[SP] A Little Higher
Quote from Tyronis3 on July 30, 2011, 12:39 pmI speedran all the maps and beat them in 151 seconds.
I'm posting a youtube video now.
http://www.youtube.com/watch?v=waSHJ5eC ... tube_gdata
I speedran all the maps and beat them in 151 seconds.
I'm posting a youtube video now.
http://www.youtube.com/watch?v=waSHJ5eC ... tube_gdata
Quote from OnePortalizedGal on August 6, 2011, 9:07 amThese maps were tons of fun! I loved the new element. I love the fact that you can control where the gel goes and don't have to worry about gel all over the place. They were easy yet still thought provoking. 5 cakes for you! Keep them coming.
These maps were tons of fun! I loved the new element. I love the fact that you can control where the gel goes and don't have to worry about gel all over the place. They were easy yet still thought provoking. 5 cakes for you! Keep them coming.
Quote from KennKong on September 21, 2011, 4:41 pmAn interesting and fairly well executed concept. The maps looked good, the puzzles worked for the most part, and most of all, it was fun.
A few notes:
The signs didn't work, even though I figured out myself that the file went into the scripts/vscripts/transitions folder. All the signs were blank except for the number 00.Please don't overwrite the extras.txt file. I'm not mad, because I make backups of all original and modified files, and can easily get mine back. In the future, just add instructions to the readme file to tell people how to add it themselves.
In the 2nd room, I stumbled into an autosave of death. I jumped down from the high button platform onto the low button platform, which bounced me into the water. Then, when the map reloaded, I was falling into the water. I had to restart the level. I have no suggestions for how to fix this.
In the 3rd room, I encountered the same problem Mevious had earlier. The autosave left me with a bridge with no gel, so I could not get back to the blue cube. I suggest a respawn button in the little alcove by the cube dropper for the blue cube.
The one thing that most detracted from my enjoyment of the map was having to paint walls with many, many squirts. That's work, not play.
Even with it's minor flaws, I still give this one 5/5 for the novelty alone.
An interesting and fairly well executed concept. The maps looked good, the puzzles worked for the most part, and most of all, it was fun.
A few notes:
The signs didn't work, even though I figured out myself that the file went into the scripts/vscripts/transitions folder. All the signs were blank except for the number 00.
Please don't overwrite the extras.txt file. I'm not mad, because I make backups of all original and modified files, and can easily get mine back. In the future, just add instructions to the readme file to tell people how to add it themselves.
In the 2nd room, I stumbled into an autosave of death. I jumped down from the high button platform onto the low button platform, which bounced me into the water. Then, when the map reloaded, I was falling into the water. I had to restart the level. I have no suggestions for how to fix this.
In the 3rd room, I encountered the same problem Mevious had earlier. The autosave left me with a bridge with no gel, so I could not get back to the blue cube. I suggest a respawn button in the little alcove by the cube dropper for the blue cube.
The one thing that most detracted from my enjoyment of the map was having to paint walls with many, many squirts. That's work, not play.
Even with it's minor flaws, I still give this one 5/5 for the novelty alone.
[spoiler]My YouTube Channel: Please subscribe!
My Steam Workshop Check out my collections for some good maps
Basic Mod for playing .vpk files Needs to be updated for dlc2, but still works[/spoiler]
Quote from Djinndrache on December 26, 2011, 11:11 amI like this! Amazing concept
tTGnwVHGL7s
(Link: http://www.youtube.com/watch?v=tTGnwVHGL7s)
I like this! Amazing concept
tTGnwVHGL7s
(Link: http://www.youtube.com/watch?v=tTGnwVHGL7s)
Portal 2 Playlists: videos 1-200 | videos 201-400 | videos 401-600 | videos 601-800 | videos 801-1000 | videos 1001-1200
Quote from rubregg on June 6, 2012, 4:12 amI'd love to try this, but I just can't get it to work...
The download gives me two files, after reading through this topic I put them in:
- Code: Select all
.Steamsteamappscommonportal 2portal2scriptsvscriptstransitionssp_lightboard_icons.txt
and
.Steamsteamappscommonportal 2portal2addonsa329.vpk
I also tried
.portal 2addonsa329.vpk
.portal 2portal2mapsaddonsa329.vpkThe map does not show under "Extras", and "map sp_a329_gelcube" gives me the following error:
- Code: Select all
CModelLoader::Map_IsValid: No such map 'maps/sp_a329_gelcube.bsp'
map load failed: sp_a329_gelcube not found or invalidCould anyone help me out please?
I'd love to try this, but I just can't get it to work...
The download gives me two files, after reading through this topic I put them in:
- Code: Select all
.Steamsteamappscommonportal 2portal2scriptsvscriptstransitionssp_lightboard_icons.txt
and
.Steamsteamappscommonportal 2portal2addonsa329.vpk
I also tried
.portal 2addonsa329.vpk
.portal 2portal2mapsaddonsa329.vpk
The map does not show under "Extras", and "map sp_a329_gelcube" gives me the following error:
- Code: Select all
CModelLoader::Map_IsValid: No such map 'maps/sp_a329_gelcube.bsp'
map load failed: sp_a329_gelcube not found or invalid
Could anyone help me out please?
Quote from FelixGriffin on June 6, 2012, 9:34 pmSadly, the addon stuff is broken with DLC2. Try installing through the workshop.
Sadly, the addon stuff is broken with DLC2. Try installing through the workshop.
Quote from msleeper on June 7, 2012, 1:17 amI sent reepblue a PM. There's some info and/or a tool that will extract VPKs, someone can link to it if they have the info.
I sent reepblue a PM. There's some info and/or a tool that will extract VPKs, someone can link to it if they have the info.
Please do not Private Message me for assistance. Post a thread if you have questions or concerns.
If you need to contact the staff privately, contact the Global Moderators via Discord.
Quote from rubregg on June 7, 2012, 3:38 amThanks guys. ...and here I thought I was overlooking something obvious...
So I played this via the workshop. The Puzzles could be a bit trickier (for my taste) but I really like that new cube, cute new element.
Thanks guys. ...and here I thought I was overlooking something obvious...
So I played this via the workshop. The Puzzles could be a bit trickier (for my taste) but I really like that new cube, cute new element.
Quote from reepblue on June 8, 2012, 10:07 pmThanks guys for spotlighting this. I'll get to work on updating the file with the version that is on the workshop. I'll also release the Sixense Edit with it as well.
EDIT: Done!
Quote:v2.0
-Added button in "And Over"
-Removed vpk compression
-Removed the extras menu
-Included a "addme" document for sp_lightboards
- Also included the full file.
-Added the Sixense edit. These are not PERFECT, its just something extra I made. Since A Little Higher is
ten times better with it, I decided a while back to make a Sixense version.
-ofcourse, you need the Hydra Sixense motion controller to play it.Known issues:
- And Over lost its elevator screens. This is because the other maps were completed before DLC2, and DLC2 broke things.
Thanks guys for spotlighting this. I'll get to work on updating the file with the version that is on the workshop. I'll also release the Sixense Edit with it as well.
EDIT: Done!
-Added button in "And Over"
-Removed vpk compression
-Removed the extras menu
-Included a "addme" document for sp_lightboards
- Also included the full file.
-Added the Sixense edit. These are not PERFECT, its just something extra I made. Since A Little Higher is
ten times better with it, I decided a while back to make a Sixense version.
-ofcourse, you need the Hydra Sixense motion controller to play it.
Known issues:
- And Over lost its elevator screens. This is because the other maps were completed before DLC2, and DLC2 broke things.
The more you give, the less appreciated it will be received.