do any other way.
The maps were very well made but the puzzles weren't very puzzling.
Great! I really liked the mechanic of having a "gel gun". Having it come out of a cube was a bit weird but I guess it was tricky to do any other way.
The maps were very well made but the puzzles weren't very puzzling.
Quote from reepblue on July 7, 2011, 12:34 pmRubyCarbuncIe wrote:Anyways about the maps, overall they were all good, short and simple just like you said but very official feeling. The use of the env_projectedtextures was great i loved the way light looked on the walls and models they shown upon. The Repulsion Gel cubes worked near flawlessly, I say "near flawlessly" because the cubes were able to coat themselves in gel which made it difficult sometimes for me to finish the test chamber, and I only realized that I could click the right mouse button to activate water toward the end, maybe a description of how the cube works would help.In the "Bounce baby, bounce" map I was able to [spoiler]Cover the floor in front of the door the player arrives at after the Ariel Faith Plate with Repulsion Gel and it became quite simple for me to bounce around the door with a cube and exiting without the use of the second button.[/spoiler] I may not have explained that to clearly so if a picture is needed I could upload one.
Thanks.
I'm glad you got it that I was not really trying to make challenging puzzles, since there is much you can do with the Repulsion Cube, but not too much. I tried everything to make sure that the cube can not get painted and I could not do anything. Also, the first map should have activated the game instructor, telling you how to fire paint, water and a little warning about getting gel on the cube. Unless people can not read English, its right there.
Yeah people told me a lot about the exploits in the second map. But its funny, because the exploits that I saw look harder then the intended solution.I'm not sure if I should go back and fix it, or let the ninjas have their fun.
Reswitch wrote:The maps were very well made but the puzzles weren't very puzzling.Well, I'm just happy I made 5 maps. Its very hard to think of ideas when you've been mapping for nothing but Portal for the last 3 years. I'm not trying to fire back at you, I'm just saying that its harder for me to think of puzzles now a days.
EDIT: I made a slip error in packaging. Make sure sp_lightboard_icons goes under scripts/vscripts/ transitions.
In the "Bounce baby, bounce" map I was able to
Thanks.
I'm glad you got it that I was not really trying to make challenging puzzles, since there is much you can do with the Repulsion Cube, but not too much. I tried everything to make sure that the cube can not get painted and I could not do anything. Also, the first map should have activated the game instructor, telling you how to fire paint, water and a little warning about getting gel on the cube. Unless people can not read English, its right there.
Yeah people told me a lot about the exploits in the second map. But its funny, because the exploits that I saw look harder then the intended solution.I'm not sure if I should go back and fix it, or let the ninjas have their fun.
Well, I'm just happy I made 5 maps. Its very hard to think of ideas when you've been mapping for nothing but Portal for the last 3 years. I'm not trying to fire back at you, I'm just saying that its harder for me to think of puzzles now a days.
EDIT: I made a slip error in packaging. Make sure sp_lightboard_icons goes under scripts/vscripts/ transitions.
The more you give, the less appreciated it will be received.
Quote from Phitt on July 7, 2011, 4:58 pmVery nice maps and good implementation of the gel cube. Probably a bit too easy, but a good introduction for the concept.
I only had the gel cube covering itself with blue paint problem once and you can always get a new one by dropping the cube into the acid. Would be great if you could make it impossible to paint the cube, but don't know whether that's possible.
I think the exploit in the second level should be fixed. [spoiler]I simply painted the area below the exit door blue and jumped up. Nothing else needed. Imo the most obvious solution and 'solving' the map takes about 5 seconds that way.[/spoiler]
EDIT: And on a 2nd playthrough I managed to grab the gel cube in the third level without triggering the event that makes the bridge to the pressure plate go down. Not a biggie, but maybe make sure you can't grab the cube without triggering the event (not making portal maps, but I guess it's some kind of trigger zone, maybe move it a bit farther away from the platform the cube lands on).
Very nice maps and good implementation of the gel cube. Probably a bit too easy, but a good introduction for the concept.
I only had the gel cube covering itself with blue paint problem once and you can always get a new one by dropping the cube into the acid. Would be great if you could make it impossible to paint the cube, but don't know whether that's possible.
I think the exploit in the second level should be fixed.
EDIT: And on a 2nd playthrough I managed to grab the gel cube in the third level without triggering the event that makes the bridge to the pressure plate go down. Not a biggie, but maybe make sure you can't grab the cube without triggering the event (not making portal maps, but I guess it's some kind of trigger zone, maybe move it a bit farther away from the platform the cube lands on).
Quote from quatrus on July 7, 2011, 5:02 pm[spoiler]Chamber 2 - blue gel at the right and then up over the front of the fence with the cube to the exit - maybe make the fence to the end[/spoiler]
Last chamber - I just could not get the jump to the "blue cube" painted the floors and walls orange but so frustrating - had to noclip...sorry. Nice to see you're mapping for P2 - the blue portals P1 maps were all outstanding...
Last chamber - I just could not get the jump to the "blue cube" painted the floors and walls orange but so frustrating - had to noclip...sorry. Nice to see you're mapping for P2 - the blue portals P1 maps were all outstanding...
Quote from Brainstatic on July 7, 2011, 11:26 pmNice little map pack, thanks for this. The gel cubes are simple but ingenious. But is there any way to keep the cubes from painting themselves? That got a little annoying.
Nice little map pack, thanks for this. The gel cubes are simple but ingenious. But is there any way to keep the cubes from painting themselves? That got a little annoying.
Quote from reepblue on July 8, 2011, 12:00 amBOB74j wrote:Nice little map pack, thanks for this. The gel cubes are simple but ingenious. But is there any way to keep the cubes from painting themselves? That got a little annoying.Sadly no. Maybe with vscripts, but I don't see myself as a programmer.Just throw it in the goo, or cover it with propulsion gel to remove the effect. (As the propulsion effect is less annoying)
Also, updated the maps. Fixed exploits, bugs, etc...
Sadly no. Maybe with vscripts, but I don't see myself as a programmer.Just throw it in the goo, or cover it with propulsion gel to remove the effect. (As the propulsion effect is less annoying)
Also, updated the maps. Fixed exploits, bugs, etc...
The more you give, the less appreciated it will be received.
Quote from Mevious on July 8, 2011, 1:04 amI played version 1.3 and got stuck in the 3rd map in two different ways. The first time, I sprayed blue gel on the light bridge (not on the ground), bounced up to the button, placed the blue cube, jumped down and then realized that I couldn't get back up after removing the bridge. After this, I used the light bridge to try and go grab the box sitting on the island button. I tossed it into the liquid and then realized I was stuck on the island. These were both admittedly stupid mistakes on my part, but I thought you'd like to know about them.
I played version 1.3 and got stuck in the 3rd map in two different ways. The first time, I sprayed blue gel on the light bridge (not on the ground), bounced up to the button, placed the blue cube, jumped down and then realized that I couldn't get back up after removing the bridge. After this, I used the light bridge to try and go grab the box sitting on the island button. I tossed it into the liquid and then realized I was stuck on the island. These were both admittedly stupid mistakes on my part, but I thought you'd like to know about them.
Portal 1: Portal Pro, Resurrection, Dyad, Rexaura
Portal 2: [Coop] Electrophobia, [PTI] EotM Collection, [SP] Aperture Halloween