[SP] A Little Higher
Quote from monkeyman on July 14, 2011, 9:12 amreally great idea!
Would love to see this working with one which spurts out orange gel, or even a join orange and blue gel cube... could create an orange path in front of you and the put some blue down at the last minute and jump across great distances all while just running along!
really great idea!
Would love to see this working with one which spurts out orange gel, or even a join orange and blue gel cube... could create an orange path in front of you and the put some blue down at the last minute and jump across great distances all while just running along!
Quote from portalbear on July 18, 2011, 1:43 amSomething else to add to the Readme:
My portal 2 addons directory didn't exist, so I had to create one. It took me a while to figure out that the directory must be at
- Code: Select all
C:Program Files (x86)Steamsteamappscommonportal 2portal2addons
. Adding the tip that this directory might have to be created would be helpful. Thanks!
Something else to add to the Readme:
My portal 2 addons directory didn't exist, so I had to create one. It took me a while to figure out that the directory must be at
- Code: Select all
C:Program Files (x86)Steamsteamappscommonportal 2portal2addons
. Adding the tip that this directory might have to be created would be helpful. Thanks!
Quote from Adair on July 18, 2011, 2:45 amVery nice simple map pack. I think I enjoyed Chamber 2 the most and was a bit dissapointed that subsequent chambers felt less difficult than that one(to me anyway).
I never had a problem cleaning blue gel off the cube. I simply hold right-mouse to spray water while moving forward. It may take a second, but it worked for me. That was only really necessary in the last chamber where it happened a lot for some reason. Of coarse that works best when moving forward on orange gel coated floor, but I got it to work without orange gel too.
@ players having trouble crossing acid pits in chamber 5:
[spoiler]Once I used the orange gel+ramp to get over to the blue-gel-cube, I backed up enough to get some blue gel on the ground so I could bounce in place while using the gel-cube to coat the walls. That allowed me to get the blue gel high enough to make the wall-to-wall bounce back to the middle of the chamber much easier.
Also, when you are wall-to-wall bouncing, if you get too high and hit a bit of wall above where you spread blue gel, try to hit the jump button as you are falling past the area of wall that is coated in gel.[/spoiler]
Very nice simple map pack. I think I enjoyed Chamber 2 the most and was a bit dissapointed that subsequent chambers felt less difficult than that one(to me anyway).
I never had a problem cleaning blue gel off the cube. I simply hold right-mouse to spray water while moving forward. It may take a second, but it worked for me. That was only really necessary in the last chamber where it happened a lot for some reason. Of coarse that works best when moving forward on orange gel coated floor, but I got it to work without orange gel too.
@ players having trouble crossing acid pits in chamber 5:
Quote from Techowl on July 18, 2011, 5:06 pmI downloaded the 7zip file and it does not contain a map. It does have a large vpk file in it, but I'm sure if that is usable.
I downloaded the 7zip file and it does not contain a map. It does have a large vpk file in it, but I'm sure if that is usable.
Quote from Adair on July 19, 2011, 1:12 amTechowl wrote:I downloaded the 7zip file and it does not contain a map. It does have a large vpk file in it, but I'm sure if that is usable.The readme file is incorrect.
Place the .vpk in this folder:
C:Program Files (x86)Steamsteamappscommonportal 2portal2addons
(The addons folder may not exist yet, but you can just create it in the portal2 folder, then put the .vpk in there.)Place the sp_lightboard_icons.txt file here:
C:Program Files (x86)Steamsteamappscommonportal 2portal2scriptsvscriptstransitions
(This will overwrite the original version of that file, but that shouldn't cause any problems and there's a copy of the original provided if you want to switch it back after playing. This file isn't absolutely necessary anyway since I played the map before I found out the proper folder to put it in.)This section of the readme is correct:
Quote:===========
How to play
===========
Once all the files are extracted in its correct place, load up Portal 2. When you are at the main menu, go under "extras" and all
the way at the bottom you will see A Little Higher. Click Play to play A Little Higher.Or you can launch up the console, and type "map sp_a329_gelcube" without the quotes.
The readme file is incorrect.
Place the .vpk in this folder:
C:Program Files (x86)Steamsteamappscommonportal 2portal2addons
(The addons folder may not exist yet, but you can just create it in the portal2 folder, then put the .vpk in there.)
Place the sp_lightboard_icons.txt file here:
C:Program Files (x86)Steamsteamappscommonportal 2portal2scriptsvscriptstransitions
(This will overwrite the original version of that file, but that shouldn't cause any problems and there's a copy of the original provided if you want to switch it back after playing. This file isn't absolutely necessary anyway since I played the map before I found out the proper folder to put it in.)
This section of the readme is correct:
How to play
===========
Once all the files are extracted in its correct place, load up Portal 2. When you are at the main menu, go under "extras" and all
the way at the bottom you will see A Little Higher. Click Play to play A Little Higher.
Or you can launch up the console, and type "map sp_a329_gelcube" without the quotes.
Quote from Darkshivers on July 22, 2011, 6:36 pmNice map. Thought the last one was rather stressful kept making the cube bouncy or not making it across the walls, and once to the other side forgot to put the cube on the button lmao. Had a lot of fun and it was interesting. Thanks!
Nice map. Thought the last one was rather stressful kept making the cube bouncy or not making it across the walls, and once to the other side forgot to put the cube on the button lmao. Had a lot of fun and it was interesting. Thanks!
Quote from coolguy5678 on July 24, 2011, 12:52 pmQuote:Fixed Alternate solutions in "Bounce Baby, Bounce"A playerclip is not a fix . I used a fling to get enough height to jump over the wall, then bounced off some gel on the floor to jump over - and then a playerclip stopped me (I guess you're supposed to be able to get a cube over the wall, but not jump over yourself?). At that point I said "screw you reepblue, my solution is valid" and noclipped past the playerclip. (BTW, if my guess is correct, a laser-death field would do the job just fine. Or glass with a hole big enough to fit a cube, but not the player.)
Other than that everything worked great. I had no problems with accidentally painting the gel cube. The vpk is nice (I liked the automatic transitions between levels and the custom loading screen), although it's somewhat annoying because it overrides my own extras menu which has links to custom maps, so I had to delete it after I was finished.
A playerclip is not a fix . I used a fling to get enough height to jump over the wall, then bounced off some gel on the floor to jump over - and then a playerclip stopped me (I guess you're supposed to be able to get a cube over the wall, but not jump over yourself?). At that point I said "screw you reepblue, my solution is valid" and noclipped past the playerclip. (BTW, if my guess is correct, a laser-death field would do the job just fine. Or glass with a hole big enough to fit a cube, but not the player.)
Other than that everything worked great. I had no problems with accidentally painting the gel cube. The vpk is nice (I liked the automatic transitions between levels and the custom loading screen), although it's somewhat annoying because it overrides my own extras menu which has links to custom maps, so I had to delete it after I was finished.
Quote from Groxkiller585 on July 30, 2011, 12:34 pmNo, it's mapbased so you can't do that.
No, it's mapbased so you can't do that.